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World of Warcraft, my DZ is finally 80! Now the fastest time to go there to do the task is 85, and the equipment you give is not bad? Where does the task chain start? I'm bleeding, thank you?
I. Map introduction

The first stop of the Cataclysm checkpoint map.

The goal on this map: reach 82 and accumulate as much experience as possible. The task of clearing seamounts can be completed in about 2 hours, that is, level 82, and it can be increased by about 500,000 (this 500,000 is very critical and must not be let go).

Time required: 2 hours

Mission experience: 27700—34650

Second, how to get to Hyjal

Tribe-When the player's level reaches above 80, as long as he enters any tribal city, a task will automatically pop up to guide you to the bulletin board of Orgrimmar. Click on the bulletin board, and you will receive two tasks, one pointing to Haig and the other pointing to Vaschel. After choosing the mission line of Hyjal, find NPC, the ring of the earth in the north of Orgrimmar. He will open the door and send you to Moonlight Woodland, where you will finish your next task. NPC will send a dragon to take you to Hyjal.

League-When a player reaches level 80 or above, as long as he enters any main city of the league, a task will automatically pop up to guide you to the bulletin board of Stormwind. Click on the bulletin board, and you will receive two tasks, one pointing to Haig and the other pointing to Vaschel. After choosing the mission line of Hyjal, find the NPC in the middle of the lake in the north of Stormwind. He will open the door and send you to Moonlight Woodland, where you will finish your next task. NPC will send a dragon to take you to Hyjal.

Three. Map and mission route guide of Hyjal

Click on the picture to enlarge.

Map description:

Start represents the initial task, and end represents the end point of the whole map task line (there may be some scattered tasks, so we will not consider them). The end point of a single small circle indicates that the task line ends here.

The line segment only represents the approximate direction of travel and task area, not the exact route. Please don't be mindless/follow.

All three Firefighter missions are transmitted on a map similar to a small lantern (all three mission lines pass through here), and no mounts can be used in it (plane 2 provides a pothole flying mount, but it still cannot use its own).

Task point:

1, the task line is to liberate the altar one by one > > Hit the fire element plane again and again > > Infiltrate twilight religion to save people in the southeast > > Clear all the last obstacles in the south. Tell you that the final task of handling Ragnaros means the end of seamounts.

Seamounts go out and take the task directly, and open the flight point nearby. Here, it is necessary to form a habit: if there are pure monster killing tasks and special process tasks at the same time, give priority to the special process tasks, and finish the monster killing tasks anyway, but if you ignore the special tasks, you will need more extra tasks in the end. From here, the mission line of seamount is basically linear, extending from the big tree to the left of the map according to a palindrome, then slowly moving south, then near the code valley, and then south to the final area. The only difference is near the Anvina altar in the center of the map. Sometimes there may be a task that requires you to go to another place at the same time, and a task that requires you to come to this altar. Please give priority to cleaning tasks in other places. Anweina's task can be left until all other tasks are cleaned up. The rest of the time, all the way.

When you get to the seamount, you need at least 820,000 yuan, and at most 400,000-600,000 yuan more. Now open the door and go back to Og/ stowe.

Everyone should accumulate as much experience as possible at this stage.

3. The map doesn't have any falling objects to trigger the task, so you can safely ignore the bodies of non-mission monsters. There are several scenario projects that trigger tasks. Just look at the small map.

4. Please give priority to special technological tasks.

5.Anweina's task can be left until all other tasks are cleaned up. (Near the Anweina Altar in the center of the map)

Fourth, the map special task

1, question and answer task: One thing seamount should pay attention to is the stupid detection task. You can answer ten simple questions correctly, answer them twice in a row and die.

These questions are as follows:

Q: Can dogs bark? A: No.

Q: Do liars tell the truth? A: No.

Q: Is it hot? A: Yes.

Q: Is vinegar sour? A: Yes.

Q: Does the river flow upward? A: No.

Q: Is the desert covered with vegetation? A: No.

Q: Are slaves free? A: No.

Q: Is the ocean full of water? A: Yes.

2. Twilight's graduation speech can be said to be a puzzling problem. It can save a lot of time to choose the content of the speech according to NPC's call (divided into three types: encouragement/incitement/catering), and to remember the general content and corresponding speech skills.

