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Automatic attack skills of yin-yang master's hand-swimming mountain rabbit
Yin Netease

v 1.7.34

Type: Role-playing

Size: 20 18.64MB

Rating: 8.8

Platform:

Label: Netease Game Aestheticism War Xianxia

The automatic attack skill of the Yin-Yang master's hand-traveling rabbit: rabbit dance release method. Many Meng Xin don't know much about the release mechanism of automatic attack rabbit dance skills. Next, the author will explain it in detail for everyone.

Automatic attack skills of yin-yang master's hand-swimming mountain rabbit

As an opening, we set up four groups of experiments.

Experiment 1: 2 fire situation

Experiment 2: 3 Fire Situation

Experiment 3: 4 Fire Situation

Experiment 4: 5 Fire Situation

Experiment 5: 5 Fire and above

Experiment 1, test location: Awakening copy (starting 2 fires)

Experimental results: Rabbits can only attack normally.

Experiment 2, experimental location: exploring the copy (starting from 3 fires)

Experimental results: Rabbits can use hoop skills.

Experiment 3, experimental location: Awakening copy (starting from 2 fires)+rabbits trigger lucky cats to drop their spirits (2 fires), and * * * counts as 4 fires.

Experimental results: Rabbits can use hoop skills.

Experiment 4, experimental location: Awakening copy (starting 2 fires)+starting 3 fires for boys, * * * counts as 5 fires.

Experimental results: Rabbits can use rabbit dance skills.

Experiment 5, experimental location: exploration copy (3 fires start)+boy 3 fires start, * * * counts as 6 fires.

Experimental results: Rabbits can use rabbit dance skills.

From the above five groups of experiments, it can be seen that rabbits will use rabbit dance skills when the fire is above 5, and will use hoop skills when the fire is 3 or 4. When they have 2 fires, they will not use 2 fires because the rabbit dance skill is 2 fires, but ordinary attacks.

Let's talk about the fighting process in the middle.

During the battle, your character no longer has the attack BUFF attached to the rabbit dance, and the automatic mechanism begins to judge again.

Above fire level 5, rabbits can use rabbit dance skills.

At fire levels 3 and 4, rabbits can use ring skills.

Rabbits will only attack normally when they are on fire.

It can be seen that the judging conditions of rabbit dance can be automatically used only when the jack-o'-lantern is greater than or equal to 5, whether in the beginning or in the fighting process. How to solve the problem that has been bothering you for a long time through this strategy?

Finally, let's introduce the skills of the mountain rabbit (not upgraded):

Who is disobedient?

Ordinary attack.

There is no bright spot.

Rabbit dance.

2 fire, increase team attack power 10% and speed bar by 30%, and attack BUFF round.

The effect of pulling the progress bar directly can advance the teammate's turn and play a leading role. The increase of attack power can improve the output of the team.

Lucky collar.

Fire, colliding with the collar will cause 23.7% damage to the target, and there is a 10%+ (hit effect) probability to turn the target into a small paper man.

Pure output technology, such a low probability purely depends on the face.