First, the main changes of 3.0PVP
A, add two PVP advantage cards: Bao Jie and Niangzi.
B, add PVP to the game for friends to play.
C, the device will be turned on in purple, and some will be turned on in orange.
D. Combination changes of some cards.
E, PVP partial function optimization
Second, the trend of 3.0PVP
Following the strengthening of treatment skills in V2.7 version and the appearance of blue clothes, PVP is gradually moving towards a slow pace and diversification trend. Before V2.7, the popular element flow gradually divided into teams in several directions, mainly including the team of plate flow, milk T flow, single attack flow, evasion flow and object attack flow, and it has a tendency to gradually replace the element flow. After 3.0, with the appearance of purple equipment and the further improvement of grades, the slow-paced era of PVP will reach its peak. How to build a team with both offensive and defensive skills is still a problem that players need to explore, and Kokura has said it in detail before, so I won't describe it here.
Common team configurations are as follows:
Element flow: the trend of element surge +2DPS3.0 will weaken and go to extremes.
The trend of "Three Weapons Wars+Big Miss +X3.0" will be weakened.
Milk T-stream: mousse/maiden+big miss/barrel cow +3DPS3.0 will be strengthened.
Avoidance: The trend of +X+X3.0 will be strengthened.
Object attack: the trend of thief+hunter class 3.0 will be strengthened.
Single attack flow: the trend of double monomer+double milk +T3.0 will be strengthened.
Fireball Flow: There will be five Fire Masters 3.0.
Universal Flow: Big Sister+Big Miss+President+Gun Sister+Silly Man 3.0 will strengthen and occupy the mainstream team configuration in the master field.
Non-mainstream: there will be 3.0 teams with various overlapping card combinations.
3.3.0 Status changes of some cards in PVP
Jie Bao: Jie Bao's position in the field of masters has improved significantly. She can contribute to DKP team, plus excellent survivability. As a slow-paced PVP battle, she is definitely the best trump card. However, in the PVP battlefield with slightly lower combat power, the figure of gun sister will not be very common. Many _ silk players are not worthy of Gun Sister's card MAX, and the existing MAX card and Gun Sister's cooperation is not very high, which will lead to Gun Sister not becoming the mainstream in this part of the player team configuration.
B, Lady/ Death Observer: 3.0 After the debut of Ms. Ka, the protagonist of the meat ball, both the blood volume and the milk volume will be upgraded to a higher level. With this card, your team will have excellent survivability and endurance, just like IMBA in the skill release round, which will greatly increase Ms. Ka's popularity in PVP. As for how to allocate her portfolio, we will wait for the arrival of version 3.0.
C. Mousse: I personally have a hunch that Mousse's card will be significantly improved in version 3.0, and a protracted war cannot be separated from strong treatment. When the equipment and combination support Mousse's health and resistance to by going up one flight of stairs, this card will be like IMBA in a slow-paced arena. As long as you can't lose Mousse for one second, then she is your opponent's nightmare. Although the skill is triggered in the second round, it is not so easy for people with the second slow pace, especially for the milk T-stream team, there is basically no chance of winning without losing silk.
D, President/Silly Man: These two cards are drawn together, because they have very IMBA combination skills with big sister and gun sister respectively. Not surprisingly, most players will bind them, which will lead to these two cards becoming the mainstream of 3.0PVP team configuration.
E. Beauty hunter: Beauty hunter is characterized by high skills and stable output. In the fast-paced PVP era, her advantage is very IMBA. She can easily mend the knife, easily attack people, and not give her opponent a chance to breathe. However, her weakness is the fatal wound in the slow PVP era, the output range is small, and the skill second is not easy to cause other members of the team to catch fire and lose their opponents' cards, and her fragile body and the combination of not improving her viability make her easily caught in the post-PVP era. In addition to the physical attack team, the status of the beauty hunter in other team configurations will decline, and the sister flower combination will be replaced by the runaway mentoring.
Fourth, 3.0PVP team configuration requirements
Undoubtedly, the slow-paced PVP era needs higher team configuration than the fast-paced PVP era. In the fast-paced PVP era, the first-hand advantage is obvious, or a mistake may also affect the victory. However, the peak of 3.0 slow-paced PVP era will completely break the first-Mover advantage. There are more and more teams with the same configuration, and the team cards are becoming more and more bloody and thick. One or two mistakes are common. You go first. I have a position. Sometimes the first move with milk will be at a disadvantage, so every player who wants to play PVP here needs to be prepared to plan his team configuration.
3.0PVP battle depends on three points, which shows the configuration requirements of the team.
