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World of Warcraft 7.0 Professional Specialization Selection Recommended T and DPS Specialization Debate
World of Warcraft version 7.0 has been launched, so how to choose the professional specialization of 7.0? What kind of specialization do you choose for leveling? Let's take a look at Bian Xiao.

World of Warcraft 7.0 professional specialization selection recommendation:

On the dispute between t and DPS specialization level

1. The battle for the right crowd:

DPS specialization is more suitable for players who have equipment advantages, pursue high injury and high risk, or are willing to spend money to buy a 25w ring and make a three-piece set in the early stage.

For players who are not familiar with technology or even know nothing about this profession just in into the pit, it is recommended to switch to tank specialization.

According to the content of the post, the corresponding grades of 700 honor suit, 7 10 invasion suit, 725H Hellfire mixed with 5M pieces (the landlord's plus size suit is equal in grade) and 750M Hellfire graduation suit are10/,102 and102 respectively.

This means that the first three players who change clothes will only eat up the books when they reach the highest level 103. From the second map, your costume has no advantage over the monsters on the map, and the time you experience DPS specialization and refresh only accounts for 20% of the total training time.

Company 750 has bought three Dalaran rings and manufacturing industry, and can always be proud to the level of 106. That is to say, the first three maps have more advantages than monsters, and more than 60% have experienced DPS specialization and refresh.

Just like Nalan of WOD, I believe many players have been disgusted with the wolves in humbert Happy Arena. My tribe's 1 1 heirloom+making a three-piece trumpet is deeply touched.

I also tried to use discipline riding, weapons/rampage, stepping on the wind, cat morality, ice DK and other special refinement levels in WOD, except for cat morality and ice DK, other feelings are not good. Compared with tank specialization, the output is high but fragile, and the screen will be black if you accidentally add it.

Therefore, it is suggested that novice players should honestly upgrade with tank specialization.

As for the question of responsibility, my current statistics are as follows:

Evil DK: Outbreak (30 yards without CD); Blood DK: Touch of Death (30 yards without CD)

Weapons war: hero throwing (6sCD, generating hatred); Prevention of war: throwing (no CD, hatred)

Punishment riding: trial (30 yards 6CD); Anti-riding: Trial (30 yards 6sCD), Avenger's Shield (30 yards 13 seconds CD)

Demeter: All the experts are proficient in using the moon fire, which can be released in the form of a bear.

Monk: All the experts are proficient in using broken jade lightning.

Element: flame impact (0-20 swirl value, 40 yards without CD); Enhancement: lightning bolt (40 yards does not consume and CD)

So there is no difference between the strange ability of tanks and dps.