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Five interesting game planning books for teenagers
Teachers' sports meeting can enrich the spare-time life of all teaching staff, enhance their physique, and cultivate their team consciousness and cooperative communication ability. The following are five model essays on the planning books of interesting youth sports meetings that I have compiled. Welcome to learn from them!

Youth Fun Games Planning Book 1

I. Purpose of the event

In order to enrich the extracurricular cultural life of all teachers and students, advocate "one hour of fitness every day, a healthy life", comprehensively promote the in-depth development of fitness activities in our school, enhance students' physical fitness and cohesion, and build a "harmonious campus", our school will hold a fun sports meeting, and the activity plan is hereby formulated as follows.

Second, the activity leading group:

Team leader: Yang Lin

Deputy Team Leader: Liu Ailong Ren Zhenyun

Member: Jin Xu

Three. Time and place of activity

1, time: April 28th 13:00— 16:30.

2. Location: school playground

Four. Contents and methods of activities:

Activities are divided into individual projects and collective projects.

(1) single project

1. Throw a solid ball forward (male and female) 2. Standing long jump (men and women)

3.1500m (men) 4.800m (women)

(2) Collective projects:

1. Project Name: Dragon Boat Race

Methods: Each class registered 10 athletes (at least 4 girls) and 6-8 mats. Connect the small mats vertically into a "dragon boat" and put them away after the starting point. The athletes knelt on their mats. After the referee gave the order, each team member quickly climbed to the front of the mat, and the last team member climbed to the mat of the previous team member, then quickly picked up his own mat and passed it forward until it was passed to the previous team member to connect the mats to form a new "faucet" and move forward. Cycle in turn according to this method until the end point. The team that reaches the finish line first wins.

Rule: (1), the mats must be passed one by one on the small mats, and it is not allowed to throw the small mats on the players in front.

(2), knees can't leave the mat, other parts of the body can't touch the ground.

(3) Violators must retransmit before continuing the game.

(4), small mat must be connected end to end, there can be no gap.

2. Project Name: Backball Relay Race

(1), number of participants and grouping: each team *** 10 participated in the competition, divided into 5 groups, with half men and half women.

(2) Rules of the game:

1) Two-person group, five relay groups. Two people can't hold the ball with both hands. They can only hold 1 basketball with their backs. Starting from the starting point, they bypass the javelin at the end and return to the starting point, and then pass 1 ball to the players in the next group. After the five groups are rotated, the fastest group is the winning team.

2) Note that in the process of passing the ball, it is a foul for either side to drop the ball and hold the ball, so it is necessary to start from the starting point.

3. Project name: Work together.

Rule: Participants are divided into eight groups, regardless of gender. Ask eight people to shoulder each other and start from the starting point. Don't fall and let go. (Those who have the above phenomenon will be disqualified. ) Always put your hand on another player's shoulder. The team with the least time is the winning team.

4. Project name: Snowball

1. Competition number and grouping: each team 12 players (at least 5 girls) are divided into two groups in turn.

2. Race distance: The venue is about 20 meters long, and markers are placed at the starting point and the finishing point respectively as turning signs.

3. Competition system: According to the order that everyone ran back to the starting point hand in hand, the era was named by time.

4 rules of the game:

1) each team 12 people, and the columns are at the starting line. After the start, the first team quickly ran forward, bypassed the finish mark and ran back to the starting point, then ran hand in hand with the second team and returned to the starting point, and then pulled the third hand into three people to run forward hand in hand ... and so on until the whole team ran hand in hand.

2) people who return to the starting point must bypass the turning signs at the starting point and the end point and run hand in hand.

3) There is no restriction on the arrangement of the team when running, but you must hold hands and not sell them.

All the players (12) were above the starting point before they arrived.

6. Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.

5. Project name: Driving pigs

1. Number of participants and grouping: each team 10 players (at least 4 girls).

2. Race distance:10m

3. Competition system: The team that takes the least time wins the competition.

4. Competition rules: Each team 10 players stand in a row at the starting point at the same time. The first player is holding a stick. After hearing the referee's order, use a wooden stick to drive the "pig" (solid ball) from the starting point to the finishing point, and then rush back to the starting point from the finishing point and hand it over to the next player.

6. Project Name: Pony Crossing the River Relay Race

Prop: Hula hoop

Rule: Divide into four groups at the same time, each group has 10 people (at least 4 girls). The first contestant puts two hula hoops forward in turn from the starting point, and each contestant's feet must step in the hoops to win by reaching the finish line as soon as possible. Take turns until 10 people have finished participating, and the fastest group wins.

7. Project Name: Obstacle Running Relay

Methods: Each team 15 players (at least 7 girls), and the obstacles were counted as 5 markers. The spacing between poles is 4m, the starting point is from the first sign pole 12m, and the last sign pole is from the turning point 12m. After hearing the instruction, the first athlete took the baton and set off, bypassing the clicker in turn. After reaching the turn-back point, he bypassed the marker and continued to bypass the marker in turn, returning to his team, passing the baton to the next athlete, and the second athlete continued to set off. The team that takes the shortest time is the winning team.

Special attention: athletes who have knocked down the post must restore the post to its original state before continuing the competition. Otherwise, the score is not calculated.

