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The function of weak questioning and ghost step
Ghost step

: ghost step generation principle

Because ARCUS explained it in detail, I posted his explanation. My explanation is not as detailed as his, so I edited the post and used his. Ha ha.

The following quote is from ARCUS "Let's take a closer look at this photo.

Ghost step is actually a systematic misjudgment.

The man leaned forward without leaving the ground.

The data of the new role will appear in the system.

At this time, it is allowed to move out of the ground, because the system still determines that it is not off the ground (possibly due to the foot).

Like Abobo and Chengfu, the distance between front and back is large, and the feet slide further without leaving. "

Two: the departure of ghost step:

After everyone knows the principle of ghost step, let's talk about the starting point of ghost step, that is, enter the front and front+attack key (attack key refers to any one of A, B, C and D), that is, ghost step and then attack. If you don't press the attack key, you can't make a ghost step. I said above: because when you don't press the attack button, the front is the front, and ABOBO will not stop. The attack key stops the jump, it just jumps up (actually one foot is still on the ground) and then falls to the ground. It's a ghost step.

Three: ghost step notes (this part is written by killing time, and the ID of killing time in the forum is "nonsense"):

Everyone knows that the ghost step is to get ahead.

In fact, this is not only fast, but also accurate! ! ! It should be noted that "getting out quickly does not mean getting out early". This is a misunderstanding when some novices practice ghost steps. I always feel that I am going out fast enough, why can't I walk out of the ghost step? Actually, it's because I got out early the day before yesterday.

What should be the specific method? For example, ABOBO's JC (inversion) +C+A+ Ghost Step C should be input accurately and quickly before A's closing. Don't go out just before A, then you can't go out. Also, the time to enter C after the ghost step should be accurate. If you want to wait for your hind foot to fly in and out before and after (that is, there is still one foot on the ground), you must enter C. If you are slow, ABOBO will jump back and forth, of course, the ghost step will not come out.

Four: the characteristics of ghost step:

Ghost step can be played in Jilian, representing Jilian: JC, C, A and Ghost step C of Abobo. Ghost steps can also be released separately. Friends who have seen my 2004 Shuangjielong solo album should remember that there are many RC's in the album.

Five. The function of ghost step in actual combat and continuous technique;

What is the role of ghost step in actual combat? Haha, I think smart readers should know that ghost step+throwing skill is so cool. Representative example: Chengfu can't use throwing skills (blowing wine) when he is at a certain distance from his opponent. At this time, you might as well try the ghost step, throw skills directly after the ghost step, and then connect at will. You said it was cool. As shown below, ABOBO's ghost step +C shot, and Cheng Fu's method are the same, so we won't do RC+ picture demonstration here.

At this time, Apobo was at a distance from his opponent Duke, which was beyond his technical scope.

Before input, Apo will run in the air. Note: with one foot on the ground, the system still allows ABOBO to make moves on the ground.

Go back and forth, continue to pull forward, don't let go, and quickly enter C. At this time, ABOB's front foot suddenly fell from the air, very quickly, and then he was going to make a C-shot. This is the so-called throwing skill after the ghost step.

What role does ghost dance play in Ji Lian? One is to make Ji Lian more dazzling, and the other is that many tricks that can't be picked up because of the distance can be picked up by ghost steps. For example, JC, C, A of ABOBO can't connect with Close C without using ghost steps afterwards, because the distance is far away. As shown in the figure below:

Let's look at this picture. After Apobo went out of A, he was a little far from his opponent, and even the C below could not get close.

As shown in the above picture: After A, enter quickly and move forward. At this time, ABOBO will run forward, with one foot on the ground and one foot in the air.

At the moment when Abobo just started running, he quickly entered the attack key (A, B, C, D are ok, here enter B), and then Abobo's foot quickly came down from the air. The speed of coming down is too fast and too fierce, and it is almost impossible to see clearly without slowing down RC. Come down from the air and attack your opponent.

Everyone saw the picture in the whole process, which is the long-distance connection skill that can't be connected. Let Abobo run forward before entering the front. At the beginning, quickly enter the attack key, and Apo will come down from the air. It can be said that I ran a distance forward, and then I can continue to connect. The so-called ghost step.

The following are two ghost steps RC of ABOBO that I have played before, which are the ghost step after the ghost step and the ghost step 3 cycle in continuous skills for your reference.

Direct ghost step+throwing skill RC

Ji Lian ghost step RC (ghost step 3 cycle)

Finally, to explain, in fact, ghost steps require good luck. Of course, with a certain ghost step foundation, it takes good luck to play so many cycles. Don't waste a lot of time because you are too addicted to ghost steps. Not worth it: it's too hard to get out. You just need to know that there are ghost steps, know the principle of ghost steps, and play ghost steps, that's all. The game is for everyone to play. I hope you have a good time and don't be played by games.