Game plan
Game plan

Inadvertently, a period of work is over, and our work will turn a new page and usher in new tasks and goals. Let's learn to write a planning book together. So can I write a plan book? The following is my collection of game plan books, welcome to share.

Game Plan 1 I. Purpose of the activity

1. Increase the promotion of Maotai Guo Hong series wines.

2. With the help of the popularity of Su He Bar and Congress KTV, carry out the brand communication of Maotai Guo Hong.

Second, the theme of the event

"Apple Red, the jackpot"

Three. Time and place of activity

Activity time: 20xx65438+February 29th ~ 20xx65438+April.

Venue: Classic Su He Bar, National Assembly KTV.

Fourth, the active object.

Mainly in the city's high-end consumer groups, youth consumer groups.

Verb (abbreviation of verb) activity mode

1. All guests who consume Maotai Guo Hong series wines in classic Su He Bar and State Banquet KTV can participate in the "Guo Hong, Win Grand Prize" lucky draw.

Lottery method: put the lottery ticket in the blown balloon and hang it on the pre-made lottery board. Guests can choose the balloon lottery at will after choosing the consumption country red. The balloon will be broken by the staff on the spot and the guests will be awarded prizes according to the winning information. The small prize will be awarded by the waiter, and the grand prize will be notified by the waiter to the staff of Zhong Yi Company. Upon confirmation, the award will be presented by the staff of Zhong Yi Company.

Note: Each box or table can only be picked up by one person.

2. Every Friday and Saturday, the "King of Kings" activity is held in the lobby of the classic Su He bar. Mode: Every Friday and Saturday, all guests who consume Maotai Guo Hong series wine in the classic Su He bar will be given a digital coupon. At 23: 00 that night, DJ announced the start of the activity, and divided the people with number coupons into three groups to shake the lottery cup PK. The place of PK was chosen in the bar, and the two people who were not eliminated in each group entered the next round of PK, and finally the first, second and third prizes were decided from these six people.

Note: the PK game mode of shaking the cup can be changed frequently to increase the interest.

3. Guests who spend 888 yuan (five stars) in the national wine series can participate in the happy lottery of 20xx Lantern Festival carnival night.

4. Guests who don't win the prize in the Lantern Festival carnival night can participate in the 20xx Valentine's Day lucky draw by spending a total of 1688 yuan (five stars) in the national wine series.

Sixth, the activity prize setting

1, balloon prize setting:

20 yuan vouchers, 50 yuan vouchers, 80 yuan vouchers, 100 yuan vouchers, lighters, USB flash drives, water cups, MP3, MP4, one-star Maotai Guo Hong, Samsung Maotai Guo Hong, five-star Maotai Guo Hong, a hotel suite, mobile phones, motorcycles and laptops.

Remarks: Coupons are limited to the consumption of Maotai Guo Hong series wines. With the voucher, you can go to various red distribution points in Guilin or call Zhong Yi Company to purchase.

2. Lottery Cup PK game prize setting:

First prize 1: 1 bottle of five-star red wine.

Second prize 1: 1 bottle of Guo Hong three-star red wine.

Third prize 1: Guo Hong 1 Star Red Wine 1 bottle.

3, 20xx Lantern Festival Carnival Night Happy Lottery Prize Settings:

First prize 1: 1 box of five-star red wine.

Second prize 1: 1 case of Guo Hong three-star red wine.

Third Prize 1: Guo Hong 1 Star Red Wine 1 box.

4, 20xx Valentine's Day lottery prize settings:

First prize: 1: a bouquet of roses+a hotel suite+a bottle of 5-star Maotai Guohong+a box of chocolates.

Second prize: 1: a bouquet of roses+five-star bottle of maotai guohong+a box of chocolates.

Third prize 1: a box of chocolates+a bottle of four-star Maotai Guo Hong.

Seven. Activity promotion

1, Guilin TV Channel 1 month uninterrupted TV advertisement.

2. Two advertisements of Guilin Evening News

3. Set up eye-catching billboards, booths, leaflets, etc. In Su He Bar and National Assembly KTV.

Eight. Matters needing attention in activities

1, leaflets should be inflammatory and infectious, and put forward the most reasonable, romantic and considerate reasons to impress the target audience.

