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Layout sharing of hypoxic rocket command module
How to layout the rocket command module under the condition of hypoxia? Many players don't know much about it. The following is the layout sharing of the hypoxic rocket command module. Let's take a look at the detailed operation.

Layout sharing of hypoxic rocket command module

Two kinds of rockets

Considering the difficulty of preparing various advanced materials, the solid-state oxidized petroleum rocket which can use chemical fertilizer as oxidant at present has a high cost performance. After all, there is no shortage of phosphate rock to raise geckos, and it is not recommended to build too many structures, which will affect the rocket speed.

Special duty watch for rockets;

Petroleum rocket layout (with command module);

map

Room map

The room system is tight. I didn't consider a massage clinic. If the pressure is low, the massage clinic is useless. If the pressure is high, the villain will fall into an infinite cycle of massage and running wheels, which is not conducive to the construction of extravehicular activities. Try not to let rocket pilots learn too many skills.

The food is transported to the vacuum storage area below by the transport loader in the upper right corner, so that the refrigerator, a high-power equipment, is not needed, and the villain is prevented from running back and running the wheels immediately without doing anything in the cabin. When the villain is away, there is no power consumption (except battery loss), which improves the efficiency of going out. Remember two points: 1. It's best to separate the types of food for astronauts from those for small people at home. For example, astronauts distribute pepper bread, and at home, it is both land and sea. Because if the house is vacuum-preserved, then you may move all the food at home without paying attention to the villain. If it is a fresh-keeping box, there may be endless cycles. Turn off the transport loader before departure, and don't let the villain do such meaningless things as carrying up and down.

The room system is 13 except for the canteen, and everything else is 12, which is quite tight. Because the oil rocket has the spare capacity to put down the drawing warehouse, the villain is basically in a healthy state during space, so I choose the beach chair. After all, it has a higher morale than my water dispenser that doesn't bask in the sun, and it can prevent the beach chair from taking up the sleeping time after rest.

Carbon dioxide rocket layout;

map

Room map

The layout of carbon dioxide rocket was finally decided after a lot of trade-offs. In the limited space, you can consider squeezing out more room systems. In the carbon dioxide rocket, I choose to be a quality room. On the one hand, the carbon dioxide engine itself can't generate electricity, so I need a small man to use the telescope. Telescopes and oxygen production both consume electricity (compared with rockets). On the one hand, I hope that the telescope will exist in a room with high morale for a long time, so I gave up the barracks with low morale. And even if there is a recreation room, it will only accommodate a water dispenser and repeat the entertainment facilities of a high-end restaurant, so I also gave up the recreation room and squeezed out this high-end restaurant with only 32 square meters (+6 morale is invincible), as well as motion sensors and.