This martial arts state can help the forest goddess in all aspects of long-range combat. Among all ranged fighters, her martial arts is the best.
Destructive influence
Use long-range weapons or melee weapons to carry out destructive strikes.
affect
Basic damage bonus:1.2+0.002 calvl entry1= {"et _ mult _ weapondamage",1200,2,0,9}
Damage bonus:+(40+10calvl)% entry3 = {"et _ damage _ any _ rel", 400, 100, 0,5}
Base attack value bonus: 20+35calvlentry2 = {"et _ baseaw ",200,350,0,5}
Attack times:1entry0 = {"et _ memorial _ count", 300,10,8}
Basic RT time: (3.5+1.75calvl) cost _ level =175, cost _ base = 350.
strengthen
Level 1 reinforcement: penetration-there is a certain chance of causing open damage (continuous damage).
Injury probability:+(24.7+0.3calvl)% entry4 = {"et _ chance _ bleeding", 247,3, 1.5}
Level 1 enhancement: poisoning-some damage will be converted into toxin damage.
Toxin damage transformation: original physical damage/(1+(0.5+0.01calvl)) entry5 = {"et _ physical _ to _ poison", 500,10,2,5}
Secondary reinforcement: breakthrough-there is a certain chance to ignore the armor and cause total damage. Note 1
The probability of ignoring armor:+(20+0.5 calvl)% entry6 = {"et _ chance _ bypass _ armor", 200,5,3,5}
Secondary reinforcement: tracking-the projectile will track the target.
Tracking target:100% entry7 = {"et _ target _ seeker",1000,0,4, 133}
Three-level reinforcement: explosion-when hitting the target, there is a certain chance of explosion.
Area injury probability:+(50+0.5calvl)% entry8 = {"et _ chance _ area splash", 500,5,5}
Three-level reinforcement: double-click-quickly launch two consecutive strikes. Note 2
Increase the number of attacks: 2entry 9 = {"et _ monument _ count ",300, 10, 6, 8}
CA grade1510205198 basic damage bonus1.2021.241.3021. 9537072065438+438+000%100%100%100% Three-level reinforcement: regional injury probability+50.5%+52.5%+55.0.
To annotate ...
1. You can ignore the role of armor, causing total damage to the target, but the damage reduction attribute cannot be ignored.
2. Only long-range attacks can be effectively strengthened. However, after casting CA with a long-range weapon, attacking with a short-range weapon will have a double-click effect, causing two injuries. In the case of double-holding, because CA can be used to attack the master and deputy once, double-clicking will cause four injuries.
Javelin attack
Three projectiles are used to disperse multiple targets. Note 1
affect
Basic damage bonus: 0.899+0.00 1 calvlentry2 = {"et _ mult _ weapondamage", 899,1,0,9}
Damage bonus:+(32+8calvl)% entry4 = {"et _ damage _ any _ rel", 320,80,0,5}
Base attack value bonus: 20+25 calvl entry 3 = {"et _ baseaw ",200,250,0,5}
Projection angle: (120+1 calvl) entry0 = {"et _ maxangle _ cone",120,1,0,8}
Number of attacks:? entry 1 = { " et _ missile _ count ",900,45,0,8 }
Basic RT time: (5+2.5 Calvl) cost _ level = 250, cost _ base = 500.
strengthen
Level 1 enhancement: loading-increases the number of projections or hits. Note 1
Increase the number of attacks:? entry5 = {"et_missile_count ",300, 1 1, 1,8 }
Level 1 enhancement: sharp blade-increases the damage caused by javelin attack. .
Increase damage bonus: 1 .099+0.002calvlentry6 = {"et _ mult _ weapondamage", 200,1,2,9}
Secondary reinforcement: throw back-there is a certain chance to repel the enemy.
Exclusion probability:+(30+0.3calvl)% entry7 = {"et _ chance _ knockback", 300,3,3,5}
Secondary reinforcement: trauma-there is a certain chance of causing open damage (continuous damage) to the enemy.
Injury probability:+(20+0.2calvl)% entry8 = {"et _ chance _ bleeding", 200,2,4,5}
Level 3 Enhancement: Rotate-Attacks all enemies around the Forest Goddess. Note 3
Increase the projection angle: (300+2calvl) entry9 = {"et _ maxangle _ cone", 180, 1, 5,8}.
Three-level reinforcement: penetration-there is a certain chance that the projectile will continue to stab forward after hitting the target. Note 4
Puncture probability:+(50+0.3calvl)% entry10 = {"et _ chance _ piercing", 500,3,6,5}
CA level1510205198 basic damage bonus 0.90.9040.9090.9190.950.979 damage bonus+40%+72%+/kloc-0. 12952470 projection angle12129139170218 attack times 3333 basic RT time 7.5s17.5s 30s56443. Kloc-0/+45.3%+59.4% secondary enhancement: wound probability+20.2%+21.0%+22.0%+24.0%+30.2%+39.6% tertiary enhancement: increased projection angle 30231.
