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How does the ghost fighter operate ~ ~ ~ ~ ~
Give you cheats and other people's research experience, and lend flowers to offer Buddha:

Because I have never played this game, because it is very difficult.

When using the strongest mode, the ghost power is infinite and I don't know how to change it. Then there are some special items, and I don't know why some can be used directly and some can't.

For an instant:

Flash: The enemy will do something. Fight, and then act.

Dodge: Hold down S, and when the enemy moves, press left or right to avoid its attack and make an action.

Flash: After the enemy moves, press D to defend. After the collision, a yellow light will appear because of the collision of weapons. Let's move!

The key is timing. Nice flash. You can kill four enemies at a time. The monster also died in an instant. But BOSS never flashed. . . .

The flash of maple may be the skill of cutting throat;

Here are your secrets:

When you hold down the top, S+F is generally forward, and when you are close to the enemy's back, you turn forward. Go forward to the back of the enemy and press +S+F to cut your throat. When you meet a big monster, you are pushed back and stabbed to death.

Feng's other skill is backflip: under S+, avoid the enemy's attack.

The experience is as follows:

First of all, I have to admit that I have been depressed by Ghost Warrior 3 these days, because I have never been able to get the special title of "Iron Wall". This is undoubtedly a very annoying, helpless, humiliating and even frustrating thing for a hardcore ghost warrior series. It was not until I saw a netizen iamevil writing on TGFC criticizing the conditions for winning this title-his words were even so fierce that he questioned the IQ of the game designer-that I felt that my resentment was alleviated. More than four months are fleeting. In these 100 days, the author can easily realize the title of "exploring Shura ghost warrior with a flash in one breath" in four hours, and it is in the flash mode, but he has never won the title of "iron wall". Even though he turned on the strongest equipment and danced the sword of Visama all the way, the Buddha stopped buddha magic from killing the demon world because of its cracking until he was in Benye Temple. I was puzzled, so I had a good discussion with others. I dissected this bold assumption layer by layer and carefully verified it before I came to the conclusion that the conditions for achieving the title of "Iron Wall" are contrary to the essence of the Ghost Warrior series-the flash-forward system. Even the strongest mode, if I don't take the wrong path and find another way, I'm afraid I can't get what I want.

2. One of the schemes to obtain the title of "Iron Wall"

In fact, it is not difficult to get the title of "Iron Wall". Turn on the strongest mode, select the ordinary difficulty, and equip with an empty tooth cutter/lightning gun. What happened? Just lock the target and blow it out. With infinite ghost power, we will implement a preemptive strategy and smash the magic that has not yet approached us into pieces with long-range strikes to ensure our own safety. But the tactical shell/wheel is used too much, which will inevitably be boring. Moreover, if you want to start with the title of "Iron Wall" and realize the title of "Ghost Warrior", you can only choose between killing 2300 enemies and flashing 600 times. However, what is the concept of killing 2300 demons with tactical shells/bombs? What's the fun of watching the same special effects performance thousands of times? Is it really worthwhile to give up the fun of the whole game in order to get the title of "Iron Wall Ghost Warrior"? What is the significance of this choice if we give up the main title of "Ghost Warrior" and ignore the enemy's rapid customs clearance and directly reach the title of "Iron Wall"? It seems that players who want to get 10 points in the killing index have to give up this scheme, so let's see how the second scheme is feasible.

3. The title of "Iron Wall" won the second scheme.

I can pat my thick chest fat and say that this flash is almost synonymous with injury. Even the bounce with high safety factor will miss, because no one can guarantee that the L 1 key can be pressed in time to avoid injury after each misjudgment, and it is uncertain whether the enemy can get out of his attack range before the injury judgment appears when using defensive moves. You should know that the condition of "iron wall" is that the total amount of damage suffered by the character cannot exceed 5 120 points, which is four times the initial physical value of the character. At first glance, you may think the restrictions are loose. However, it should be noted that the usually visible knife is light, and the damage caused by the weakest vertical chop to the character whose armor has not been strengthened is 90 points, 565,438+020/90 = 56.88, that is to say, even this slight damage, the player can only bear 56 times in the whole game; The damage caused by the most powerful blow-circuitous chop is 130, and the allowable number of mistakes of 600 flashes is suddenly reduced to 39. Although the armor level will gradually improve as the game goes on, don't forget that the demons you meet behind will become more and more fierce and violent. Even if we use ordinary offensive means to deal with them, there is no guarantee that the damage value will be controlled within 5 120 points after completing the all-magic air control. Only by turning on the strongest equipment-there is no doubt about the significance of realizing the title by this means for the time being-relying on Vishnu sword or magic weapons such as the infinite power of ghosts and gods to blow many powerful enemies into pieces, and then relying on Kuroha's weaving and SL Dafa to realize 600 flashbacks in the magical space outside Benye Temple-before using the power stone, it is not allowed to absorb the yellow soul, use recovery props or use ghost fighters to transform and resurrect. Only by controlling the damage in this campaign within 1280 points-and ensuring that the total damage in the following three scenarios-namely, flash training, Michelle's operation and final battle walk-does not exceed 3840 points, can we get the title of "Iron Wall Ghost Warrior".

