There are many skills in grasping, and they are invincible when grasping.
Any grasping skill can interrupt any monster skill except thunderbolt leg.
Only the air hammer and the death melody are purely fixed.
The percentage of cracked stone, broken neck and whirlwind leg is pure.
Others, such as thunderbolt kick, knee strike, throwing, savage kick, floating lingyun kick, and hot wheels in Hell are all mixed with percentage and fixed injury, and scratches are mostly percentage, while shock wave injuries are all fixed injuries. Grabbing guns is a real injury, but what you can't catch is the percentage of skills. The monsters around are hurt, and only a percentage are captured.
2. Add some skill recommendations.
= = = = = = = = = = = = Pre-skills = = = = = = = = = = = = = = = = = = = = =
Knee strike 10 level violence grabs the front position, and knee strike strengthens the front position.
Knee Strike Enhancement 1 Hell hot wheels Preposition.
Reinforced iron skeleton level 5 savage collision front
Front position of air wringer in five stages of diamond crushing
Wind hammer 5-stage fierce stone front
Floating Lingyun kicks level 5 awakening front.
Before the fifth step of the eagle whirlwind leg
= = = = = = = = Job-hopping skills, main injury = = = = = = = (there is nothing you can do if you are not satisfied, just saying it is universal).
Throwing level 26
Brutal Collision Level 23 Enhancement (EX) +3
Wrestling skill enhancement 10 level.
Forced robbery is 10.
Hell hot wheels 16 level enhancement (EX)+1.
The meaning of power is level 8.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Be crouched at 1 level.
Instantaneous step 1 level
Broken neck 1 level brush map general point 1 point broken neck can make the enemy instantly stiff for a certain period of time and can be broken.
Thunderbolt feet 1 level brush map general point 1 point Thunderbolt feet can grab the ground and push monsters with shock waves.
Wu Lianhua's 1 level is invincible for a long time, and its output is not high, but dragging CD in Despair Tower is a very useful skill.
Comet impact 1 is used to flush and pile up monsters, and the solid damage seems to be very high. At 1, there is 1. 7W, the percentage is about 1700%,
It is not recommended to fill it up, the growth is very low.
Physical crit 10 crit damage is still very powerful. We're not local tyrants, so we can't afford the crit potion.
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Power 27 hits 20, physical crit 5
If you have a strong attribute, you can point to a strong one.
The rest depends on personal preference.
= = = = = = = = = = = = = = = = = = EX Skills (Recommended) = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Brutal collision with EX 3 level (damage is known to all)
Hot wheels in Hell EX 1 level (level 2 damage actually did not increase, but increased the range. )
EX 2-level stone-breaking skyshatter (it must be said that it is a very abusive skill after the revision)
Kick EX 2 in the air (the effect is very good, it can stun the effect)
Cyclone leg EX 1 (is the whole cyclone leg dissatisfied with this? )
What follows is a detailed description of each skill. You can choose some skills to fill according to your own situation.
1, sliding grab,
It's skating to catch people. Full class 10, the sliding speed is 400%, and the level 7 is about 300%. This skill is chosen according to your own habits, generally between 300% and 400%, and below 300% it is a bit slow.
Recommendation: 10 or 7.
2, knee impact,
10 or 30, some people choose according to the floating height of the knee strike. Generally speaking, it is 10, and level 30 requires level 3 knee impact for injury reinforcement. I'm at 5 100. Knee hitting the widow's village is 1W2, it seems.
Recommended: 10 level
3. Fold the neck,
Stiff the enemy in an instant. At 1 level, it is only 0.5 seconds stiff, and 1% crit, so it can only be broken. Increase rigidity by 0. 1 sec and crit 1% per level. The percentage is very low. At level 23, 23% crit +2.7 second stiffness+1474% percentage damage, the damage is secondary, the important thing is the time of stiffness, control magic skills, and those who have this hobby can make up for it.
Recommendation: 1 level > level 5 > full (or dissatisfied)
4. Open space hammer
Full level is 2 1, which is three times the damage of 1. The moment of grasping is invincible, the lowest level is 5 (the front of the cracked stone).
1 has more than 6,000 scratches, 5 has more than 8,800 scratches, 8 has 10787, 10 has 12088.
People who want to be full recommend 10 > level 8, grasping and fixing injuries 12088, 2 1 level is 19000, and 2 1 level is1..
Recommendation: Full score or top 5.
5, whirlwind leg,
Using skills, the hundredth skill, CD is only 8 seconds, which is a trap compared with cracking stones. After clicking EX (that is, whirlwind leg reinforcement), the percentage can reach more than 5000%. I calculated that if a basic object is attacked above 700, the total damage of whirlwind leg is higher than that of sledgehammer, which seems to have included the damage of scratching and drifting. I forgot one thing.
Excellent: high percentage and short CD.
Disadvantages: there is no bully, and it is easy to be broken by bullies. Actually, there are not many tyrants.
