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Introduction skills of self-walking chess every day
The strategy and skills of playing chess every day are as follows:

Don't rush to determine the routine in the early stage, give priority to the 2-star monster and ensure their winning streak. In the early stage, there will be three hooligans (clockwork, tinker and flower hen) with higher quality. In the early stage, there will be three goblins, two vegetarians, three hunters, two undead, three warriors and two orcs with stronger fetters.

Give the loudest equipment to the wage earners (it is found that many novices like to put the equipment on the messenger and wait for the big customs, which is completely unnecessary), return it to the repairman, export it to the bounty enemy, and pack the meat to the clockwork hen. The rapid growth of population means that a person is stronger.

After the general 10 round, you can consider which route to take. Don't just go one way, there are so many benches. When you don't eat interest, take more and leave yourself some choices.

Of course, you can't have it all. Two or three systems are enough. You can start the search in 16 round after you finish the wild monster, and improve the lineup. Once the route is determined, the irrelevant ones will be sold without hesitation.

Generally, it depends on what the first purple card is brushed. The core of a druid is Xiong De, the core of troll riding is troll dipping sauce, the necromancer can be used to hunt to death, the dragon riding two stars can consider six riding three dragons, the wizard can use the caller, and the warrior can use the caller for six battles.

The goblins are still fierce in the early stage and can be used to cross the line (goblins turn everything into things). Once the goblin doesn't need to work (after 15 rounds, the goblin begins to decline), don't hesitate to sell it decisively. Six goblins are not recommended.

Equipment allocation strategy:

Try not to put the equipment on the courier, you can give it to the general who is destined to be sold in the early stage (the fate of wage earners). Early blue clothes can be given to repairmen, rewards and BM. Newcomers with too much equipment sometimes don't know how to synthesize equipment. In fact, just remember the synthesis formula of three key devices:

1, short stick+mask = crazy face, crazy face has its own silence, so it can only be given to unskilled people (Qi Yue, Jah'rakal, enemy, small).

2, plate armor+chain mail+exciting gems = storm, strategic equipment, very important.

3, nihilistic gem+ring = tough ball, tough ball X2 = refreshing ball, which is also a strategic equipment, aiming at people with outstanding effects in big moves (tide, captain, plane, mystery, etc.). ).