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Can you tell me the simple method of Ba Shen's ghost step? (Keyboard) Not an arcade
Ghost step technique

Tip 1: change direction in phantom step

In fact, as long as you use any ghost step command (you must press the attack key) and then press the direction, you can freely decide the moving direction of the character within the effective time of the ghost step (about half a second). For example, the grass can only move forward by holding down A/C and→. But if you use ↓ ↘→ ↓ ↘→, press and hold A/C and ↓ to go back.

Tip 2: Go straight after the ghost step.

In actual combat, the most practical way is to throw the ghost step directly, which is much better than the forward command. In the forward command, no matter how fast your hand is, you must look at the distance and make a short movement. In the direct command of ghost step, as long as the ghost step reaches the effective range of throwing, it will automatically move!

Ba Shen's deception defense has been used in actual combat, but it seems that other characters haven't. The principle is the same, using instruction residues. (The instruction of each move has a certain effective input time. As long as you input all the instructions within a certain period of time, you can make moves no matter how fast or slow you lose. If the ghost step contains instructions of other moves, the instructions of other moves will still be valid for a certain period of time, and may be issued directly after the ghost step! ) The simplest example: shrimp takes a ghost step with ↙←↙→ b/d, and it is easy to automatically blow bubbles with ←↙→ b/d for a short time. ...

However, for some ghost steps containing other moves, in order to maintain a high success rate, the input must be very accurate (we all know which is more difficult, Ba Shen's ghost step crossing C or the ghost step going straight into the wind. Theoretically, it is required to hold down A/C, and the command → should be issued as late as possible within the effective input time).

Mary's ghost step directly clamps people, that is, hold down B. If the input time is right, Mary will automatically use →↓↓↓ B after a short ghost step, and then add another →↓ ↓ → B to clamp people. Here is the ghost step ↓↓→→→ B.

Tip 3: Simplify the movement after the ghost step.

It's not much different from the second skill, just a common trick. This skill may not be practical, but it looks good in MV. ...

After the ghost step, there are many shots in the MV, some of which are simplified in this way. As mentioned above, the ghost step can contain some or all instructions of some moves, and then if you play common skills first, if the time is not long, the instructions in the ghost step will still remain all or part. At this time, as long as you complete the instructions, you can quickly cancel the common skills and easily connect the slaying (of course, the slaying instructions are completely included in the ghost step and need not be supplemented).

1. Caoguibu C has no formula, so you can hold it down and use it after a short walk.

2. Mr. Chen's ghost step A company ↓ ↘→→→ A is simpler, and only the command of ↓→→→→→→→ A is used to hold down, realizing three actions of ghost step, light fist and super kill. Although simple, it uses the skills of direct movement (light fist) and simplified movement after ghost step.

3. Clark's ghost step C ended the Argentine's successive attacks. Hard words are exaggerated. However, in the ghost step ←↙↘←↙↘↘↘↘↘↘↙↙↙↙↙↙↙↙↙.

4. Lei Xiami's ghost step C is connected with ↓ →→→→→→a A. After using ↓→→→→→→→→ A, you can't press C directly, so you can't kill it. Because the distance is a little far, you may only leave one ghost step instruction (nothing can be left), so you try to make up one.

Tip 4: ghost steps are cancelled directly.

This skill is actually similar to the last one, but generally does not hit people.

Terry's ghost step in MV looks like the most common infinity at first glance, because the ghost step and Solra swing faster. After careful observation, it can be found that it is difficult to cancel the charging with the near A/B/C/D swing (even the far B/C/D can't be cancelled) after the ghost steps for a short distance. Although it is not too difficult to play only once, it is difficult to successfully use different swings four times in a row.

Ghost step directly swings empty, the speed is almost invisible, of course, it is also simplified to use, and the method is very similar to that mentioned above. Details are as follows:

Ghost step A swing: ↓←↙,C hold, →, A, B (here, of course, it is a ghost step with C)

Ghost step B pendulum: ↓←↙,A press and hold, →, B press and hold (automatically let B pendulum cancel charging)

Ghost step C pendulum: ↓←↙,A press →, C, B(C pendulum immediately cancels charging)

Ghost step d swing: ↓←↙,A hold, →, D, B D, B.

Explain that Terry's ↓ → A/C is not like ordinary people, it can be simplified to ↓ → A/C, and can only be used ↓→ A/C (similar to golden phoenix's foot). Instead, use ↓→

The specific way out: hold down the ghost step → walk a short distance and press the corresponding button immediately, and you can cancel it directly, but the difficulty is much more difficult than it is said. Pay special attention to ghost step a, you must → let go and press a or you won't get out → a.

In the same way, the grass's ghost step D swings to DD, use air conditioner or air conditioner to walk out of the ghost step, hold down D after a certain distance, and the rest.