4. Possibility of winning six titles including Iron Wall at the same time.

Even so, even if the number of enemies killed is increased to 3,000 with the strongest equipment, and the number of flashes is increased to 1200 with SL Dafa, and the 23 Tiangou treasure boxes along the way are searched out according to the process strategy, and the titles of "Flash", "Exploration" and "Shura" are included in the bag, it will not overturn the conclusion that the title of "Iron Wall" violates the essence of the ghost warrior series. "Iron Wall" does not conflict with five other special titles: Vishnu's sword protector, straight tactical cannonball/runner to clear the way, and can also be used to "explore the iron wall of Shura at the speed of light"; And fighting for survival, occasionally injured by a slight mistake, you can read the file again, which can include "exploring the iron wall of Shura with a flash of light"; Take the road and run, leave at once, avoid the enemy and fight in troubled times to save your life, or try your best to explore the iron wall with a flash of light. However, these three schemes all have their own trade-offs and conflict with each other. Realizing the title of "Flash" woven by Kuroha will inevitably reduce physical strength. If you want to keep the "iron wall", you have to ignore the yellow soul and control the damage value to a minimum. However, it's like struggling on the edge of a razor, and you may die if you are not careful. If you haven't filed it before, it's wasted. Even if there are purple soul and body double puppets for resurrection, their supplementary physical strength will be exhausted after several white lights, and the damage value will continue to increase, which will increase the difficulty of starting the title of "Iron Wall". Ignoring the cultivation of Kuroha Weaving Department to realize the flashback of 1200, the best shortcut is the scuffle in front of Antu City. First use flash to reduce risk, then use chain flash to expand results, or directly avoid flash, 30 minutes 1200 flash is not difficult to achieve. Even if the judgment error is injured by the enemy, it doesn't matter if the LVMAX armor given in the strongest mode and the weak attack power of the enemy below ordinary difficulty are cut fifty or sixty times. In this way, in the strongest mode, it seems that it is not out of reach to get the title of "Ghost Warrior who explores the iron wall of Shura with a flash of light".

However, under the ordinary difficulty of the usual mode, the feasibility of this scheme will be greatly reduced. Without Vishnu's sword and ghost, who can guarantee that the BOSS battle along the way can be won easily and unscathed? If you can't destroy the enemy a few feet away with infinite ghost power, who will believe that you can get out safely after being trapped? Even in the chaotic army in front of Antu city, you can get into a room without thickness and advance and retreat freely. Talking and laughing, the demons are gone and full of ambition. The slaying here is only the lowest magical power structure, and only by injecting magical blood into the dead can low-level magic be produced. What if you are surrounded by many high-level demons in towers, monasteries and magical spaces? Even if we can suppress many powerful enemies on the only way and give up props/weapons/equipment in the magical void to ensure the title of "Great Wall of Iron and Blood", the number of at least 3,000 enemies killed is enough to keep players busy. Under normal difficulty, there are only more than 1000 magical monsters encountered along the way, and many powerful enemies to avoid are removed to reduce unnecessary damage, so the total number of enemies killed before the war is less than 1000, and more than 2,000 that are temporarily missing will only be needed. Even if the Ghost Corps fighting alongside Jacques can alleviate the sense of urgency and share part of the workload, and Jeanjacques can achieve the expected goal within 30 minutes, there is no guarantee that the damage value will not exceed the tolerable limit during this time. What's more, in flash mode, no one can achieve the title of "Iron Wall". At present, most of BOSS's moves can't be judged in a flash, and some moves can't even be defended, which can cause hundreds of injuries. Just because the magic legion appears in the forced battle, it is enough to keep players busy. Those players who are used to relying on magic weapons and heavy armor to run roughshod over the Infernal Affairs' Xiuluo Field and attack Fang Qiu, who thinks he is invincible in the world, are surprised and surprised to find that the title of "Iron Wall", which used to be as easy as taking things from a bag, has become so unattainable, and the miscellaneous army that could have blown it to ashes in conversation has also become steamed, raw, beaten and fried. Invincible in the world has suddenly become an enemy in the world, and I feel sad in it, so there are thousands of words. Who should I talk to?

