Ghosts (this is absolutely useful when repairing damage and catching ghosts)
How high can others be? First, you should achieve these three points to at least level 5, and everything else is the same as the level (except Federal-Mogul). Anyway, these three points take precedence over the other 5J (it is better to be full if conditions permit).
As for adding points, I always prefer WZG afterburner TG with personality, which is completely resistant to DT. These people upstairs must all know my hobby. I'm still afraid of games. When a single running ring is introduced in a dream, the increase of five bodies is set. The most commonly used DF at that time was the basic addition of STL. I don't know if anyone upstairs has been playing in the dream for several years, but this addition was eliminated because someone put forward the idea that magic should resist, and later cooperated with special effects. Not bad. I don't want to comment on your point of view, in case someone makes noise below and chooses at random after making friends with you. I'm afraid I'm not objective I like this article recommended by Bambusa bambusa.
Go your own way and let others talk.
1. Why did you choose DF?
In fact, there is no reason at all. I have practiced until now because of my love for DF Sect. When DF was first selected, there was no revision by the judges and Yamaraja, and there was no 30% anti-seal. Just because of my love for DF, I believe that most DF players don't choose it just for PK. After all, DF is not the best route for PK.
2. Position your own DF according to your own situation.
In fact, some viewpoints are quite reasonable, such as the level problem. In the early days, even with some auxiliary help, you may not be able to see clearly the advantages and disadvantages of your sect in terms of attributes, because of equipment factors, as well as PK and mission experience. 120 level before you can really understand your own school and other 1 1 schools. At this time, the space for attribute improvement is relatively small, and it is more appropriate to adjust the equipment.
Personal feeling, strength DF and blood tolerance DF have their own strengths. Technically speaking, Li DF is more playable than Chennai DF, but it requires extremely high equipment. Without strong RMB support, it is difficult to reach the peak.
3. How should blood tolerance DF allocate the ratio of blood tolerance to DF (how to add points to DF in Group P)?
My DF belongs to 2.5 blood and 2.5 common error.
Personally, under the premise of strengthening the body 100, two bodies are enough! The bonus of each sect should be analyzed according to race and sect skill. Extreme addition can only weaken the characteristics of the sect itself.
Many people may disagree with me, but if you want DF to play a greater role in Group P, please listen to my analysis below.
DF belongs to the sect that is difficult to locate in Group P, with weak attack power and no effective control skills. Therefore, the way out of blood resistance to DF should be stunt+fixed damage.
Two bodies can ensure viability, and the rest can invest more in endurance. After all, advanced stunt equipment is hard to find, so add more endurance to make up for the lack of attributes brought by low-level equipment.
Suggestion: Agile can allocate 50- 100 attribute points to ensure the effectiveness and first-Mover advantage of stunt release. In turn-based games, speed is very important. It is very important for the team to release the recovery stunt or control the stunt first.
A qualified advanced anti-blood DF belongs to a rare player in every server. In group P, few people will focus on attacking blood anti-DF. DF resistance is good, but the attack power and auxiliary power are not strong, so it is meaningless to play DF. Therefore, it is wise to reduce your own attributes appropriately to improve the recovery speed of anger. Of course, this ratio depends on the player's own equipment.
To sum up, 2-body 2-resistance 1 sensitivity is a personal recommendation, and the deficiency of blue can be completely supplemented by meditation and temporary magic.
4. How to use martial arts skills, and what stunts do you need for anti-blood DF?
Rotten poison: This skill is a typical single P skill, and it is not recommended to be used in Group P, because it is not necessary to win, and the fixed HP is rarely reduced per round. A qualified opponent will never be afraid of corrosive poison, so it is absolutely unwise to sacrifice one shot to use such an amateur skill, because you can bring greater effect to the team.
Yamaraja Lin: This skill is an excellent dual-task skill. In group P, if your team is completely suppressed or there are no monks in the other team, you can use it. But because it consumes too much blue, it is recommended not to use it before PK.
Judge's Order: This skill is DF's signature skill and also an effective strike skill. Fixed damage ignores any attributes and accomplishments, so it is very effective in the case of insufficient Qi and blood of the opponent; Taking LG in our own team as an example, we can cooperate with Long Yin to crack down on Lan Shao's seal or PT, and the effect should never be underestimated.
Desire order: the function is to remove the PS seal skill, without too much explanation.
Shura Stealth: To some extent, this skill is also a single P skill. The formed blood anti-DF does not need invisible drinking at all, nor does it need to perform stunts. It is not necessarily wise to pay attention to the weather in the anxious battle between the two teams. (When your DF uses Cihang stunt, you can make up for the upper limit of blood volume by sneaking and taking medicine. Of course, you are faster than most of the other players. )
Special effects: 4 sea and crystal are optional, and anger is a problem. The hidden knife in the smile and the sound of death are more suitable for DF to carry, provided there is speed.
