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Wulin legend adds 2 skills of gunner and sword army.
1. Novice skills

Breeze break+1 (system automatically adds one point)

Violent shock +0 (useless)

Tiequan +5 (passive skill, increase basic attack power, must be topped up)

Just in line with the system's 6 o'clock direction .. no! After adding it, there was no point, so you added 6 points. I suggest you delete the number and practice again!

2. Ranger skills

Shuang Yan chop+1 (single attack skill, plus 1 point)

Ice swallow chop+1 (single attack skill, with a certain probability and slow effect, plus one point for poor effect)

Falling swallow chop +0 (garbage skill, not added)

Vigorous Qi +8 (actively acquire skills and increase basic attack power, which must be supplemented)

Challenge+1 (provoke the target, add a little, for robbing the BOSS in the future)

Lightness Skill +2 (plus two points, it is better to do various tasks)

Just in line with the system's 13 score, if you add more, you won't get any points. ....

3. Gunmen's skills (1)

Health Master +4 (passive skill, increase maximum life, add up to 5 points =480 points of blood)

Pear gun in rainstorm+1 (actively attacking egocentric sectors for fighting monsters and leveling, but the effect is not obvious after adding more).

Endless Life +0 (active gain skill, which increases the speed of life recovery in a certain period of time, but the effect is not obvious)

+4 (Actively acquire skills and increase evasion rate. After three rounds, if you lose too much blood, add 4 points)

Coagulation +0 (two-stage attack, single attack skill, with a certain probability of adding slow effect, not adding)

Forbidden Wind Break+10 (two-stage attack, single attack skill, with a certain probability of additional weakness effect, top up, used for PK)

Dark Thunder Break +0 (two-stage attack, single attack skill, with a certain probability plus silence effect, not added)

Rage Day Strike +0 (single attack skill, extra damage, no)

Severe wind injury +5 (single attack skill, extra damage, plus, BT)

Give life a blow of +5 (single attack skill, sacrifice part of life, plus, BT)

This bonus is the PK bonus after 3 rounds of rolling Hao skill, with ***29 points, gale and laying down one's life rotation, PK should be very powerful! Just in line with the system's 20 points, too many, 3 skills can not be added!

3. Gun Hao skills (2)

Health Master +3 (passive skill, increase maximum life, add up to 5 points =480 points of blood)

Pear gun in rainstorm+1 (actively attacking egocentric sectors for fighting monsters and leveling, but the effect is not obvious after adding more).

Endless Life +0 (active gain skill, which increases the speed of life recovery in a certain period of time, but the effect is not obvious)

Siddhi+1 (Actively acquire skills and increase evasion rate. After three rounds, if you lose too much blood, add 4 points)

Coagulation +0 (two-stage attack, single attack skill, with a certain probability of adding slow effect, not adding)

Forbidden Wind Break+10 (two-stage attack, single attack skill, with a certain probability of additional weakness effect, top up, used for PK)

Dark Thunder Break +0 (two-stage attack, single attack skill, with a certain probability plus silence effect, not added)

Rage Day Strike +0 (single attack skill, extra damage, no)

Severe wind damage +0 (single attack skill, extra damage, no)

Give life a blow of +5 (a single attack skill, sacrifice part of life, not add)

This addition is ok, ***20 points, conservative ~! ! ~!

3. Gun Hao skills (3)

Health Master+1 (passive skill, increase maximum life, top up with 5 points =480 points of blood)

Pear gun in rainstorm+1 (actively attacking egocentric sectors for fighting monsters and leveling, but the effect is not obvious after adding more).

Endless Life +0 (active gain skill, which increases the speed of life recovery in a certain period of time, but the effect is not obvious)

Siddhi+1 (Actively acquire skills and increase evasion rate. After three rounds, if you lose too much blood, add 4 points)

Coagulation+10 (two-stage attack, single attack skill, with a certain probability of adding slow effect, not adding)

Forbidden Wind Break+10 (two-stage attack, single attack skill, with a certain probability of additional weakness effect, top up, used for PK)

Dark Thunder Break +0 (two-stage attack, single attack skill, with a certain probability plus silence effect, not added)

Rage Day Strike +0 (single attack skill, extra damage, no)

Severe wind damage +0 (single attack skill, extra damage, no)

Give life a blow of +5 (a single attack skill, sacrifice part of life, not add)

This bonus is also possible, because wind and blood coagulation are both high attack skills after 3 rounds, which is better than 3 rounds! ~! ~

The bonus of 1.3 above exceeds the system's 20 points, but the skill after 3 turns is not better than that after 2 turns. The long cooling time is one of its major shortcomings, and the attack is not higher than that after 2 turns! ! ! ! Therefore, it is better to add more skills to 2 turns! ~! ~! ~