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How the glory of the king New Arthur Exerts New Arthur's Practical Skills?
How to use the glory of the king's remake of Arthur? I hope this detailed explanation of the glory of the king's redoing King Arthur's gameplay can help players who are playing the glory of the king.

Arthur's positioning analysis

Arthur's revised positioning is warrior/tank. The revised Arthur is more aggressive, controlling and skillful than the original. On the battlefield, Arthur still plays the role of deputy commander, taking part of the damage when necessary, but more often it is a side attack and killing output.

Arthur's skill analysis

Passive skill-Guardian of Light: The passive skill has been modified to improve Arthur's endurance and alignment. Arthur's skill itself does not consume blue, but it saves him from returning to the city frequently, thus playing a very good role in pressing the line or guarding the tower.

A skill-oath shield: this is the most frequently used skill after Arthur's revision, with control, harm and fast CD. In the original silent target control technology, marking the enemy for a long time, marking the general attack or skill damage enhances Arthur's output.

The second skill-swing: Arthur can't end the second skill manually after the revision, but he can also switch to other skills directly during the use of the second skill, which increases the simplicity of skill operation.

Three Skills-Sword Judgment: This is Arthur's new control skill, which removes the original target limitation of this skill, no longer only causes a lot of damage to low-volume enemies, and strengthens the operability of group warfare. And the subsequent injury control is another highlight of him.

Because the revised Arthur has meat and output, and a short skill equivalent to quick action, it is recommended to carry the slaying skill, which is equivalent to bringing the original Arthur's three skills and increasing the output.

Arthur's team fighting skills

After the start, Arthur can clear the troops on the line alone, or help the shooter press the line. After the revision, Arthur's passive skills made him better at pressing the line and guarding the tower. When you cooperate with the shooter, you can control it for many reasons. Joint shooters and assassins kill the enemy. In the team battle, Arthur should find his own output control position, silence the main output of the enemy, let the second and third skills contact the enemy as much as possible, and maximize the damage. If necessary, he can protect his main output and avoid the failure of the whole team caused by the death of the high output position.

Arthur's experience in playing games

Tips and hints:. Arthur's skill can go through the wall, but there must be an attack target on the other side of the wall, otherwise it will hit the wall correctly. Arthur's. Arthur's big move can't be used against wild monsters.

Tips for team warfare: Because the revised Arthur's big move has AOE control and damage, it can be used in crowded places. You can use one skill to break through, silence the enemy, then connect the general attack, then connect three skills for secondary control, and the second skill does damage.

Equipment Tip: The revised Arthur has both physical damage and spell damage. Mixed damage can make the whole team hurt more, and Arthur's skills can strengthen the next general attack. Therefore, I suggest that you give full play to the power of the three saints-both physical attacks and spell attacks, and at the same time strengthen the next general attack.

The above is Arthur's experience after the revision. If summoners have any unknown caution, you can share it with everyone!

I hope it will be adopted. Thank you.