Wonderful recommendation of C4D popular video tutorial:
1, c4d complete self-study book (basic-material-animation -OC rendering) 2, C4DR20 basic introductory tutorial 3, commercial product C4D modeling -OC rendering advanced practical course 4, C4D cartoon doll modeling rendering tutorial How to model C4D tires? (c4d modeling tutorial sharing)
Rendering: tutorial steps: 1, first open our AE.
2. File-New
Create a new cube, and the dimension y becomes 1 16. Click to convert it to an editable object. Click the point option to raise the upper two points on the left side of the cube and lower the upper two points on the right side. 3. Click the Face option, hold down the ctrl key, copy the high face and drag it back a distance.
Click the copied top surface, copy a distance up, click the point option, select two points in the upper right corner of the copied cube, and then move to the left. 4. Click the surface option, select the next two surfaces, and press and hold the ctrl key to copy them back as a carriage return.
Click on the top slope of the front of the car, click on the edge option, right-click on the edge and cut it into two sides in the middle. Click the face option, click the left and right sides respectively, right-click the internal stretch, offset 5 and then click the stretch, and move inward by -2.2. Make the left and right sides of two windows the same. 5. Then click the edge option, and click Select-Cycle Selection.
At the bottom of the car, cut a circle and click the face option to select the circle. We will select all the faces in a circle and press ctrl to move the selected faces outward to get the guardrail of the car. 6. Continue to click the edge option to select and cut the edge circularly.
We cut one knife at the back of the car, and then cut two knives at the top of the car to cut out a rectangular click surface option. We click to cut the rectangle, hold down the ctrl key, move down and click the surface at the back of the carriage, we delete the right button and close several necessary holes, and close the back. 7. Long press the cube to create a new capsule.
Rotate the capsule 90 degrees, change the radius to 7 and the height to 10 1. Move it to the top of the car and press the cube. Create a new cylinder and change the radius to 10 and the height to 43. Move it to the center of the capsule and create a new cube. Make a miniature version of the method of making the window in use by the method of the front of the car. Press ctrl to move two sides outward to move the rectangle that will move outward.
Move the cube to the top of the carriage, press the cube for a long time to create a new cylinder 1, move it above the cube 2, change the radius of the cylinder to 32 and the height to 140, only expose the cube 2 a little, press the cube to create a new sphere with a radius of 24, and move it to the cylinder to copy the cylinder 1 and the sphere to get the cylinder 2 and the sphere/kl.
Long press the cube to create a new cylinder 4, with the radius changed to 22 and the height changed to 5. Move it above the cylinder 3, and press the cube as the new sphere 2 with the radius changed to 15. Move to the center of cylinder 4, select cylinder 3, cylinder 4 and sphere 2, move above the car as a copy of cylinder 3, cylinder 4 and sphere 2 to get cylinder 5, cylinder 6 and sphere 3, and move to the other side of the car 65438+.
Copy cylinder 7 to get cylinder 8, move two cylinders to the back of the carriage as two sides of the ladder to copy cylinder 8 to get cylinder 9, click on the motion map to create a new clone, put cylinder 9 under the clone, close the fixed clone, change the number to 7, change the position z to-18, and rotate to the middle of cylinder 7 and cylinder 8 1 1. Inside the cover, check the fillet and change the radius to 3.
Move the cylinder 9 to the bottom of the carriage, press the cube as a tire, and build a new ring with a radius of 49 and 8; Check the slice in the slice to move the circle above the cylinder 9 and copy the circle to get the circle 1. Move to the other side and copy the cylinder 9, the circle and the circle 1 to the carriage on the other side 12. Copy, shrink, and put two headlights on the roof of the front of the car.
Long press the free spline to create a new rectangle, click Edit as an object, vertically compress it into a rectangle and copy the rectangle to get a rectangle 1. Rotate it 90 degrees in place and press the array to create a new Boolean spline. Place the rectangle and the rectangle 1 under the Boolean spline and make a new extrusion according to the subdivision surface. Put the Boolean spline under extrusion and move it to the left side of the carriage and the position of 13 of the front of the car and press it for a long time.
Click the point option, select the points on the left and right sides respectively, right-click chamfer, and then the two sides will become circles. Long press the cube to create a new cylinder 3, with the radius changed to 1 1 and the height changed to 4. Move it to the top of the rectangle to copy the cylinder to get cylinder 4, and move it to the other end of the rectangle. Move the rectangle, cylinder 3 and cylinder 4 to the top of the car to create new ground, new background and new sky. Right-click the background. Check the synthetic background in the synthetic label to create a new light, change the light type to area light, change the projection to area, change the intensity to 70, move the light to the right of the car 14, create a new material and name it ground.
Change the color mode to HSV, H to 8, S to 75 and V to 98. Create a new material and change the color mode of the naming window to HSV, h to 8, s to 100, and v to 8. Change the roughness inside the reflection to 0, the reflection intensity to 30 and the highlight intensity to 20. Fresnel layer, Fresnel is changed into insulator to make new material, named car color mode is changed to HSV, H is changed to 8, S is changed to 0, V is changed to 100, named tire color mode is changed to HSV, H is changed to 6, S is changed to 83, V is changed to 83, named ground color mode is changed to HSV, H is changed to 17, S is changed to 32 and V is changed to 99. Change the layer color to H to 3 1, S to 45, V to100; In the Fresnel layer, Fresnel is changed to conductor, and the preset is changed to gold to create a new material named silver. When the color is turned off, GGX is added to the reflection, and the roughness is changed to 17, and the reflection intensity is changed to 100. This is the HDR preset I found online. In the rendering settings, the effects of global illumination and environmental absorption have been added.
Change the sampling of global illumination to high; Anti-aliasing should be changed to the best choice, and an appropriate angle should be drawn. The above is about "How to model c4d tires? (c4d modeling tutorial sharing) ",I hope the above content will help you learn C4D! In fact, no matter what software you learn, it is not difficult to learn and master as long as you are willing to spend time, find the right platform and find the right teacher! Finally, more C4D operation skills, all in the high-definition video tutorial, click on the link: