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How to add some DNF mechanics? Duel field, please.
Let's talk about the skills that machinery must be supplemented anyway.

1 Grenade

Usually used for harassment, hands-on, defense, the higher the increase, the larger the explosion range.

2. Floating bombs

Increase the flying height, believe me, the higher the better.

3. Knee impact

It must be used in a continuous stroke and must be filled with guaranteed buoyancy.

4. gundam

Main harassment skills

5. Double robots

Signboard skills, this need not be explained.

6, mechanical improvement

Speed up the robot's moving speed and damage, mechanical signboard skills, dissatisfied with this profession?

7. Old memories

When it is combined with the continuous action of mechanical improvement, it will be the maximum output of machinery.

8. War-loving pursuers

There is a chance to add an extra robot when you put it, and it may fall out when you repeat the trick.

9. Unyielding will

For a period of time, the attack will not be interrupted when the skill is released. PK is very useful.

10, rough fire

Harassment+is hard and straight, and sometimes it may even be a mechanical turning skill.

Second, the following are essential points, but full skills are not recommended.

1, step by step

Break the bully and fear the hard, and jointly use machinery to save lives.

2. Barbecue

This doesn't need explanation, does it? This is what gunmen need to learn.

3. Green (surname); green

Long-range harassment after BBQ, direct flight is needed.

4. Antitank guns

In any case, you must steal the first level, which is very important in the face of occupation or harassment in different places)

5. Aerial shooting and jumping.

In the face of exorcism, Sanda and other occupations, pistol matching+jumping+air shooting will play a very important role.

Third, talk about some skills that need to be selected according to personal factors.

1, silver bullet

To tell the truth, it's better not to order. If the level of continuous recruitment is stable, the pursuit of maximum output can fill it.

2. Mechanical explosion

Because the more advanced the detonation range, the larger the robots that may blow up the whole screen range, generally 4-5 are suitable.

3. Kick and kick in an instant.

Although these two skills are not used very frequently, they are still recommended as+1.

4, G2 and G3

In fact, it's hard to say which of these two skills is better. Basically, it depends on each other's occupation and on-the-spot changes. For example, against Sanda and other professions, the advantages of G3 will not be as obvious as that of G2. But if the other party is on the phone, the advantages of G3 will be very obvious. Therefore, it is recommended to use two sets of PK points according to the situation.

5.viper gun

To tell the truth, there are both full and dissatisfied. I personally suggest filling it up, in order to withstand the fight.

6. Airdrop

Now most people are too smart to rush in. Click 1 as a cover skill.

7. Factory

It is suggested to add+1 or full. If it can cooperate with the mechanical improvement, it is also very resistant to hitting, so I filled it out.