Health advocate

Subtitle: Analysis of Difficulties in Games

1, double-edged sword "Kuroha weaving"

Since it is difficult to save all the eggs between people, give it up, break the jar and break it, and kill yourself and hurt yourself with Kuroha knitting equipment. To say that this Kuroha weaving is really a wonderful thing, just like a double-edged sword, it can cleanly split most enemies in half and then watch the sharp shock wave spread on the residual body and crush it into pieces and turn it into fly ash; It can also make you lose your vigilance before you feel the pleasure of killing or the joy of harvesting, thus making the enemy's sneak attack ineffective. What a mixture of love and hate. Don't ask for "one breath", just ask for money, and look in the mirror all the way. If you are killed, just look at the file again. Unfortunately, the ultimate goal of this strategy is to take the five titles together, so we have to turn a blind eye to the broken magic mirror along the way. Fortunately, the purple soul system of this game has been slightly changed. The starting time of ghost warrior transformation is decided by the player, or it can start after the character dies, just like a limited but unlimited body double palisade. When the purple soul is full, you can freely borrow the power of Kuroha's weaving to slaughter. When the purple soul is insufficient, you can exercise caution, control the blood loss within the range that will not endanger your life, and ensure that Zagreb, Shuang Mu, which was not much before the purple soul is full, will not be accidentally wasted, and carefully maintain the candle of life.

2, unable to use "Kuroha weaving" forced combat analysis.

Even if Kuroha's knitting is properly used, the shadow of death hanging over the characters' heads still lingers. The forced fighting that cannot be woven by Kuroha, the BOSS battle that can be equipped but has no effect, and the deadly organ that directly ignores the existing physical value once it fails to crack, all shake the candle of the character's life and make that faint light crumble. The forced wars that Kuroha could not weave were nothing more than the following: the spiral cage war of death that Zuo Majie suffered immediately after he won the double-edged sword; When Jacques first arrived at Hiei Mountain, he suddenly met the beast in a narrow way, and then he met Zuoma. There are also the two giant swordsmen that Zuo Majie and Michelle met in the underground transmission room of Notre Dame; In addition, there is the most difficult place to break through the corridor of St. Michel monastery.

The two four-handed assassins at the bottom of the Arc de Triomphe death spiral are basically not difficult. Players who can clear customs in flash mode will naturally not take this low-level fantasy seriously. If they want to play and come back, it is up to you. The hammer monster in Hiei Mountain is a bit nerve-racking. After all, Jacques's defense at this time is not high and his physical strength is insufficient. Fortunately, this behemoth can be solved in an instant. For example, there is a trick in which the hammer in his right hand is followed by a left hook, which will be judged by a flash. The player just needs to stand in front of him and wait for it to use this trick. Although it is quite time-consuming, it is absolutely safe. Then Qi Xin's cooperation is not worth mentioning. Although Zuo Majie, who is controlled by computer, is somewhat uncooperative, he likes to chop the knife lightly in the corner. At this time, all he needs to do is pull the unlucky guy out with a "ghost tie". The two swordsmen in the basement of Notre Dame de Paris may still be a threat if they have an epiphany, but it's a pity that they are helpless before mastering the left-horse interface protected by the purple soul. Although Michelle only has a box of wound medicine and a bag of first aid kit, it should be enough under ordinary difficulty. The only thing to pay attention to is not to use powerful weapons such as Grenade guns to cause great damage to the two monsters, causing them to switch the shape of the big sword, thus making it more difficult for Michelle to launch a blitz. The level of magic distributed on the promenade of Mount St. Michel monastery is not high, but its advantage is that we are exhausted by the crowd. But as long as they are lured and annihilated one by one by using the tactics of slow progress, the battle will be no more difficult at all. It's a little difficult to strengthen the hammer monster in the third area. It is suggested to suppress it in the corner with an assault rifle to ensure that Henry can reach the gate to fourth area smoothly. In order to ensure that Michelle has enough recovery props to supplement the physical strength lost due to operational errors, it is suggested that all the existing first-aid kits in Bulun Zoo be given to Michelle. Six first-aid kits are enough for ghosts and difficulties to use, and some herbs and pills can be obtained by picking up the magic bag through Ako.