Use incitement! When the crowd shouted;

Ah ah ah!

Blood!

Kill!

Kill them all!

Crush!

Death!

Use Pander! When the crowd shouted;

It's like ... it's like emptiness touches my heart.

The end is coming! The end is a new beginning!

Imaranes, Yasot Narrabu!

I heard voices!

And use Inspire! When the crowd shouted;

Baa

Yes ... I don't know about that.

I don't really believe it.

* Yawn *

If you answer wrong, people will yell at you;

Huh?

You lied!

Sit down!

What are you talking about?

Who is this guy?

If your answer is correct, people will yell at you;

It's like I heard the ancient gods themselves!

Now I see!

Tell the truth!

Dammous, you are a natural leader!

That's what I did! Yeah!

Make history!

Never said anything truer.

I. Map introduction

The second stop of the Cataclysm checkpoint map.

The target on this picture: 83.3, (that is, about 65,438+0.3 million more).

Time required: unknown (map task is complicated, depending on personal progress)

Task experience: 34650—43900

Second, how to reach the abyss

After returning to Og/ Storm, learn skills if possible, and then send the magic circle (Og in the north, Storm in the secret law) to the maelstrom and go all the way. The goal here is to clear all tasks except the last day.

Third, the depth map and mission route guidance

Click on the picture to enlarge.

Map description:

The twisted area in the north of the map is a cave, which contains a daily task with a Serazan task line. Only horses can ride in this area, so it will be very troublesome. At the same time, there are huge tunnel worms that move randomly. If they are hit, they will be bitten forever (press the move button to be free). In short, it will be a waste of time. Please be careful and remember that the exit is at the lower left of the cave map and the task is at the upper right of the map.

Task point:

The whole map has three mission lines: three world stones. You can finish the first two blocks first and then proceed to the third block.

And perfect, the task lines of the first two blocks basically do not cross. After completing several small tasks near the center, the dwarf's debris line will start at 8: 00 (here only refers to the edge of the map, not the twilight terrace area above), go to 7: 00 first, then return to 8: 00 -9: 00-10 at 6: 00, and finally return to 7: 00, with a reward of 310.

The twilight debris line is concentrated in the other half of the map from 6 o'clock to 2 o'clock (again, it only refers to the edge of the map, not the twilight base on the small central circle, that is, the last line). Starting from the center, first reconnoiter at 6 o'clock, then fly over the airship near the center at 3-4 o'clock, return to the center after processing, and then go to the falling place of Death Wing (red area), extending to the edge of the map. Then around 5 o'clock, finish the final task line near there (around 6 o'clock to 4 o'clock). Then go back to the center and start the final task line. In the middle is near SilverMarsh around 4 o'clock.

There are two points to note: 1, the nearby mud monster will drop the task trigger props after being killed, and a small task line with three tasks is worth doing. 2. One of the tasks in this area is to get the box in the nearby cave monster patrol area (no need to hit monsters, on the ground) and cover it on your head, and then approach the eavesdropping area in a floating state. If it is correct, an animation will appear, which can be skipped, but skipping will cause the task to fail, and you need to move again to trigger the animation. If you turn on the game sound, you will hear an effect sound similar to radio noise after 5-8 seconds of animation, which is the handover sound of the system automatically completing the task. You can cancel the animation at this time, but it is still safe to watch this 25-second clip.

Just as the first two lines occupy the lower left and lower right areas, the last line of Serazan occupies all the remaining unfinished areas from 10 to 2 o'clock on the map, and there is basically no intersection with other areas. Here, if we follow the task line, there will be no task problem, and the task line will eventually return to the central government to prepare for the decisive battle. It should be noted here that a task requires you to mobilize shamans, who are all in the temple and distributed near the small camps of the alliance and tribe, rather than.

After the Twilight Camp near the inner circle at 1-2 on the map completes its mission, it will be the Armageddon of the Central Temple. After that, you need to fly to Serazan in the north to open the portal and end the current mirror state (otherwise, you will be in the mirror state without returning to the Og/ Storm Portal). Good weapons are still rewarded here, and the legal system and long-range can definitely upgrade weapons. When finished, Og/ Storm will be transmitted. The level should be 83.

First, the map introduction:

Most of the mission experience of this map is 43900, and the final mission is 55200.