3. Set the sales target of the activity, and every staff member should do a good job in sales.

4. In Su He Bar, the KTV of Congress can be arranged accordingly to render the atmosphere.

5. It can be promoted like KTV waiters in Su He Bar and Congress to enhance the influence and attraction of this event.

6. During the activity, all departments made careful preparations to provide perfect services for the guests.

Game plan 2 I. Development plan of the game

A) game type

1 Select the game type to be designed and tick the "Select" column. If the game uses a combination of two types of games, you can indicate at the same time: ○ More than one column is ticked.

When the game design type cannot be provided in the above table, you can describe the game type to be designed in the "Supplementary" column. ○ "supplement"

You can fill in all the information related to the game.

B) development environment

1 Select the game development environment and tick the "Select" column. If the game will develop multiple platforms, you can check more columns at the same time. Remarks: ○

The "Supplement" column can fill in all the information related to the game development environment, such as whether there is a plan to develop an online version and whether the game will ○.

How many platforms will be made and so on.

C) development cycle

1 Select the game development cycle and tick the "Select" column. Remarks: ○

The "Supplement" column can fill in all the information related to the game development cycle, such as the number of days planned for the art part and the program department.

The number of days spent in the subplan.

3 The development cycle exceeds 30 working days, which is an abnormal development cycle. The reason must be explained in the column of "Supplement" and 0 copies are required.

Submit the plan periodic table independently, and the project manager will confirm it.

Second, the world setting of the game

A) the story of the game

Write down all the events that will happen in the whole game, including characters, time, etc. In a narrative way. The content of the game can give full play to the imagination, try to take the film as the reference direction and draw materials.

Avoid contact with politics, pornography and other events.

Time of the game. Try to use less vague words like "a hundred years ago" and "a hundred thousand years later". The characters in the game. Describe in detail the role that the player will play, and other non-player roles can enter.

Line description.

The narrative of the event should be coherent and vivid.

When describing the scene, describe the game scene as completely as possible, which will give the artist a deep intuitive impression.

Role-playing, business simulation and other games, there will be a lot of text dialogue in the game, which needs to be told in the story.

Wait until the narrative is clear, and then prepare for the text extraction of the following programs.

B) introduction to the gameplay.

Describe the game process simply and clearly.

Briefly describe what the character controlled by the player will do in the game. Briefly describe the levels that will appear in the game and what players need to do. Briefly describe some props in the game and tell players how to use them.

Try to describe the problems that players will encounter during the game.

C) the characteristic unit of the game

Describe in detail the differences between games and similar games, such as materials and props. Describe in detail how to use the featured parts of the game, such as characters and props. Divided into multiple points for specific description. Describe the special surprises, such as what functions will be added to attract players by using brand-new props.

Third, product user positioning

Give a comprehensive description of the game.

Analyze similar products and user groups in the current user market.

Describe the selling points of this product, which are mainly different from similar games, such as novel design and simple operation.

Depending on the game type, the game is aimed at the crowd, such as players who like military games or players who like fighting types.

Fourthly, the content of the game and the requirements of art design are introduced in detail.

A) Design features of game map unit and level unit

From the artist's point of view, briefly describe the scene of the whole game, including scene style, angle and so on. , horizontal or vertical.

Version and full size of each level.

From the perspective of artists, briefly describe the objects that will appear in the game. Limit the capacity used by artists when drawing maps.

B) pixel list of game map

List some objects in the game scene in the form of a table, including map blocks and other elements. This paper introduces how game handouts can be used for map mosaic, such as puzzles or maps.

Describe in detail how many levels the game is divided into, and what is the scene of each level.

1 Fill in the remarks of "existence" or "non-existence" in the column of "GIF exists": ○; In the case of "existence", describe GIF in detail.

How many frames are expected to be completed and the whole GIF process.

If the designer is inexperienced in painting, he can find the game characters and object shapes he needs in various websites and put them in the "reference".

Test pictures "column for artists' reference.

In order to deepen the artist's impression, you can write down the information of the required object in detail in the "Supplement" column. zero

4. If the object has qualitative and quantitative changes, such as attack value or attack value, the initial value of the object should be filled in the "Value" column.

