Current location - Health Preservation Learning Network - Healthy weight loss - Forward to Zhu Xianhuaiguang VS Albizia Albizia, the details are in fierce demand, advantages and disadvantages, super high rewards, the latest data, so don't copy and paste the information from 2008
Forward to Zhu Xianhuaiguang VS Albizia Albizia, the details are in fierce demand, advantages and disadvantages, super high rewards, the latest data, so don't copy and paste the information from 2008
Forward to Zhu Xianhuaiguang VS Albizia Albizia, the details are in fierce demand, advantages and disadvantages, super high rewards, the latest data, so don't copy and paste the information from 2008 to 2009 here. 1. Both of them are assassins. This cannot be changed. Are crit heights. But blood and prevention are low.

2. Albizia Albizia and Huaiguang have high requirements for equipment. Of course, it takes skill to have fun.

It is better to hang up, because there is a shadow in the bosom, and two people are playing a strange game. Plus your pet 3 people. Pk is sharper when it runs out of light. Shadow plus the disadvantage of starting a skill. (Concentrate, hit with your teeth =600 dizziness) Who can stop it?

In my opinion, Huai Guang attacks higher. They are both very weak. But Huai Guang is more dominant. Shadow can add blood. Albizia Albizia needs skill to replenish blood. Not as long as light skills.

I attach acacia and some highlights to you. I hope you are satisfied with this answer.

Huai Guang: One heavy, slam 1, strong 6, ghost step 3, abundant 5, shadow dance 5, blood hand 7, shadow 5. * * * 32 points.

Double, sneak attack 1, empty line 3, riding collapse 3, prolonging life 5, Sanshou 7, Dangti 5. * * * 24 o'clock

Triple, hunting attack 1, foot pass 3, ghost curtain 3, shadow dance soul 5, unique hand 7, shadow return 5, * * * 24 points.

Quadruple, tooth attack 3, kill zone 5, pink gold 9, shadow escape 5, dragon chop 8, battle kill 9, shadow sacrifice 5, thousand hands 4, score 5 * * * 53 points.

5 weight, full 17 points.

Personally, I think it is more reasonable to add this, and it is completely killer, but it is not enough. I hope that after soaring, I will fill more teeth, fill more hands and cut more dragons.

Gobbledygook: 1. Blade of Heaven, Soul Grazing 2, Soul Grazing 2, Abandoning God 2, Death Fighting 3, Killing 3, Sucking 3, * * * 15 points.

2. Shadow, ghost wing 2, upright 2, foot pass 2, * * * 6 points.

Three, shadow dance, pride 2, gaze 2, iron shoulder 2, finger 3, killing heart 3, * * * 12 points.

Wind Shadow 2, Zhongshou 2, Xuan Ying 2, Shadow Soul 3, Shadow Heart 3, * * * 12.

These people personally think it is necessary to add. * * * It took 45 points, but it was not enough to add 3 points after the flight. It was perfect only after the flight.

Let's analyze some points of Huai Guang. First of all, under the overall analysis, Huai Guang has a lot of professional tricks, including starting skills, cutting skills, killing skills, and shadows that are as difficult to distinguish as the body, except for latent posture. Personally, I think Huai Guang is not normal as a whole, but the effect has never been tried.

This is a purely operational profession, which looks a bit complicated, but it is not difficult to make it clear. First of all, starting skills will put the target at a disadvantage. Filter out the previous double three or two startup skills. The main four-tooth attack, using 600 stun ability in stealth, who can resist it, and the five-tooth unintentional stealth using 600 charm ability is bound to stun and charm. In fact, I really want to beat him to the teeth.

Then there is the cutting skill, which filters out all the first few weights. The focus is on the quadruple dragon slaying. Cutting skill is to add a combo point for one use, and there are always ***5 combo points. The combo point is to increase the crit rate when using the killing skill, like the power of Lieshan. I don't know how many crits can be increased, but the killing effect after using five combo points is good, and the important thing is that the cutting skills are instantly cooled down.

Finally, the killing skills should be paid attention to in the front, mainly four-fold combat (five-slam killing skills are group attacks, and I disagree with the effect). I'm looking forward to the battle at 9 o'clock, with two strikes on the noumenon, two strikes on the shadow, and a three-point fight on the heavenly book (less than 30% attack on Qi and blood). In addition, the dragon cut in front can get 5 combo points in 3 seconds. This is a big killer.

Let's start with the shadow of light. Personally, I think this is not normal, because the two shadows are exactly the same, and the shadows also have names and gangs, which is no different from the ontology. Maybe you can tell at first, because the shadow is always behind the ontology, but once you fight, you will gradually lose sight of who the ontology is, because both are hitting you, especially in the chaotic battlefield. In addition, the shadow skill Shadow has changed the position of ontology and shadow, so it is enough to teleport behind the target. . . The shadow itself is quite a double, so when adding some points, the individual strengthens the role of the shadow double and basically fills it up, such as being a shadow, being a body, being a victim and offering a shadow sacrifice. These are the fundamentals of saving lives in actual combat. ...

Many people are complaining about Huai Guang's invisibility, saying that invisibility just looks weak, and names and gangs can be seen. Personally, I disagree. Stealing only strengthens the skill effect, and perfection can't make a profession completely invisible. This is also unreasonable, and it is not invisible to be pregnant with light. ....

Let's talk about those hands first, that is, red hands, Sanshou, Jueshou and Qianshou. Personally, I think they will be full, because with the three-point killing of gobbledygook, N more critical injuries can be increased. If the literal understanding is correct, there is an increase of 84% in critical injuries here. I think everyone who knows PK understands the concept of critical injury.