3. Analysis of the main points of each BOSS battle

As for BOSS, Mori Ranmaru, Magic Mori Ranmaru and Magic Lich King, there are trials flashing, which is basically not difficult. Mori Ranmaru's vertical chop, jumping cassock chop and jumping cyclotron chop can all flash (it is really a hastily modulated experimental body); The left and right horizontal chop of the witch king is the same as the backhand chop with a knife. When the magical Mori Ranmaru first appeared in the flight machinery laboratory of the Temple of the Abyss, Zuoma had not yet acquired the orange feather weave and could not see through its physical strength. So he had to use tactical shells of all attributes to ensure that his physical strength could be minimized. When using the tactical shell of the blast knife, it is best to force the guy into a corner, so that he has nowhere to escape and no gap to avoid wasting ghost power. Then wait for the magical Mori Ranmaru attack. At this time, it is best not to use flash directly, because once the misjudgment hurts it, it will hit the soul, and the magical Mori Ranmaru will inevitably stop attacking and absorb the soul, thus prolonging the fighting time. The battle on the Eiffel Tower is easier to control because of purple feather weaving and orange feather weaving. After purple feather weaving equipment, the tactical shells of four weapons, namely double-edged sword, thunder Kopis, flurry knife and ground bomb axe, can be replaced by orange feather weaving. The phantom lich king has nothing to say. After being "bound by ghosts", you will use a pistol plus "binding tactics." There are only two weapons, snake sword and lightning gun, which are enough to exhaust his physical strength, and then wait patiently for the other party to use those three moves that can be fooled.

Here, I want to say that the so-called magic supreme scientist is a complete failure. Only by avoiding his time magic and adding an arrow can it be solved. There are two solutions to this battle: in the case of sufficient purple soul, first hit the tactical shells of Rekopis (low altitude) or Blast Knife (high altitude) and let that guy inject magic into the two armor on the ground as reinforcements. At this point, he only needs to equip Kuroha to hold down the R 1 key and accumulate energy when approaching his selected armor. When he gets up, he will press the key and start flashing continuously. The first knife will break the armor, and the other knives will split out in magic. Enchanted armor will release a lot of souls after splitting, but don't rush to absorb souls at this time, because magic scientists are preparing to inject magic into another armor. If you spend time absorbing the soul at this time, you won't have enough time to complete the three-stage Xu Li before the armor is formed. The magic scientist will also use his staff to attack after injecting magic into the armor, so that the left horse world will fall into a very unfavorable situation. So when the last round of continuous flashing is completed, repeat the previous steps immediately, wait for another armor to get up, and then start continuous flashing, and so on, until the magic scientist uses the trick of going back in time. If Zuo Majie died before this because of an operation error, causing the ghost soldier to become a self-starter, or the purple soul itself is not enough to protect itself in the battle, then we have to switch to the second scheme, using tactical shells and Xu Li to reduce the physical strength of magic scientists. This scheme is safer and more secure than the previous one, but unfortunately, it is not effective with half the effort. What needs to be added is that it is best to equip the yellow feather weaving when using Xu Li chop, so that at least some souls can be knocked out from the enemy for supply.