Initial value so that later programmers can operate in the code.

C) Design features of role units

From the artist's point of view, it is necessary to describe the style of the characters in the game.

Restrict the artist's ability to draw characters.

Describe in detail how many people are in * * *, and briefly describe the actions of the characters.

D) pixel list of game characters

1 Fill in the remarks of "existence" or "non-existence" in the column of "GIF exists": ○; In the case of "existence", it is necessary to describe in detail how many frames GIF is expected to complete and the whole GIF process.

If designers are inexperienced in painting, they can find the game characters and object shapes they need in various websites and put them in the column of "reference pictures" for artists' reference.

In order to deepen the artist's impression, you can write down the information of the required object in detail in the "Supplement" column. zero

4 If an object has qualitative and quantitative changes, such as an attack value or an attack value, then it is necessary to fill in the initial value of the object in the "value" column to facilitate the subsequent programmers to perform operations in the code.

E) Design features of game props

From the point of view of artists, the style of game props is briefly described.

Limit the capacity used by artists when drawing props. Briefly describe the role of props in the game.

F) pixel list of game props

1 Fill in the remarks of "existence" or "non-existence" in the column of "GIF exists": ○; In the case of "existence", it is necessary to describe in detail how many frames GIF is expected to complete and the whole GIF process.

If designers have no experience in painting, they can find the game characters and object shapes they need in various websites and put them in the column of "reference pictures" for artists' reference.

In order to deepen the artist's impression, you can write down the information of the required object in detail in the "Supplement" column. zero

4 If an object has qualitative and quantitative changes, such as an attack value or an attack value, then it is necessary to fill in the initial value of the object in the "value" column to facilitate the subsequent programmers to perform operations in the code.

Five, the game numerical analysis and program requirements

A) overall game development requirements

Accurately describe the gameplay, such as the movement of characters in the game. Accurately describe keyboard keys and operation methods. After receiving the art pictures, provide the programmer with map data, including all the detailed data of the task, within 3 working days.

Limit the capacity developed by programmers.

B) the relationship between game elements

Accurately describe the information of each element in the game, such as the motion rules and action rules of objects. Accurately describe the information of animal parts and non-animal parts.

C) numerical calculation

Accurately describe the moving route of objects in the game.

For example, in the flight shooting game, every time the key is triggered, the object will move X pixels, and the automatic screen scrolling speed of the game is X pixels/second.

Accurately deduce the formulas of various variables in the game. For example: Pclass > NClass

Pexp = nepx [100c4x (pclass nclass)]% where:

Pclass: The player uses the current level of the character. Nclass: the level at which the player attacks the monster NPC.

Sixth, the game audio.

A) game audio requirements

The game should be applied to the sound department within the programming time.

Game plan 3 I. Activity background:

In order to provide a platform for urban construction students in the new era, enhance their self-confidence and pride, promote the exchange of ideas and prosper campus culture. Urban Construction will hold a speech contest with the theme of "Youth Let Dreams Fly".

Second, the theme of the event:

Inspire youth and fly your dreams.

Third, the purpose of the activity:

To provide a platform for the whole school students to exercise themselves and show themselves, to enhance their self-confidence and expression ability in the form of speech contest, to relieve the pressure of study, to enrich their after-school life and to strive to build a harmonious campus life. At the same time, holding this activity will provide an opportunity for students who are interested in oral English to exchange and learn from each other.

Fourth, the principle of activities:

With the theme of "Youth Let Dreams Fly", give full play to the contestants' own elegant demeanor and speech ability, and express their different understandings of youth in different and novel angles and ways.

Verb (short for verb) activity:

(2) Location: Academic Lecture Hall

(3) Competition form: It consists of the following three parts, and each player's participation time is 10 minutes. (The topic of the lucky draw is the responsibility of the learning department)

1, prepare a speech (limited to 5 minutes): the contestants will give their own speeches according to the designated topics;

2. Improvised speech (limited to 3 minutes): The contestants give speeches according to the topics drawn by lottery on the spot;

3. Impromptu question and answer (the answer time is limited to 2 minutes): Participants answer 2-3 impromptu questions raised by the judges.

