Introduction to how to play gyro
How to play the gyro (1) There are quite a few ways to play the gyro, but there are two common ways to play it: First, the horizontal method: bend over and flip the wrist from behind, throw the gyro forward and pull it back, and the gyro will rotate forward along the horizontal direction of the ground. Second, the vertical method: throw the gyro from the top of your head to the ground, and the gyro will fall from the sky and keep spinning. This style of play is usually used in Gan Le. As for the gyro game, there are different ways to play it because of different regions, which are briefly described as follows: 1 Gyro sumo L. Prepare a cardboard box (with an opening), and the box for wedding cake is the best. 2. Place the carton on the ground and draw a line 3 ~ 5 meters outside the carton as the starting point. This game is played by two people at a time, and the order depends on guessing fists. Both of them retreated behind the line and successively drove the gyroscope into the carton. Because both gyroscopes are rotating at high speed in the paper box, one of them will be knocked out of the box when they collide, and the one that is pushed out will lose. If one of them doesn't drive the gyroscope into the box, it will also be regarded as a loss. Second, the free whip 1. Everyone can freely choose a place in the open space and spin his gyro. 2. The person who stops the gyro fastest loses, so he must nail the gyro to the ground and let others attack. Start with the person who has been spinning the gyro for the longest time, aim his gyro at the gyro on the ground and hit it. At this time, if the gyro material is poor, it will split in two. If the top splits and the nail falls off, the nail belongs to the person who knocked it off, and then you can play a new game again. If the gyro is still intact after being nailed by everyone, then the next time you lose, this person doesn't need to take out the gyro and be attacked (with immunity). 3. Smelly chicken 1, draw a circle on the ground with a diameter of about 30 cm. 2. Game participants need to take out a gyro and put it in a circle, and guess the fist to decide the order. The first one picked up the top and threw it into the circle. Use skill and the power of gyro rotation to knock other gyros out of the circle. If a gyro is "saved", it can continue to smoke, but if the gyro it smokes is accidentally left in the circle, it will lose its qualification. 4. Because the gyro is equipped with nails and rotates at high speed, the rescued gyro is often bruised all over, just like the chickens that are often bullied and pecked by their peers in the flock, so this game is called "smelly chicken". Four, nail Gan Le 1, draw a circle on the ground, about 30 cm in diameter, and draw a small triangle in the middle. 2. Participants guess their fists to decide the order, and take turns to put gyros in the circle. The falling point of the gyro must fall in the circle, otherwise it is invalid. 3. Gyroscope should not only make a circle, but also turn it out with its rotating force to succeed. If the gyro king rotates in a circle, there is no sign of movement. Before the gyro stops, you can hook it out of the circle with a rope. When it reaches the circle, the gyro is still spinning. 4. If the gyro stops in the circle and doesn't turn once it is thrown, it is a failure. At this time, it is necessary to nail the gyro in a small triangle at the center of the circle for others to attack. If your gyro is locked in a triangle, you can also pick up your second gyro and save your gyro by playing "smelly chicken". Five, fixed-point gyro 1, put a disk (preferably made of iron) on the ground or on the table. 2. Draw a line one meter away from the disc as the starting point for playing the gyro. Everyone throws the gyro into the disc from this starting point. Those who can throw the gyro into the disc and spin it will be eliminated even if they succeed, so play the second and third rounds again and move the starting point back 30 cm (one foot). 4. The person farthest from the disc who can hit the gyro into the disc wins. Six, over the mountains 1, put ten plates (iron) on the ground, arranged in a row. 2. Hit the top on the first plate. When the gyro rotates in this plate, pick up the plate and pour the gyro into the second plate. 3. according to this method, pour the third and fourth cups ... until the tenth set. 4. Measure the time spent. The less time spent, the winner. If the gyro stops rotating in the middle, it will be disqualified. Of course, there are more ways to play gyro, and many rules can be customized, as long as everyone involved in the game is willing to abide by them. At present, Yu Jinhong, a teacher from Ningming Primary School in Sanxing Township, Yilan County, has made in-depth research and formulated many methods and rules for playing gyro. There is a student above grade four in this school who has innovated many methods of playing top, such as bowling, throwing behind, hitting with feet, hitting with the back of the body, and hitting with two hands and two ropes. The students even took many creative names for these games, such as "Kicking Gankun", "Crossing the Cave", "Laying Golden Eggs", "Surprise", "Top of Mount Tai" and "Tathagata's Palm" to enhance the gyro culture. . yahoo.com/search? p = % CD % D3 % C2 % DD % B5 % C4 % CD % E6 % B7 % A8 & amp; Source = toolbar _ yassist _ drag many related websites! Find it yourself! How to play gyro (2) 1 Draw a circle on the ground with a diameter between one step and two steps, and draw a triangle in the middle of the circle. Everyone hits his gyro into the circle and makes it spin out of the circle. Sometimes the gyro will be fixed in the circle and rotate motionless. It can circle and hook the circle with a rope. As long as it rotates outside the circle, it is alive. If you stop, you should put it in a triangle and be punished by knocking at the door. Second, take one person in turn and pull the gyro on the ground until someone fails. The failed gyro should have been hit by anyone on the ground. When the other gyro stops, you can be attacked by the other side. Third, if the same kind of gyro plays for a long time and is laid at the same time, whoever turns for the longest time will win. Fourth, the throwing contest draws a small circle on the ground, so everyone's gyro must first hit the circle and then jump out. The top that jumped out must still be spinning. Measure the winner with a tape measure. Five, fixed-point competition on the ground or chair, table put a disc (can be replaced by a round biscuit box cover), and then 50 cm away from the disc, draw a line as the starting point, everyone, from this starting line to the disc, can enter the disc rotation even if it passes, the loser is eliminated. Sixth, the collision competition of the same size wrestling gyro is better. 7. Gyroscope for rings competition, with long upper shaft and short lower shaft. Find a thin rubber ring or a thin iron ring with a round hole in the middle. When the gyro rotates, quickly put the rings in your hand in the center of the upper shaft, one at a time, until the gyro stops. Whoever gets the most rings wins. 8. Draw a line with a width of about 50 meters to 100 meters on both sides of the pioneering land (such as caves and stones) where a stream passes (depending on the number of people in the site). More than two people can play 10 or 20 digits. The person who turns first and falls fast is a ghost. From A to B, anyone who plays ghosts will alternate when the top does not turn. Everyone can nail ten times with a gyro.