Once a ghost warrior, Lei Jian's most powerful magic maker marcellus's attack range was limited to the area within 30 degrees directly ahead (IQ decreased due to repeated modulation? ), it is advisable to move sideways with the knife and wait for a flash; Its cassock chop is inclined from top right to bottom left. When the giant sword swings to the right side of its body, and the tip, body, hilt and shoulder joint are in a straight line, the knife can also emit flash. Unfortunately, the attack range of this move is too wide to use evasion, so Jacques will be injured if he makes a mistake, so he must be careful. When this gentleman started his career in Liulitang, his physical strength was extremely low. All he has to do is tie it with a "ghost tie" and shoot it repeatedly with a pistol. You can destroy his shield after repeated rounds, and then use the snake sword of LV 1 for three tactical rounds to exhaust his physical strength. At this time, he can wait for marcellus to build a sword. Later, when he appeared on the roof of Antu City again, Jacques was not what he used to be, although his physique was enhanced and he occupied a geographical position. After he was equipped with purple feather weaving, he first broke the shield with four "tactical wheel inflammation" of LVMAX, and then was bombarded by four "tactical wheel thunder" and "tactical wheel ice" respectively. At this time, Jacques's physical strength and armor have increased, and his recovery props are also very rich. You can ignore marcellus's sudden stab and concentrate on dealing with the cassock. When this guy appears in the magical space with a group of miscellaneous fish at the same time, he only needs to use his tactical shell/wheel to exhaust his physical strength, and then use the miscellaneous fish around him to launch a continuous blitz, ignoring all vertical cuts and jumps!

The "Guangwu" on the top of the Arc de Triomphe has a trick to flip its wings. When the wing rotates to the last 1 turn and forms a 90-degree angle with the ground, the knife is released. In order to improve the odds of this move, it is best to destroy the baffle and machine gun of its wings with a tactical bomb with two edges. When it comes back from the observation deck on the first floor of the Eiffel Tower, just ignore it. Anyway, we are not short of thousands of red souls. In addition, there is a power core to be destroyed (the blast knife turns twice, and the axe knocks twice), and there is a magical Mori Ranmaru waiting for him at the top of the tower. There is really no need to waste too much ghost power on this French-made trash can. The flash start time of a two-headed dog is similar to that of rolling magic, but the impact of its power is more harmful to the character. However, as long as the armor is strengthened first and the purple soul is gathered in advance to prevent accidents, it is not important to be beaten a few times. Even more nerve-racking, the armor covered on the two hind legs is best broken by Jacques when you are in the undersea temple. Because Zuo Majie had to destroy his whole body armor before he could be knocked down, but the field outside the monastery of Mount St. Michel was rectangular. Once the two-headed dog shrinks in the corner, its hind legs are not within the attack range of Zuo Majie, so it has to be lured into the field and then stunned to destroy the armor behind it. Even so, there are still many inconveniences. It is best to destroy the armor of the two-headed dogleg first, and make use of the characteristics of the circular site of the submarine temple without dead ends to clear the way for the Zuoma boundary.

Nobuyoshi Oda didn't make a flash judgment (Jacques: "I protest! Why can he bounce and I can't? " Nobunaga: "I complain! What, he can flash, I can't? " Keiji Inafune: "..."); After the ghost beheaded Sa Meng Qi and changed to snake belly sword, the attack range was quite wide, and it was inconvenient for players to dodge, so the safety factor of dodging dropped sharply. Therefore, I can only bite the bullet and raise my knife desperately. When it switched the weapon form to snake belly sword, the letter length was far from Jacques's because of the attack range of the weapon, which made it difficult for the latter to launch a blitz at close range. If you bully close, its snake-bellied sword soft weapon characteristics are completely different from those of BOSS Jacques in the past, and it is difficult to adapt in a hurry. When operating habits, attack ideas and coping strategies are adjusted, it will not only take time, but also reduce the number of props. However, when its weapon is converted into a straight sword state, its longitudinal cutting action is very similar to that of a light knife foot. When the arm is lifted to the highest point, the flash can be started at the moment of chopping, but the timing of key input is slightly stricter than that of the bare knife foot. Therefore, players don't have to pay attention to the many changes of snake belly sword, as long as they stick to it, they are welcome, but they don't want anything. Wait until the snake belly sword shrinks into a straight sword and then rush forward to induce it to make a longitudinal cut. In fact, after the transformation, the flash of knocking at the door with fists clenched in both hands is roughly the same as this vertical chop. As the saying goes, if you try a few more times, even if it is better than walking, you will fall to the ground full of unwillingness and resentment in the big roar. Because the wild dance of walking and the final shape of the flame scattered behind the head will interfere with the player's line of sight, thus affecting the player's observation of the subtle movements when the fist falls, it is best to adjust the angle of view at any time in a 2D action game to keep the opponent and observe his movements.

