Current location - Health Preservation Learning Network - Health preserving class - Total War: Shogun 2, please recommend which family to choose, please tell me the advantages. Thank you.
Total War: Shogun 2, please recommend which family to choose, please tell me the advantages. Thank you.
Shimadzu, strengthen the knife force and reduce the recruitment and maintenance costs of the step knife team. The loyalty of the Lord will be+1.

Key points: As Daowu belongs to the core arms, the strengthened Daowu is very useful at any time. Moreover, there is a blacksmith shop where the family started. When it reaches the top, it can add 4 attacks, create a Jiu Jitsu Dojo and add 2 attacks. Fighting any other infantry is like cutting melons and vegetables. (It is not recommended to add armor. Armor only increases the defense against arrows, not melee resistance, but melee defense. )

In Chosokabe, the recruitment and maintenance costs of the step bow team are reduced, and there are bonuses for farming.

Generally speaking, the easiest one, basically everyone's idea is that the front meat shield can resist, and the archer behind it hurts every second and Chosokabe is accurate and equipped with bonus. Regardless of whether they can shoot more people, at least they have less chance of shooting their own people. The more money you have for farming, the more taxes you have, and the more basic income you have. In the later encirclement, ensure that you have income and reduce your dependence on transactions.

Gross profit, strengthen the fleet, reduce the cost of fleet maintenance and recruitment, and increase the moving distance of ships.

Basically, it is to occupy trading posts, blockade at sea, rob merchant ships and block ports. And at the beginning, with a bow, you can see more families earlier and give priority to trading or fighting. Because it's not obvious, and I don't like naval battles, I won't say much.

Oda, (not Nobunaga at first, but his father) strengthened the barefoot team, and the recruitment and maintenance costs of barefoot were reduced.

It's simple. Fight for the number of people, and the sea will drown you. All bare feet have bonuses, including the horrible and ridiculous iron cannon bare feet (later). Because the foot light you recruit is stronger than that of other families, your army can be composed entirely of foot light. You are a strong soldier, aren't you? My three teams fight together with light guns, and the number of people is an advantage.

Tokugawa, the success rate of eye payment increased by 2%, the success rate of ninja increased by 2%, diplomacy increased by 10, and the endurance of the army was strengthened.

It's obscene. Money talks. As long as you have money, the general will die as soon as the other army leaves the city, and you will buy the rest of the army. If you really have money, you can buy the enemy's city directly. When your eyes and ninjas are all over each other's land, you will know how fun money is. Endure the role of the army is not very big, looks a little chicken ribs, because the number is small, although the attack is strong, but playing computer is basically not so easy to use, the computer will not let you explode at any time, either the general directly goes up, or there are a bunch of footsteps behind him, once entangled in footsteps, you can't throw the bomb.

Takeda, strengthen the cycling team and reduce the recruitment and maintenance costs of all cycling teams.

Specifically, it is a country on horseback. The sword riding here is a bit chicken-ribbed. Although very aggressive, it is easy to get tired. Moreover, computers generally carry more guns, are light in weight and are not easy to explode. I'm not very good at playing. Experience it for yourself.

Ida, strengthen the Yetai Road team, reduce the recruitment and maintenance costs of Yetai Road, and increase the fees of all units.

That is to say, any of your teams will be stronger as long as they charge, but the wild knife is a bit suitable for field combat, not for defense or siege. When you learn to charge for a long time, the morale will basically turn red when the other party touches it. But because the melee defense is only 1, your wild team is not suitable for long-term fighting. (To put it bluntly, it is not suitable for a sea of people. Generally, you rush in from the front or the back, which can greatly consume the effective strength of the other team. Other teams crowded in and wild knives retreated. )

North article, strengthen siege weapons, reduce the maintenance and recruitment costs of siege weapons, reduce the maintenance and construction costs of buildings, and reduce time.

The latter two benefits are not obvious, and siege weapons are really not used much. Do you use a trebuchet? Can't move. Not many people died when the ammunition was thrown out, but the house burned down. It's really difficult for you to use a grenade soldier (roast jade). Many people don't say. Although throwing grenades in melee is easy to kill one's own people, it is good for all arms. What I like most about the North Island is fire fighting, which has a low hit rate, but in any case, as long as it is well protected, it will do great damage to the other side (it may hurt itself).

Strengthening all the monk troops in Shangshan has reduced the recruitment and maintenance costs of the monk army, increased business income and increased the success rate of the monk army.

This family is basically difficult. First, the monk soldiers are the later arms, which are expensive, and the maintenance cost is nearly 200, which is much higher than that of ordinary soldiers. The second monk soldier has no armor, and his defense is 2, just like going into battle lightly. If someone shoots an arrow, he will die quickly. However, there are advantages. The morale of monks and soldiers is extremely high. Basically, from 90 people to 10 people will not break up. The two little monk soldiers with knives have high attack power and high melee defense, and they also have bonus to cavalry. Basically, they are all-round units except that they can't resist the rain of arrows and roar at apes, which directly hits the morale of others. A group of young monk soldiers with knives can kill, and 2-3 teams are light. Let's start with the bow and arrow monk soldiers. The hit rate is high, and it is the basis of 60. It's terrible not to shoot others but to output fire. As for monks, they are also very annoying. Sending them to other people's homes will cause an uprising of Buddhists in other people's homes and directly make them lose a city. Although Buddhists will not attack other cities, there are many people, so they are very annoying to everyone. We must let the main force recapture the city and distract the other side.

Finally, talk about the iron cannon.

This is really hard to comment on. First of all, you have to wait a long time to fire at the enemy. At this time, the enemy has rushed to your front. Second, melee is rubbish, and any team can slaughter him. Third, the range is only 100, and ordinary bows and arrows are 150, so if others play with you in the distance, you will die miserably. And morale is not high, so half the people who died basically ran away. However, if it can be used, it is also very fatal to the enemy. A team of iron guns lined up lightly. No matter how high the armor is, as many people die after three shots, and it is particularly effective for cavalry. Once or twice, the opponent's morale is white. One thing to note is that the maintenance cost of iron cannons is relatively high, which is similar to that of ordinary samurai, but it is difficult to use if you attack the city. You killed two of your teams before climbing the wall to aim.

Nan Man's Weapons and Conversion

In addition to the light iron gun, there is also the Nanman gun, which is quite interesting. Put them in a good position, sometimes they will be strong enough to go against the sky. If you hit them in the past, you will die 10. Nanman merchant ship is the strongest ship except the black ship. One side 12 guns, and six guns at the same time, the morale of ships such as a row of guns in Xiaochen will be white. Even if others are nearby, your boat is crowded and all use muskets. As long as the maintenance cost is more than 200, it can be used as a merchant ship, so it is the strongest thing you can build.

You don't mind if you convert. Although you can build Nanman merchant ships and Nanman artillery, and the recruitment time and cost of light iron artillery are reduced, your reputation is only 1. Moreover, most of Japan was Buddhism at that time, and the influence of diplomacy on different religions was -40. You can experience it yourself.