Huaiguang's critical strike feeling is also very sufficient. It's 2 o'clock, and it's 9 o'clock at 7 o'clock. There is also a strengthening skill, which is increased by 3% after one point. How much to add at 9 o'clock, the combo point activates the crit, so the added equipment is not considered. In short, the critical rate and critical injury of Huai Guang are very high.

Albizia julibrissin:

Young Xia Skill (6 points):

Slam 2 (transition)

Alert 4 (there is no courage in alert, because 1: You can see that Albizia Albizia has a lot of skills in the later stage. In 15 seconds, the attack percentage increases to 18 seconds, and courage is of little use;

Reason 2: Resistance is an important part of PK. Sometimes PK will fail because of your poor resistance. What will happen to your PK when you can only drink blood and can't move? Wait, even if you don't hang up, you're helpless. You can't kill someone who is obviously rubbish. The word is "urgent";

Reason 3: I don't care if the attack of courage is not good and the weapons are no matter how good.

Reason 4: In order to have enough skill points in the future)

Yi Chong (skill point 19):

Water cut 1 (there are not many upgrades and attacks, just to learn future skills)

Romance 3 (full of study, sometimes PK fails because of this 1 blood. The more blood, the better. Some people say "I press the blood fast", so what if I press it fast? What about someone else's crit? No matter how fast you press it, less blood is failure.

Concentrate on 4 (because Albizia Albizia itself is a sect with high attack, high evasion and high hit, it wastes a lot, and 4 points are added just to learn blood)

Misty rain 3 (I think this skill is useless. Although it can increase defense, it will lose a lot of attack power. It is not necessarily a sect that exists for PK. Attack is the best defense, and killing your opponent in the shortest time is king.

Blood 8 (needless to say, blood is one of the capital of PK, 30 minutes is a passive skill, and PK must be filled up when leveling and killing monsters)

Waste skill points with other skills ~ ~ ~

Double (skill point 17)

Dimfragrance 1 (transition, otherwise the following skills cannot be upgraded)

Blurred 5 (in order to learn how to motivate, fortunately, +7% attacks reduce the resistance to immobility, so you can't escape the reality of extra points)

Acacia 2 (still for motivation, useless skills. When PK, you use him to replenish blood, which means that once you die, you will lose blood, and the other party happens to have a crit. How sad it is that this skill failed! )

Incentive 9 (full level can increase attack by 30%, without sorry PK)

Airbending: According to my personal preference, I don't like jumping around, so I didn't add it at all.

Without 130, I would support you to add two skills, but now I can't. Skill points are limited, so we should make full use of them, so it is not recommended to add some.

Vague: Even if I don't add it at all, Acacia's dodge and hit are very scary. Take me for example, once I got off the assembly line, I only had a dozen drops of blood, and there were a group of active monsters around me. In this way, I was beaten several times by the monster on the line, but I didn't hang up, and I successfully returned to blood. Some people may say "luck", maybe it is luck, but luck is based on Albizia's own high avoidance.

Ecstasy: the attack is not high, and many people value its charm, but everyone should only consider 90 PK, and now it is 150. At 1 10, Acacia has a leer skill, which is the real charm, so save the skill now and be invincible for the future.

Triple (34 skill points, plus points after triple, because it's only 150, so many of them are personal opinions)

Butterfly dance 1 (I have to do this for PK invincible in the future)

Desperate love 8 (don't say why)

Narcissism 3 (resistance will be filled)

Rejection 3 (lovelorn is useless, there is no way, wasting skills is very painful)

Allure 5 (lovelorn can't help it, and it is a good skill of 90 PK)

Lingering 6( 1 very good at the skill PK of stopping water 2)

Water stop 8 (skill bonus, so difficult that it should not be full? )

Gentleness and Mengshan must be added when they went out of 150, but now they have gone out of 150, and now they have to give up for longer-term benefits.

Four times (38 skills)

Biying 1 (excessive skills to learn the following skills)

Sunset 3 (forget my troubles)

Forget the trouble 8 (is there any reason not to fill it up and increase the crit rate? )

Forgetting 8 (the point is full, why? Use it with the ultimate skill of acacia snake shadow, and put on a jewelry suit to crit. Speaking of crit, who can live within your attack range? Even if you don't come to crit, it takes seconds.

Eye 8 (if there is any reason not to fill it up, PK will)

Jiangnan 9 (such a good PK skill has reason not to fill it up)

Fantasy 2 (I have to go too far for sex and waste my skills)

Sex and rain 9 (nothing in itself, the attack and achievement are average, mainly when PK, you can kill your opponent, because your opponent still has 300 to 400 blood, and then a burn, wow, may be one second, so as a volunteer PK soldier, you should always think of seconds)

Five times (skill point 15)

Old dream 6 (increase so many basic attacks, increase the critical hit rate, and make clear all the advantages of your opponent. That's all, you've won half of the PK. Still an instant. Why not fill it out? I'm sorry if you don't know)

Xichun 5 (get rid of some negative effects and have immunity. Isn't it a skill tailored for Albizia PK? You have to fill it up)

Shadow of mercy 4 (a group of acacia p must be full of skills and can also fight monsters with trumpets. Group monster is no longer a patent of Qingyun, but this skill is a bit late. If you can group at 15 ~ ~ (I think too much, I'm dreaming. Ignore me))

Why not add romance?

1 I think this skill attack is not high and the skill bonus is low.

Although there are four incidental attributes in the attack, how many skills are really useful? One is charm, not 100% success, but the charm value is still average, so there is no need to add it to my sentence. (If someone must add it, you can add two less skill points when you are young Xia.