First of all, add some:
There are many supplements in hell, which are really varied. There are high-energy blood dungeons, mainstream blood dungeons, BT whole blood dungeons ... each has its advantages and disadvantages, but from a practical point of view, I recommend blood dungeons. Why? Let's first analyze the characteristics of hell: the same fixed damage as PT (but less consumption than PT); It also has the same poison and stealth as NR, which is equivalent to PT+NR. As can be seen from the above analysis, the feature of hell is skill. The underground blood control is arrogant, and it is basically in a state of failure in the battle, so that it can calmly display various skills. I think there are some practices of "picking up sesame seeds and losing watermelon", which add points to bloody hell. As for whole blood hell, not only is the quality of blood inferior, but it is also too expensive. Not very recommended. Of course, the underground blood control also has some shortcomings, that is, the attack power is not high, and the previous double combustion is not very popular (before learning from Yamaraja).
Second, master skills:
The main means of attack against the underworld of schistosomiasis are Yamaraja and the judge's poison, so we must learn these four skills, namely, nether skills, soul control skills, carrion skills and well-informed skills. As for the six roads, if you usually burn a two-way rescue knife, you will go to high school. Other skills are of little use. How much you learn depends on yourself.
Third, leveling:
Because there are many articles about leveling online, I won't make a fool of myself here. But I suggest that it is better to be an official post after level 50.
Fourth, make money:
(1) below level 30, it is recommended to be a flower fragrance or a master, but it doesn't cost much at this stage.
(2) Level 3 1 ~ 49. At this stage, I mainly run darts. Maybe you can run out of an array, so you can make a small fortune. Of course, it is ok to make money by doing business after level 40.
(3) Level 50 ~ 89, you can make money with Lingbao at this stage, because I don't need to say that everyone knows, and the second is to run darts. (4) After level 90, don't try to make money with Lingbao or run darts at this stage. There is little demand for Lingbao after 1990s, because most people build weapons first (which will glow), so military guides will sell better than Lingbao at this time. Having said that, I have to mention whether DT's soldiers are better or the treasure of hell. Advantages of hell Lingbao: you don't have to study specially to save money and experience; Disadvantages of hell Lingbao: advanced Lingbao is not easy to sell, but you have to learn advanced. Advantages of DT military training: learn as high as you want; Disadvantages of DT military training: It takes money and experience to study deliberately. As can be seen from the above analysis, DT's military guide is the same as Lingbao in the underworld.
V. Other skills and exercises:
(1) auxiliary skills. First, physical strength and meditation must be advanced, followed by hiding weapons. Don't underestimate the role of hidden weapons. Its attack effect on NPC is increased by 30%, which is very useful in the task; Not only that, it is also the only means of attack when you are sealed by Sun Moon Gan Kun (except the wire in PK). The next step is to escape, so that you can escape smoothly if you can't fight again (although the success rate is only 90% at most). The rest are basically some money-making skills. I suggest learning only one, but I think it's better to learn medicine or cooking, but if you learn medicine or cooking, you'd better learn another fitness method.
⑵ Plot skills. Blood level 2 fairy and level 3 flag plant, followed by Dan Yuan.
(3) practice. As far as the local government of schistosomiasis control is concerned, it is suggested to repair the legal resistance first and then the physical resistance. It is also possible to attack with or without physical attacks. If necessary, attack legally > attack; Physical attack.
Six, equipped with gems, special effects selection:
(1) playing gems. Hat: Moon stone, Li Di can consider playing red agate. Necklace: relic. Weapons: Mysterious Stone. Usually, if you want to chop the double stones, you can go to hell to play red agate. Clothes: Moonstone. Belt: shiny stone. Shoes: mysterious stones or black gems.
(2) Special effects selection. Because the hell is a sect with high blood, it is best to equip it with a life recovery, and if possible, it is best to equip it with a return breath at the same time, because the return breath consumes less anger. Secondly, clear water and other unsealing stunts are also essential. Next, you need a shura spell. If you are in Group P, you'd better equip yourself with a special effect such as Hayes, Jing Qing and Cihang.
(3) Special effects selection. Because there are many stunts that need to be equipped, hell must be equipped with a rage belt, and the rest will be decided according to its own situation.
Seven, PK:
I don't quite understand this, so I'll leave it to the experts to supplement it.
Attachment: Hell skill damage formula. Judge's skill level is *3+75, and the blue subtraction formula is probably level * 1. 5. The decimal point is omitted. Yamaraja is unknown; Multi-second is 1, every 25 skill levels 150 skill seconds. The blood loss in the first round of botulinum poisoning is related to the opponent's current blood volume, which is unknown.
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