The third stop, or the most disgusting stage, has arrived. From this map, your old equipment has basically reached the limit, and the upgrade of monster strength once again makes you feel the real pressure of leveling. It's a feeling I haven't experienced for a long time. If I fight monsters, 2P will have atrial fibrillation, 3P will meet Red, and 4P will ask the heroes to start over.

Second, how to get to uldum?

After leaving the last mirror image at the source of the abyss, send Og/ Storm to uldum, and then send Dalaran to the Cave of Time. In the middle, you can learn garbage disposal skills in Storm /Og/ Dalaran. The approaching mission is to the west of Nalista.

Three, uldum map and mission route guide.

Click on the picture to enlarge.

After entering uldum, there is only one cat man task, which is the only thing to pay attention to here. You must go to nearby places to peek at NPC's conversation in the form of animation. Don't skip this animation, watch it all until the task shows that you are finished. The only animation that can be skipped but cannot complete the task is skipped. Just have a good trip. Open the catman line after completing the nearby tasks. Open the Jones line at the same time.

Let's start with the Jones line. It is full of strange and long lines, and it is impossible to skip the animation. This is a task line that should be avoided as much as possible in uldum. But because of experience, if you don't do at least the first branch of this line, you won't reach level 84. So this task is taken first (the temple at 12 on the map) and will be dealt with later.

The Kartman Line was originally a reconnaissance mission. It negotiated with NPC in the east, west and north of Kamancheng, and completed the task entrusted by NPC. Going back to the middle and entering the canvassing task, we are still looking for three NPCs to complete their respective tasks. There is an NPC in the middle indoor area, so you have some trouble playing underwater. Another NPC's mission line to save his son should pay attention to the last enemy and the crocodile pool near him. Remember "Don't try so hard, don't go into the water, try to get NPC into the water and make him fly". Are all triangular. Start after the combat mission is completed. Let's go to the small base behind origination Halls first.

After the base is completed, you will go to the hostile cat city near Neverset at 7 o'clock to complete the cat line, and at the same time provide a task to guide you to the crazy dwarf line.

It is suggested to clean up the crazy dwarf line first (everyone finished near 5 o'clock on the map, not running much, simple enough and exciting enough). It should be noted, however, that the dwarf line is triggered by the props dropped after the Catman sent you here to kill monsters. So remember to pick up and open the task line. When finished, fly all the way to Neverset and finish the task there. I'll let you go back to Lamka Heng's base when you're done.

After that, you need to go to 12 cemetery to complete the first Jones line. Fortunately, some of them need to be done underground, but they can ride birds. But there are many high-intensity monsters in the task, which is much more disgusting in short. Come on, go through it. When finished, the second line will open.

There are two ways to take the second line, one is to fly directly to the obelisk (near 7 o'clock), and the other is to ask his wife at the Kartman base. Direct flight is recommended. Then Jones will give two tasks there. Killing monsters is to collect special props. Note that the monster here will drop the task trigger props of the last big task line, the Pirate Line (concentrated at 7: 00 to 9: 00 in the southwest) on the map. And if you come here to play with the props in advance and try to skip Jones' first task line, it's impossible (you will be prompted that you can't use this prop). After completing two tasks, give up the next one. Yes, Jones Line is completed here, because the next step is a long vehicle task, which will take you to the other side of the map. Ignore it. Landed in Schnitz and began to clean up the pirate line.

The pirate line will take you to the area below the obelisk mountain on the Jones line first. Three missions, after completion, go to the ruins of Amon in the middle, and then return to the landing itself to carry out various tasks. Just sweep all the way down. It should be noted that in that jungle area (under the high mountain), you can't catch a fox with a green name. In short, spell vision with the target macro.

Remember the hundreds of thousands of extra tasks in Haishan Qingli? Without those hundreds of thousands, whether you are a person or a team, you have to clear the second branch line, the plane mission and the third line of the Jones mission line, which is as disgusting, lengthy and troublesome as the first one of its predecessors. Our goal is to minimize these late tasks that need to be completed (the late stage of stealing lines is also relatively inefficient). Many tasks here will be rewarded with more than 277+ gems+enchantments (325/3 12 equipment), so start being Brother Sharp decisively.

Apart from the two props mentioned above, there are no other props to trigger the task, and there are several automatic triggering tasks that cannot be missed.