Recommended: all
Ok, speaking of whirlwind leg, let's talk about another related skill, iron bone strengthening. The reinforcement with iron bone points is 10, which can resist monsters with many soldiers, but the time for hegemony is very short. Cooperate with the whirlwind leg to reduce the chance of being broken. There will be bugs in aircraft 3 plus reinforced iron bone EX, so you can choose it yourself.
6. Floating Lingyun kicks,
35 colorless skill, Girus 35 colorless only one, CD20 seconds, with stun effect after feature enhancement. Generally, you don't want to be full of at least 10, and then EX strengthens dizziness. Compared with the second and third seasons, the damage of this skill has been strengthened, and it is pointed out that this skill is also feasible.
Recommended: 18 or above > 10.
Many people say that there is not much difference between 18 damage and 18 damage, but there is no screenshot. If SP is not enough, you can point to 10.
7. Cracked stones,
A skill with a high percentage is not so exaggerated to use. The enemy who can't be caught has the highest damage, generally about 7200% (including shock wave damage). For me now, the 6400 panel can only hit 17W (if I don't grab it, I only catch 12W). I hit my knee. This skill only considers second monsters and explosions, and is basically not used to clear mobs. Anyway, I was reluctant to use those two colorless ones when I was cleaning up mobsters.
Recommended:/kloc-above grade 0/3 >>& gt 1 grade
8, thunderbolt foot, a friend came in to do a test of this skill, the damage is very high, the percentage is only effective for catching monsters, others rely on shock waves, and the shock wave damage is not 30% bonus of falling to the ground. Just like throwing and throwing injuries, the only drawback of this skill is posture ... it has no effect of catching and shelling monsters that can't be caught, and the damage is not particularly prominent. Its shock wave enjoys a 30% bonus to landing, which is an imposition and a sudden grab bonus.
Recommended: 1 level
9, awakening
Passive, when the grasping skill produces a broken trick, all the damage of this skill enjoys an extra bonus, with a full level bonus of 24%. To our embarrassment, Girus's robbing skill can be broken at most once, and the bully has never tried it. So for some people, he starts with a small gesture and leaves the explosive skills to the last in the process of continuous movement, so the benefits of passive awakening are the least. This kind of person can either change the routine of continuous recruitment or give up passive awakening to maximize the damage.
Recommendation: Level 8 or above >>>1level (preferably full level)
The melody of initiative and death is above average in all awakenings, and all professions have a set of unawakened points. Taking small moves is more suitable when there are too many small skills. In fact, Girus's technology is quite good. Active awakening injury is definitely worth awakening, depending on which route you want to take.
Recommendation: exceeding 1 1 grade >>1grade (preferably full grade).
3. Personal recommendation.
solo dance
LAM Raymond volcano gives up and wakes up.
Activities:
Kickback 10 (required)
Knee impact 10 (mandatory)
Throwing 26 (mandatory)
Broken neck 23(PK ancient alien control must be unscientific)
Brutal collision 23
Violent robbery 10
Whirlwind leg 2 1
Floating lingyun kick 18
Hell hot wheels 16
Lietian 13
Death melody 1
Secondary initiatives:
Elbow 1 (for PK)
King Kong Break 5 (Front)
Front kick 1 (locked all year round)
Sand throwing 1
Eagle Step 5 (before the whirlwind leg)
Mindfulness wave 1
Two places at once 1(PK field selling cute)
Squat 1 (ghost train)
Thunderbolt leg 1
Slimming crouching 1
Jump back 1
Hammer 5 (front)
Passive:
Steel skeleton 5
Strengthen wrestling skills 10
Grab the gun 1
The meaning of power 8
Knee impact enhancement 1
Sliding grab 10
Physical crit 10
(remaining SP 0)
QP's personality skills:
Strengthen strength 27
Enhanced movement 5
Enhanced physical crit 5
Enhanced hit 20
Enhanced avoidance 20
Enhanced attribute attack 10
EX specific skills:
EX savage collision 3
EX floating lingyun kick 2
EX whirlwind leg 1
EX column stone skyshatter 2
EX violent robbery 1
Overall evaluation: Due to the abandonment of active awakening SP, there are still a lot of skills to fill PK. It's easy to brush the picture, and the neck is full. There are many clever uses of whirlwind legs, and the percentage effect is good. The trigger effect is also excellent (referring to passive title and Perus effect, etc.). ). The output is stable and balanced, which is suitable for smoothing and cross-border drawings. PK field strokes can basically be very smooth, and will not be excessively weak. EX violent robbery I added 1 point to see if it is recommended or not.
This set pays more attention to percentage skills and has less damage fixation, which is suitable for players with equipment molding. Novices and civilians are not recommended (although I am also a civilian). The disadvantage is that there are few drawing skills (now the scar mouse is afraid to go to BUFF, and it is very painful to kill naked slowly). There is no need to pay too much attention to strength, but the requirements for the panel are still very high. It doesn't matter if PK doesn't get to King Kong to break his hand and get used to whirlwind leg. In short, this is a dual-purpose brush, the effect is not as good as that of professional PK, but it
Ps: Men's judo is scum and martial arts. White-handed red eye is king. Besolo, solo.