4, the main points of death trap analysis

In fact, among the many death traps in Ghost Warrior 3, the only real danger for players is the battle across the ice lake. The previous submarine passage water intake and air chamber unlocking were all near misses. The former only needs to adjust the general direction at the corner before the seawater breaks through the window, then hold down the ↑ key and press the ○ key continuously. The latter is practice makes perfect, just recite the steps of solving puzzles one by one in advance; It's just that I had some trouble crossing Biwahu. Because in Flash mode, players usually weave Kuroha beside them. In this way, when the player aimed at the wooden box and pressed the button, he found that the character rushed towards the demon away from the screen, thus losing the good opportunity to break the box, so that there was no ghost fire to pull it, and it irretrievably hit the reef, leaving an irreparable crack on the ice floe. However, in this case, as long as the RI+○ key on the wooden box is pressed, the French will ignore the magic in the distance and honestly cut the wooden box. In the whole process of crossing the lake, we should give priority to releasing ghost fireflies, followed by killing the enemy and finally absorbing the soul. In order to kill the strange birds caught by fireflies in the air, it is best to equip them with snake swords, because the action made by pressing RI key first and then χ key is to swing a whip forward and then aim at the locked target, which is more beneficial to the air than other weapons. After equipping the snake sword, immediately rush to the nearest place to the strange bird, poke out the sword, and press the key to kill it immediately after it falls within the attack range of the snake sword. Because all the strange birds on Pipa Lake appear in pairs, don't rush to absorb the soul after success, but kill the other one quickly and release all the fireflies. It's not too late to use two fireflies to avoid rocks and escape before absorbing souls.

speed

Subtitle: on the time required for the hegemony of five titles and the analysis of flash repair points

1, effectively allocate game time.

After you save your life, you should go all out to the speed of light. According to the test of an idle person the other day, it is also a flash mode with ordinary difficulty. If you only reach the title of "ghost warrior exploring the speed of light", then three hours is enough; If you want to add the title of "Shura" on this basis, you must fight bloody battles in front of Antu City for 30 minutes; Four hours is more than enough to get the title of "A Fighter Who Explores Shura Ghost in a Flash". In other words, even if you encounter some setbacks on the road, you will have 60 minutes to take care of it. In that case, Sister Zuo Ma might as well use the straight passage in the underground corridor of Notre Dame de Paris to attract those phantoms that look like pangolins to roll and flash with sharp knives, and strengthen the red suit to LV2 to practice a flash in the undersea temple. Although it is not difficult to practice flashing with ordinary difficulty, the duration of flashing judgment is even delayed until the blade is close to the body, murderous, strong wind is blowing head-on, and when the cold light is dazzling, you can also start flashing with a leisurely sword. So there will be some elementary tutorials to guide players to make knives instantly. However, even so, there is no guarantee that you will be brave and handy every time you practice. As the saying goes, "if a worker wants to do a good job, he must sharpen his tools first." First, use 6000 Red Soul to strengthen the defense, and then give Zuo Majie the five Force Stones obtained before to enhance his physical strength, so it should not be a problem to complete the flash practice in ten minutes.

2. Analysis on the key points of flash cultivation

Specifically, there are 12 kinds of magic in the practice of flashing, because it is of ordinary difficulty, so the flashing judgment lasts for a long time. What's more, most moves have a rule, which is to accumulate strength before attacking. For example, the knife is lifted lightly and chopped vertically, the three-eyed ninja swings his arm horizontally, the dark green sticky slug curls up its spikes, the baseball teenager is beaten and the hammer is hammered, all of which are carried out according to this path. Furthermore, in "Ghost Warrior 2", the elbow prick of the wide-mouthed river boy and the power of the big bone demon to split Huashan Mountain are all based on this. Assuming that the initial action of the rotating knight errant is point A, the moment when he raises his sword over his shoulder is point B, and the moment when the blade touches his body is point C, then the moment when the flash judgment appears after a short pause is called B 1 point. It can be said that all power-saving moves with ∧ or ∠ action trajectories are at the last moment of their pause, but some power-saving technologies have a long pause time, which is difficult for players to guess and grasp. The most typical example is the vertical chop of walking, which is the same as the vertical chop. Mori Ranmaru's weapon trajectory is ∧-shaped, and the moment when its blade reaches the apex is the moment when it is about to fall. At this time, it can start the flash when cutting. Nobunaga is a ∏ type, and he is not in a hurry to swing his sword after raising his hands to the highest level. At this time, it depends on the feeling accumulated by the player at ordinary times, and the timing of chopping is calculated by the built-in biological clock of the human body. Fortunately, there are almost no demons with similar moves in flash training, and the judgment is loose, even if you put a knife behind you, it doesn't matter.