To annotate ...
1. For long-range weapons, there are three kinds of projectiles. When approaching the target, multiple projectiles may hit the same target, causing great damage to the target. If short-range weapons are used, there is no limit to the number of attacks on the enemy, but attacks are carried out in a small area.
2. Choosing this reinforcement will increase the number of projectiles to four, and when the CA level is high enough, there will be five projectiles. Because there is no limit to the number of enemy attacks when casting CA with melee weapons, there is only a limit to the attack range, so players who use short-range weapons do not need to choose this enhancement.
3. Increase the attack angle, so that the enemy who can only attack the fan-shaped or semi-circular area in front becomes the enemy who can attack the rear of the character. But long-range weapons are still limited by the number of projectiles.
4. It can make the long-range weapon attack penetrate the target and continue to attack the enemy in the rear. This enhancement is not effective for short-range weapons.
Jungle flight
The goddess of the forest ran to her goal with great speed. This skill has a certain chance to make the enemy take a position before the forest goddess runs.
affect
Jump distance: entry1= {"et _ jumpdistance",1000,0,8}
Fixed probability:+(20+0.5calvl)% entry3 = {"et _ chance _ debuff _ root", 200,5,0,5}
Duration: 5s entry0 = {"et _ duration _ sec ",500,0,0,8}
CD time: 20s cooling time = 20.000000.
Basic RT time: (1+0.5calvl) cost _ level = 50, cost _ base = 100.
strengthen
Level 1 enhancement: Restore-Restore a small amount of health of the forest goddess during the flight in the jungle.
Restore life in proportion:+(1 4.9+0. 1 calvl)% entry4 = {"et _ life _ heal _ rel _ st", 149,1,1,5.
Level 1 reinforcement: Rooting-increases the chance of fixing enemies around you. Note 1
Spell range: entry 2 = {"et _ range _ area ",250, 0, 0, 4}
The probability of immobility:+(32.5+0.7calvl)% entry5 = {"et _ chance _ debuff _ root",125,2,2,5}
Secondary reinforcement: sophistication-shorten the cooling time of jungle flight.
CD time: original cdtime/(1+(1.01calvl)) entry6 = {"et _ regthisool", 1000,10,3,8}.
Level 2 enhancement: escape-increases the chance of eliminating static spells. Note 2
Increase the chance of getting rid of immobility:+(30+0.2calvl)% entry7 = {"et _ chance _ break _ root", 300,2,4,9}
Three-level strengthening: cheer up-increase the gentle treatment effect when moving.
Restore life in proportion:+(29.8+0.2calvl)% entry8 = {"et _ life _ heal _ rel _ st", 149, 1, 5,5}
Level 3 enhancement: escape-increases the chance of eliminating static spells.
Increase the chance of getting rid of immobility:+(60+0.4calvl)% entry9 = {"et _ chance _ break _ root", 300,2,6,9}
CA grade 1 510205198 jumping distance fixation probability 20.5%22.5%25.0%30.0%45.5%69.0% duration 5S5S5S5S5S5S5S5SCD time 20s 20s20s20s20s20s RT time/. .5s.0s primary enhancement: proportional recovery to health+15.0%+654333 secondary enhancement: CD time15.2s14.5s13.8s12.5s 9.7s7.2s secondary enhancement: 3.8%+40.0%+49.4% Three-level reinforcement: the detachment probability+60.4%+62.0%+64.0%+68.0%+80.4%+99.2%.
To annotate ...
1.CA itself can have the opportunity to anchor enemies within the range, and this enhancement further increases the probability of anchoring enemies.
2. upgrading the "escape" reinforcement can give you a chance to get rid of the influence of immobility. After upgrading "escape" twice, when the CA level is high enough, you can ensure that you can get rid of the influence of immobility.
dust whirl
The rotating goddess of the forest can create dust storms, in which it will be easier to avoid enemy attacks, and dust storms can also protect teammates.
affect
Avoidance probability:+(25+0.5calvl)% entry4 = {"et _ chance _ escape", 250,5,0,41}
Teammate effect: 100% note 1 entry 1 = {"et _ friend factor ",1000,0,8}
Spell range: entry 3 = {"et _ range _ area ",700, 0, 0, 4}
Duration: (15+0. 1calvl) sentinel 0 = {"et _ duration _ sec ",1500,10,8}
CD time: 45s cooling time = 45.000000.
