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Why is the network disconnected after using the p2p accelerator?
Network delay or FPS drop is just sword net three drops, right?

It's just that the sword net fell three times.

High network delay

1. The network bandwidth is too low, or the bandwidth is being downloaded and used.

2. Netcom plays with the telecom server, resulting in unsmooth data packet conversion.

3. There are illegal macros and plug-ins, and the client is actively defended by the program.

4. A variety of plug-ins that perform the same function cross and conflict, resulting in the game being reset and restored.

5. Abnormal network accelerator

6. Misintercepted by firewalls and other defense software.

7. Controlled by P2P tools

If the FPS is too low, the graphics card will not work. Don't be in a complex environment, the effect configuration will be adjusted to the minimum.

I hope it helps you.

Above ~

Supplement to the question:

It will go up in 4 5 minutes, the delay is not high, and the throttle is not used.

Answer:

It should be that you are using Netcom's server. If not, it's the server's business. The adjustment of the server will card a group of players. But if it's the last three times, it's the former, and I can't think of any other reason ~