Activity preparation of intransitive verbs:

1) Players' requirements:

(1) Undergraduate and junior college students of urban construction department

② Theme "Youth Makes Dreams Fly"

③ If there is background music, bring your own music.

④ Bring your own clothes and props.

2) Preliminary arrangement of time:

(1) Notify professional counselors to organize professional preparation before March 10. (Secretariat and office are responsible)

③ On March 20th, all departments went to the academic lecture hall for preparation at 6: 00 pm, and officially started at 6: 30 pm.

3) Pre-competition publicity:

March10 ~ March 18 is the preparation and publicity period of the competition. The publicity activities mainly inform the students of the time and content of the competition in the form of posters. (The Propaganda Department is responsible)

Seven, the competition process:

General process:

(1) The Secretariat numbers the contestants according to the registration list.

The contestants draw lots before the competition, and the competition will be conducted according to the serial number.

The competition consists of three parts: prepared speech, impromptu speech and impromptu question and answer.

Specific process:

The host (a man and a woman selected by the Ministry of Literature and Art) made an opening speech and introduced the judges and guests present. (The judges are invited by the Secretariat to serve as counselors and presidium of the department. )

The host introduced the rules of the competition and the scoring rules. (See Appendix)

③ At the beginning of the competition, players will play in the order of drawing lots before the competition.

During this period, the host announced the scores to the audience and players.

⑤ After every five players participate in the competition, interactive links are interspersed to adjust the competition atmosphere. (Art Department is responsible for activities)

⑥ After the competition, all the contestants are invited to speak on the stage, and the staff will mark them uniformly. (The Ministry of Life and the Ministry of Girls are responsible for statistical work)

⑦ After the judges have finished their speeches, the host will take the stage to announce the results of the competition (from the single prize to the first prize in turn).

⑧ Present the award on stage. (The prize is the responsibility of the Outreach Department and the office)

The host announced the end of the competition, and all the staff, guests, judges and players took a group photo as a souvenir. (Propaganda Department is responsible for taking photos)

Attending the staff responsible for the later work. (The Sports Department, the Science and Technology Practice Department, the Youth Volunteers Association Branch and the Psychological Association Branch are responsible for logistics, and the Human Resources Department is responsible for supervision. )

Eight, matters needing attention

1. Participants must arrive in advance and take their seats in the designated area.

2. In order to measure the speaker's speech and adaptability, we have a defense stage, and we hope that the contestants will be fully prepared before the competition.

Nine. Expected effect of the activity

1. Youth is a popular topic, which helps students to show themselves and improve the popularity of schools and colleges.

2. Creating a good learning atmosphere and having a good eloquence is the common goal and pursuit of everyone in China. Holding a speech contest can attract many speech lovers in form.

3. This activity can spread campus culture well and create a good academic atmosphere.

4. Build a platform for students to express their speech level. Students have accumulated valuable experience in practice by participating in various types of speech contests.

5. It provides an opportunity for teachers to know the students' language level. Taking this opportunity, teachers can find more "swift horses", who will represent our college in higher-level speech contests in the future and win glory for our college.

X. advance funds

Total unit price of required materials

Banner 50 2 100

Invitation 5 10 50

Prizes start at 8500.

Poster promotional materials -30

Venue layout materials-100

The total is 800.

Urban construction sports department

Appendix:

Scoring standard: (full mark 100)

Instrument image: (20 points)

1) Dress neatly and generously. (10)

2) Natural posture and moderate movements. (10)

Speech content: (50 points)

3) The theme is clear and in line with the theme. (25 points)

4) The content is substantial, the examples are touching, close to life and full of distinct sense of the times. (15)

5) Smooth writing, concise words and appropriate details. (10)

Language Arts: (30 points)

6) standard pronunciation and fluency. (10)

7) The rhythm is handled properly and the skills are used freely. (10)

8) Expressiveness and adaptability are strong, which can enliven the atmosphere and cause orgasm. (10)

Scoring rules: the judges clearly give the scores of each part (the scores are integers), and the staff finally sum them up, remove the highest and lowest scores, average them and divide them into the players' competition results, and get the first, second and third prizes respectively according to the scores. The best recitation award and the most popular award are selected by the judges (if the votes are the same, the highest score will be awarded).

There is no conflict between the best recitation award and the most popular award.