1, station location
This problem is very simple in the fast-paced PVP era. The first-hand advantage determines the position of most substations in 12345. However, after the arrival of the slow-paced PVP era, the 6 th position can be referenced, and the back row is relatively safer when dealing with team flows such as soft girls and weapons wars. Take the big sister, big miss, president, gun sister and silly man of the mainstream team as an example. If the same configuration is encountered, the standing effect of the first two, the last three and the first three and the last two will be different. The former will suffer less damage than the latter, and it is difficult for both sides to lose their opponents' cards in the first round, so how to stand better is the first problem to consider.
2. Damage overflow
The core of slow-paced PVP combat is consumption, and spike is almost impossible. If you want to attack successfully, you must calculate the difference between the output of your own card and the treatment amount of the other card. If the damage spillover is too small, it may take 30 rounds to kill the other team and the attack fails. The calculation here is not careful calculation, but common sense. According to your team configuration, how much damage can you output in three rounds? Suppose your opponent has XX treatment, can you hit a certain amount of damage to ensure that the other team can be suppressed by their own output? If not, we must follow the third point, otherwise the slow-paced era of PVP will be very depressing.
3. Fire point
As the name implies, the fire point is the breakthrough. In the post-PVP era, there is no omnipotent team, and every team has its weaknesses. We can only say the size of this weakness. No matter whether your DPS is single, AOE or positioning, you must be able to find the fire point, especially the team with wooden silk. Once there is no activation point, every skill is useless. The configuration between the same teams also needs to find the fire point, taking the big sister, big miss, president, gun sister and silly man of the mainstream team as an example. Because of the location problem, let's not talk about who is the best. If the two teams with the same configuration lose the opponent a DPS first, it is mainly the silly man and the president, and basically the one who loses the second declares defeat. With the shrinking of the team, the fire collection points will become more and more concentrated, especially for random AOE, and the advantages will gradually expand, so the importance of fire collection points needs to be emphasized to everyone.
How to make your own PVP team configuration according to the above three points needs the players to think and explore, because there are many factors, including the captain's skills, combination and station selection, which are not analyzed here. If you do not understand, you can reply to the consultation.
Common Team Analysis of verb (abbreviation of verb) from 2.7 to 3.0
1, universal stream
Big sister, president, big miss, idiot, gun sister
This is the mainstream team: it can be said that all-around teams with both offensive and defensive skills have almost no shortcomings. If there is any difference, it is that the recovery endurance is poor, the fire point is not concentrated, and the attack has certain risks. When you meet a team with the same configuration, the team that meets the milk T method may be finished. Because of the existence of the artillery sister and the combination of the eldest sister and the president, this team configuration is likely to replace most of the board A flow teams, which is also the reason why the trend of the 3.0 board A flow team will weaken.
2. Avoidance flow
Hunter hunter/other hunter/other thief Dede
Some people say, avoid the flow and look at the face. In fact, Kokura doesn't think so, and quantitative change produces qualitative change. When God dodges, 1V5 is no longer a dream. Avoidance is mainly a physical attack, and the team configuration of the profession and the mage is relatively restrained. Law resistance is invalid for physical attacks, and the mage's professional hit is low.
3, milk T flow
Bucket cow/big miss DPS wood yarn DPSDPS
The core of this team is DPS and MuSi, and the core of defense is MuSi, so it can be seen that the breakthrough of this team is MuSi, but the combination of MuSi and barrel cattle improves the viability of MuSi, and sometimes a little luck may produce unexpected results.
4. Single attack flow
Bullfighting/Big Lady, Female Thief/Musi Lady Master, Stupid Thief/Aunt
This team configuration is obviously a breakthrough. Both attack and defense rely on their own powerful output to drop the opponent's cards one by one. The survival combination of barrel cow+wood silk+female thief further enhances the viability of wood silk. Therefore, a single attack stream recommends two thieves, and there is no problem of crit seconds hurting people. The captain skill can choose toughness to prevent critical strike seconds from being lost.
5. Things attack the flow
Thief hunters, Xiao Demei, and others.
In view of the rise of the anti-French team, a targeted team has emerged, which is equivalent to an idiot variant. Its characteristic is large output, and evasion can provide a certain survivability, but its endurance is relatively poor, relying on high explosion and hit.
6. limiting flux
There are many teams with extreme traffic. Five fireballs count as one, or three soft girls count as one. This recharge can get the third MAX soft sister. Generally speaking, only the giant R-level talents have the leisure to engage in such a team, which is also a bright spot. Going to extremes may open a new world.
6.3.0PVP needs to adjust its mentality.
First of all, people with purple or orange clothes can definitely dominate PVP. Most players can only choose one configuration in PVP combat mode, so be prepared for restrained team configuration. In the diversified PVP era, there is no dominant team, and winning or losing is a common occurrence for military strategists. If it is too serious, it will hurt your body and your heart. Finally, I wish you all a happy experience 3.0.