Once you reach 84, completely give up the task at hand (unless you just handed it in), open the door and run to Og/ Storm. Prepare to March into Twilight Heights.

I. Map introduction

As the last area, the first thing to be clear is that the number of tasks is enough for you to reach 85. And the monster strength is the highest. In the later period, the monster's blood has reached 80,000, and some have reached 90,000. However, since the equipment here is basically upgraded, don't worry too much. The only thing that is certain is that it is the most difficult to fight monsters here, so we must be careful to avoid every group extinction.

Task experience: 55200-69400

Second, how to get to Twilight?

Tribe-Predecessors will be received at Og. The Order of Og belongs to Og. Aisara's goblin harbor: airships near the port.

Alliance-you can take a predecessor task in the storm. Be careful not to cancel the animation prematurely, you will fall to your death in the storm, at least until NPC sends you to Twilight.

Three. Map and mission route guide of Hyjal

Tribal mission roadmap

Click on the picture to enlarge.

Tribal task line description:

After reaching the highland, it is also the only task line for the sub-camp. The task here is also very linear. They all started from the seaside, explored slowly in the upper part of the map (actually, the upper part except the bottom area) until Grimbatto, then set out from there to the obsidian Froest, then went west to the purple area, and finally arrived at the camp at dusk. It's too linear. There's nothing.

There are no props to trigger the mission, no twisted flying mission, and no dark and weird mission area where flying mounts cannot be used (a mine has a similar mission, but it must be 85 when it arrives). It's time to start at full throttle.

Description of alliance task line:

I'm not familiar with the alliance here, but what I can say is that you still follow the instructions of the mission and go wherever you want, giving priority to the mission close to you.

Strive to sweep the task until the achievement shakes the server!

Fourth, the map special task

The map has added the Cataclysm Arena Task Line, which can be directly connected after completing the Portal task. But if a person rushes here, it is estimated that it is difficult to fly solo and it is also a waste of time (if flying solo).

Why don't you wait here for others to catch up and form a team to do it? Finally, a 333 weapon will be awarded. (Yes, the highest level of Twilight's task reward: 333 blue and 85 ordinary copy drops are the same level.

Vashir does not recommend it as an option when you upgrade, but if you are interested in the underwater area and want to know its plot, you can have a look:

Wahir mission line

Let's turn to Wahir! Wahir has a very interesting mission line, which can only be compared with the mission line of mihir Sa Hannail in the ice cap glacier.

This is a series of flashback missions, in which you play a Naga named "War Girl". The mission mainly took place in a place called the Temple of Quel Domil (which contained a weapon equipped by a war girl, similar to Quel 'dera and Quel 'Serra, the Elf Sword).

This temple belongs to the Naga people, who were recently violently attacked by the mysterious Kovadir (Marine Viking). The mission line tells how Naga managed to defeat Kovadir and at what cost.

Cruelties (monsters allied with ancient gods sleeping under the maelstrom) are corrupting goblins and dead sea monsters, trying to slaughter Wahir.

Naga sacrificed prisoners of tribes and alliances and held a summoning ceremony with their blood-they hoped to summon a servant of a powerful ancient god and destroy all non-Naga creatures in this land. Now, things are getting more and more interesting ...

The story of naga, Neptune and deathwing

Kovadir serves Neptune, the sea god, a tidal hunter (similar to Ragnaros, but belonging to the water system). Neptune has a trident that can manipulate any river, lake, ocean or water element to make it obey its own will.

Queen Aisara is always fearless. She sent her naga to try to conquer Poseidon's nest in the throat of the abyss, so that she could keep Poseidon's trident for herself.

So far, she has not succeeded, but after the Cataclysm, Neptune's territory became easy to attack. In the last task of the flashback mission of War Girl, the Nagas successfully summoned the monster from their ceremony.

Although there is no direct narrative, the plot clearly implies that Neptune has lost all its original allies. This shows that the ancient gods have lost confidence in Neptune, and Death Wing took advantage of this opportunity-he tried to establish an alliance with the water element.

It is highly recommended to upgrade the route of grade 80-85:

Mount Hyjal (80-82)→ Source of the Deep Earth (82-83)→ Auden (83-84)→ Twilight Heights (84-85).