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Instructions on the Use of Zhu Ran in Kill of the Three Kingdoms
How to kill Zhu Ran in the Three Kingdoms? Zhu Ran was a famous soldier of the State of Wu during the Three Kingdoms period and was appreciated by Sun Quan. After the death of Lv Meng, Zhu Ran replaced Lv Meng to guard Jiangling. And in the battle of Yiling, he joined hands with Lu Xun to defeat Liu Bei. Finally, the official went to Zuo Fu and the right strategist. How should such figures be used in the Three Kingdoms Killing? Let's take a look at the raiders ~

The Immobile Governor-Zhu Ran

Skills of military commanders

Be brave-at the stage of playing cards, you can discard X cards and choose a character within the attack range. If x: yes 1, you discard a card. For 2, it gives you a card; For 3, you cause 1 damage to it; Not less than 4 cards, each person touches two cards. (X is+1 the number of times you started "Danwei" at this stage before)

Skill analysis

Courage is the first time that the concept of "skill launch times" was introduced into the Three Kingdoms Kill. It's like a snowball. The snowball is getting bigger and bigger. With the increase of power, the cost of transmission is increasing. It stands to reason that this skill can be launched indefinitely as long as there are enough hands and feet, so let's take a look at it separately.

Shan Shouyi: As the most common part of Zhu Ran, Shan Shouyi (hereinafter referred to as me) can be launched in almost every round, that is, kicking off the bridge within a certain distance. Perhaps this demolition is a trivial existence, but more often, controlling the distance and armor will make the opponent miserable.

Be brave and keep two: two are also very effective steals at short distances. Although this card was given to you by someone else, the choice is not in your hand, but for many three-blooded military commanders, it is no small blow to lose equipment or hand cards outside the round.

Brave defense 3: 3 is positioned to harvest, which is similar to the skills of [assault] and [arrogance]. Although your initial card for launching III includes at least five pieces of equipment, it does not affect the power of III. Imagine, in the later stage, it is undoubtedly a terrible existence to start one or two to consume the peaches in your hand and then harvest them through three times through cooperation with your teammates or the accumulation of your own equipment. However, this idealism is also based on the stability of the situation, and it is not excluded that the Raiders will make a comeback with three.

It's difficult to start in April 4th, but the benefits are obvious. Can play a role of checks and balances, support teammates, and discard their own cards. After the third injury, if you can cooperate with your teammates or kill anti-thieves, it will be relatively easy to start the fourth.

Identity adaptation

(up to 5 ★; Minimum 1★)

Master: ★ ☆ ☆ ☆ ☆.

Zhu Ran is not fit to be a master in the present military struggle environment. The lack of control in the round and the whiteboard ability outside the round make it impossible to get rid of the fate of being "quickly pushed". The launch of skills can control the distance inside, but it cannot avoid the formation of firepower.

Loyal minister: ★★★★★☆.

Unlike the master, Zhu Ran is a loyal minister with high power. At the same time, Zhu Ran can control and attract firepower well. Zhu Ran can play a very good interference role to the enemy, so that the master has enough time to recuperate.

Guard against thieves: ★★★★★

As an anti-thief, Zhu Ran has a good goal and can give full play to his technology. Whether it is to get rid of loyal ministers or to collect fire directly, it will have good results.

Mole: ★★★★☆☆

As a mole, Zhu Ran can effectively control the distance, but he has no ability to protect himself and lacks the means to control the court. It is difficult to play well without assists.

Use skills

The starting condition of bravery depends on two things: the number of cards and the distance. Therefore, whether friends or enemies, we should target Zhu Ran from these two aspects.

Auxiliary military commanders: Hand-assisted military commanders include Liu Bei and Yu Xun. The military commanders with supplementary equipment include Zhang Er, Cao Hong, etc. The military commanders who are physically supplemented also include Hua Tuo and Xiang Xiang. These can make the play of bravery more smooth and powerful.

Military commanders in the Equipment Department: including Ling Tong and Xiangxiang. As Zhu Ran's teammates, these military commanders can form tacit cooperation with Zhu Ran, but at the same time, as enemies, they can also contain Zhu Ran.

Military commanders in the control department: These military commanders include Gan Ning and Sima. These military commanders can control Zhu Ran's attack distance very well. If there is no effective courage to defend the target, McMann will be disappointed.

label

Zhu Ran belongs to the military commander of "knowledgeable person" in the eight-man bureau. Although it can't rank among the strong generals, it is definitely not weak. Both playability and strength are worth a try.

Finally, the eight-person game depends on your teammates. You will never be alone. Play well with your teammates!