For example, the first knife in this elementary exercise is light. Just press the X key to stay away from it, and it will rush up and raise a knife to cut it down. When the tip of the knife crossed the highest point, the knife came out. Then the four-legged knife that appeared on the stage was as easy as the same method, and it was solved when its front foot jumped off the ground and its body reached the highest point. Needless to say, the two demons that rolled over naturally. Slime, who finally appeared, looked strange, but he just had to wield a sword at the moment when his body curled up to the limit and he was about to stab his tentacles. Three-eyed ninjas and four-handed assassins in intermediate practice have nothing to say. Both of them are split with their arms crossed, and the timing of judgment is almost the same as that of Guangkou River Boy in the previous work. Just observe their elbows carefully, and when the moving route of the elbow tip reaches the top of the U-shape, seize the opportunity to send them westward. When two people appear at the same time, they just need to avoid the darts of the four-handed assassin, or simply get rid of them first to avoid interference. Although the baseball boy has to flash twice to solve the problem, the armor-piercing knife can be flicked lightly to save energy. Then, he only needs to raise the knife sideways and wait for the head blow to be knocked down to move slightly to the left, or stand in front of him at two o'clock or ten o'clock to induce him to raise the stick and swing it upward, and then hold the knife when the stick is vertical to the ground. After that, Hammer Monster has two coping strategies. When he has more energy left, he cooks it like a baseball boy. When his big iron ball is knocked down, he kills it to avoid a flash, or when he swings the iron ball from the inside out to 3/4 laps, he uses his own blood and skin to severely beat the bully. If there is little physical strength left, you should go around to the left behind the guy, wait for him to wave his arm, and kill him when his arm is straight. This is a prudent and stable plan.

With this intermediate exercise, Kuroha's weaving is already in the bag. The vertical chop of the great sword master and the palm pressure of the gorilla all fall as soon as the blade/claw end reaches the highest point. Players just need to keep an eye on these two weapons and wait for the right time. There are only two basic skills for red and green swordsmen: swinging and stabbing. In order to induce the swordsmen to take this move to recover, they had to run back and forth in front of them, causing the other side to gradually raise the sword over their heads at the pace of horizontal chopping and vertical chopping, deceiving them at the moment when he chopped with his arm, and the dazzling white light was fleeting, so they immediately solved it. When Giant Swordsman and Gorilla appear at the same time, first solve the flash judgment of three main attack methods, that is, vertical chop with vibrating arms/horizontal chop with rotating body/heavy waist cassock chop, then lead the Gorilla to the center of the field, adjust the viewing distance appropriately, and then wait for him to roar and raise his huge palm. As the last performance of the finale, it is difficult to combine the two swords, no matter how difficult it is. Once this simple-minded swordsmanship is put into use, the player's range of activities will be greatly reduced. But just use a fast arrow to push one of them back to the corner, and the time to return to his companion will be used to solve the other one before he arrives. You should know that the movement sensitivity of this enchanted armor is never as good as that of human beings, and the enemy has a relatively low desire to attack under ordinary difficulty. Once separated and divided, the remaining lone wolf will naturally be difficult to take care of and let you kill it.

3. Use of the remaining time of the game

After Kuroha started knitting, the title of "Shura" was readily available. The remaining problem was that the total number of enemies killed at present could not be known in the game, and the player could not press the pause button to write a "positive" word on the paper every time five demons were destroyed. The difficulty is very difficult. A 20-minute flash outside Antu can certainly guarantee thousands of deaths. Coupled with the stragglers and people who are entrenched in the magic void along the way, 3000 magic beheadings are enough. However, due to the ordinary difficulty, both the frequency of enemies in the normal process and the number of enemies distributed on each floor of the magic void are slightly lower than the difficulty, so the usual arrangement under the difficulty is probably not suitable for the ordinary difficulty. If we make up for the number of people by extending the killing time outside Antu, in this case, we will stay with Kuroha for a long time for fear of accidents, instead of Kuroha.