Cabo
Master brush diagram
Ordinary:
Kick back 1 (force, send, 1 level to break the shock wave, even hard, straight and low monsters can be accepted)
Knee impact 10 (forced, frontal)
King Kong Broke 5 (front, main brush drawing)
Kick forward 1 (send = =)
Sand throwing 1 (It's a gift, and it's quite useful for Qinglong invincible. Z, convenient and quick)
Eagle Step 5 (before the whirlwind leg, C is in Z)
Read air wave 1 (sent, cheating attribute)
Steel bar and iron bone 5 (you can pay 10 EX, personally don't like to bully your body, and sometimes you need your body because of your invincible skills)
Squatting in 1 (ghost train, or not)
Instantaneous step 1 (running after is very useful)
Thunderbolt's foot 1 (mainstream, many monsters can't catch it later, and they don't catch guns. Later, the monster was hard and straight, and it was judged to fall to the ground.
The setting is too low, but it can be turned off by repeated tapping.
Curled up beside the body 1
Cyclone leg 2 1 (mainstream equipment is formed in the later stage, with 8 legs, high damage and long air stay)
Jump back to 1 (sent)
Transfer:
Knee impact enhancement function 1 (former hot wheels)
Sliding grab 10 (personal recommendation is full, I used 7 once, and then I felt much better after clicking it)
Grab the gun 1 (passive delivery)
Strengthening wrestling skills 10 (one of the essential skills in judo)
Throwing 26 (high injury and small skills, short CD, different from female softness, catching monsters is not sustainable)
Broken neck 1 1 (late strange, hard and straight, breaking tricks, reading magic skills, passive conflict,
But most monsters in Girus can't even recruit small skills, and passive ones can't be used well.
Not very influential, try to be higher)
Brutal collision 23 (Brutal+throwing skill = compulsion, super high percentage, superimposed damage caused by monster collision, very useful)
Forced grab 10 (one of the soft full skills)
Hammer 5 (front, like can also be full (but more suitable for the early stage))
Floating kick 18 (mainstream or 5-front)
Hell hot wheels 16 (one of the main output skills of wire drawing, with high damage and higher superimposed damage = =).
Fierce field 13 (one of the main output skills of drawing, you can also give up 1 or don't give up, personal recommendation is full.
There are many monsters that can't be grabbed in the later period, and there are high outbreaks.
Death melody 1 1 (main painting, the awakening damage is very high, the whole process is invincible but does not resist the abnormality, and the wild boar is injured.
Coin lightning)
The meaning of Power 8 (When breaking the trick, all the damage of the full grasp skill increases, but it is not suitable for continuous strokes, Lord.
Cooperate with the awakening outbreak)
Comet impact 1 (mainly strange, urgent. It is not an explosive skill, because Xu Li does not increase damage, so it is not recommended to be full. )
Wu Lianhua 1 (main brush drawing. Invincible time is very long, but it is not tolerant of anomalies, wild boar back injury and coin lightning. The output is actually not low. )
Remaining sp:5
General:
Light armor specialization 1 (sent)
Jump back 1 (compulsory, delivery, fair use)
Basic proficiency 70 (as many levels as possible = =)
Physical crit 10 (main picture, crit is very popular)
Physical backstroke 1 (don't waste the enchantment = = and break your neck. . . )
QP's personality skills:
Strengthen Strength 27 (Required)
Strengthen mobile phone 5 (personal hobby)
Enhanced physical crit 5 (main brush drawing)
Enhanced hit by 20 (reducing missed egg pain)
Enhanced Avoidance 20 (Abandoning Overlord Avoidance)
Enhanced attribute attack 10 (independence is not recommended, independence does not increase 100, 700QP only increases by 50 points, which is too little. It is recommended to forge weapons to make up for it. )
EX specific skills:
EX savage collision 3 (full of brutality = =)
EX floating lingyun kick 2 (full of clouds, extra dizziness)
EX whirlwind leg 1 (add two kicks)
EX listed stone breaks the sky 2 (seeking high kick)
EX throws 2(TP is not enough, you can not count it =80)
Add some summaries:
These are the 70 main painting skills of the individual. Improving PK requires no skill. In order to brush the picture, it is full of awakening and colorless. Although the passive usage rate is not high, it is full of recommendations, so there is no need to deliberately pursue a broken trick. If there is no explosion to pursue, you can also order it. When you pursue, you can use all the coercive skills, but there is cruelty. . . Good use of squatting. This skill is very useful. Of course not. These are just personal skill points. The main thing is to give up the empty wringing hammer and thunderbolt foot in grasping skills. EX hot wheels and EX knee strike both have bugs. It is not recommended to hit the whole knee, and the wheel EX does not point. Rob is not recommended, four is enough, 1. There are not so many strange things for you to catch. 2。 The shock wave was caught, and the effect was greatly reduced. 3. In the later period, there were too few strange pictures in ancient times. So it is not recommended.
Hope to adopt!