Basic RT time: (1+0.5calvl) cost _ level = 50, cost _ base = 100.
strengthen
Level 1 enhancement: concealment-increases the chance of avoiding attacks in dusty winds.
Increase avoidance probability:+(35+0.7calvl)% entry5 = {"et _ chance _ escape", 1 00,2,1,4 1}
Primary strengthening: recovery-greatly reducing cooling time.
CD time: original cdtime/(1+(0.5+0.01calvl)) entry6 = {"et _ regthisool", 500,10,2,8}
Secondary reinforcement: extension-dust wind can last longer.
Increased duration: (23+0. 15calvl) Sentinel 7 = {"ET _ duration _ sec ",800, 5, 3, 8}
Secondary enhancement: spell shield-low resistance to harmful spells. Note 2
Block spell chance: entry 8 = {"et _ chance _ block _ spell ",200,10,4,41}
Level 3 enhancement: sandblasting-deals minor damage to enemies in dust storms.
Basic physical injury: (2.1+1.05calvl) * 2.5entry 9 = {"et _ spelldamage _ physical", 2 10,105,5,1.
Attack frequency:1.0/sentry2 = {"et _ hits _ persec",1000,0,4}
Three-level strengthening: extension-greatly expanding the scope of dust and wind.
Increase spell range: entry 10 = {"et _ range _ area ",300, 0, 6, 4}
CA grade1510205198 avoidance probability+25.5%+27.5%+30.0%+35.0%+50.5%+74.5% teammate effect100%/kloc. 5.1s15.5s16.0s17.0s20.1s24.8scd time 45s 45s Basic RT time1.5s 3.5s1/. 2.0%+49.0%+70.7%+ 103.6% primary strengthening: CD time 34.2s32.7s31.0s28.1s21.8s16.2s. Primary reinforcement: basic physical damage 8183157139262; tertiary reinforcement: attack frequency1.0/s1.0.
To annotate ...
1. Teammates within the spell range will receive the same effect as the caster himself.
2. Within the scope of the spell, there is a chance to stop the attack of the spell.
Evil Predator (lasting effect)
When the evil marauder works, the attack speed and hit rate of all ranged weapons will increase. And there is a certain chance that the enemy will lose his head. Note 1
affect
Long-range attack value bonus:+(23+2calvl)% entry2 = {"et _ dist _ aw _ rel", 230,20,0,5}
Speed up long-range attack:+(14.8+0.2calvl)% entry1= {"et _ dist _ attack speed",148,2,0,5}
Probability of obtaining skull: Note 2 Entry0 = {"et _ shrink _ a _ head ",480,20,0,41}
Basic RT penalty: cost_level = 400, cost_base = 400.
strengthen
Level 1 enhancement: Hawkeye-increases critical strike chance.
Crit probability:+(9.9+0. 1 calvl)% entry3 = {"et _ chance _ crit", 99, 1,1,5}
Level 1 enhancement: rapid fire-increases the attack speed of ranged attacks.
Increase the speed of long-range attack:+(22.2+0.3calvl)% entry4 = {"et _ dist _ attack speed", 74, 1, 2,5}
Level 2 Enhancement: Divine Shooting-Increases the chance that the enemy can't dodge or stop incoming shells. Note 3
Winning probability:+(20+0. 1 calvl)% entry5 = {"et _ chance _ surehit", 200,1,3,5}
Secondary reinforcement: penetration-there is a certain chance that the projectile will pierce the enemy and continue to fly forward.
Puncture probability:+(20+0. 1 calvl)% entry6 = {"et _ chance _ piercing", 200,1,4,5}
Three-level enhancement: specialization by hunting-shortening the recovery time of non-permanent hunters.
Hunter RT time: original RT time/(1+(0.3+0.015calvl)) entry7 = {"et _ reg aspect _ this", 300,15,41}
Level 3 reinforcement: robustness-reduces the chance of the enemy being bounced off. Note 4
Reduce the target rebound probability: entry 8 = {"et _ reduce _ e reflect ",500, 10, 6, 9}
CA level1510205198 ranged attack value bonus+25%+33%+43%+125%+219% increases attack speed+/kloc. RT penalty 1 level reinforcement: crit probability+10.0%+10.4%+10.9%+16.5%+15.0%+09.7%.
To annotate ...
1. Many attributes provided by this buff are invalid for short range, such as increasing attack value, increasing attack speed, puncturing and reducing target rebound probability. However, the chance of getting the head, the chance of hitting hard, the chance of winning and the RT reply of the hunter system provided by this buff are all effective, so even for a melee aunt, this buff is necessary.
2. Have a chance to make a dry start ....
3. Have a certain chance to hit the target, that is, increase the hit rate of any enemy by a fixed number.