Verb (abbreviation of verb) Participants: All students in Grade One and Grade Two.

The contest method of intransitive verbs:

(a) individual projects are limited to three people per class, and each person is limited to two people; Group events are registered according to the number of people required for each event (the number of girls can be increased if the total number remains the same); Each athlete is limited to five events, including individual events and team events.

(2) When signing up for the missing class, the final total score of the group will be deducted from each person 1 point.

(3) The registered athletes shall not be absent or abstain without reason (except for official duties or injuries), and the total score of the team will be deducted by each offender.

(4) Individual and collective projects are not allowed to be impersonators. If there is any violation, after the report is verified, all the scores of the class will be deducted, and the score of moral education quantitative evaluation will be deducted 10.

Seven, ranking and incentives:

(a) the top eight individual projects, scores according to 9, 7, 6, 5, 4, 3, 2+0 included in the total score.

(2) Group events are included in the total score according to 14, 10, 8, 6, 4 and 2.

(three) the top two groups issued certificates.

Eight, matters needing attention:

1, each class should do a good job in safety, discipline and environmental protection education. You are not allowed to walk around at will, watch in an orderly way and give reasonable encouragement.

Every class is required to wear uniform clothes. Teachers are required to team up to participate in activities without special reasons.

Nine. Remarks: Matters not covered in this scheme will be notified separately, and the right to interpret this scheme belongs to the activity leading group.

Youth fun sports meeting planning book II

First, the guiding ideology:

Respond to the spirit of the central document, conscientiously implement the opinions of the Ministry of Education on ensuring the daily physical activity time of primary and secondary school students and the slogan of "exercise for one hour every day" put forward by the Ministry of Education, correctly guide students' life concept of "exercise every day and live a happy life", and effectively improve the physical health level of primary and secondary school students.

The duration of each event of the sports meeting is no more than 65,438+00 minutes, which is convenient for the popularization of 65,438+00 minutes during school recess, enriches students' after-school life, enables students to experience the importance of wisdom and cooperation while enjoying fun and interesting sports, and makes education entertaining. In the spirit of "unity, persistence, hard work and innovation", correctly guide students' life concept of "exercise every day and live a happy life". The purpose is to promote the idea of exercising for one hour every day, cultivate students' good exercise habits, improve their own quality, strengthen the initiative of teamwork, improve their comprehensive ability, give full play to the subjective initiative of young pioneers in the competition process, show the elegance of Taiyuan children in the new period and promote their comprehensive quality.

2. Organizer: * * Taiyuan Municipal Committee of Communist Youth League

Taiyuan education bureau

Taiyuan shaogongwei

Three. Organizer: Taiyuan Children's Palace

4. Sports meeting time:120 _ _ on October 30th 10 (tentative).

Verb (abbreviation of verb) Venue: Taiyuan Children's Palace Square

Sixth, the purpose of the Games: beyond myself, I am the champion.

Sports slogan: Exercise every day, live a healthy life.

Eight, the spirit of the Games: unity, persistence, hard work and innovation.

9. Competition scope: Primary school students directly under the city and district primary schools.

X. Sports events:

1, Dynamic Pioneer:

⑴ Number of participants: male 20 10, female 10.

(2) Props for competition: pedal ball:1; Short rope: 1, with a length of 2M.

(3) Competition mode:

(1) each team has 20 people, with a distance of 20 meters. 10 players are arranged behind the starting line and the finishing line and stand face to face;

(2) The competition is conducted in the form of relay running and jumping. After the start of the competition, a player will step on the pedal ball and jump rope from the starting line to the finish line;

(3) After the first runner has completely crossed the finish line, give the pedal ball and short rope to the first runner who has crossed the finish line, run and jump to the starting line in the same way for relay, and so on;

(4) After the last player has completely crossed the starting line, the game is over, and the team that takes the least time wins.

(4) Competition rules:

① Start the game according to the referee's password (the password is the second-level password). Any team member must start within the starting line/finish line, and it is not allowed to press or cross the line;

② Each team shall compete on its own track and shall not surpass other teams' tracks;

(3) When preparing, the players must stand on the ground with short ropes, and the pedal ball must be placed on the starting line. Players must hear the starting signal before they can step on the pedal ball and shake the short rope;

(4) During the competition, the players' feet shall not touch the ground. If the player's foot touches the ground, or falls off the pedal ball, or skips rope, the player must return to the wrong point and start again;

⑤ During the competition, players must jump in the form of skipping rope every time. If they jump on the pedal ball without skipping rope, it's a foul. Every time it happens, it will be fined for 5 seconds.

In the relay race, the competitor must completely cross the finish line together with the pedal ball and the short rope, and then hand it over to the next competitor.

2. Crossing:

⑴ Number of participants: 22, 1 1 male1/female.

⑵ Prop for competition: Long rope: 10, 4M long.

(3) Competition mode:

① There are 22 people in each team, each as a group, and the first player stands side by side facing the runway behind the starting line;

(2) The remaining 20 players are in a group of two, each holding one end of the long rope and standing face to face on the runway, swinging the long rope rhythmically, with a distance of 3 meters between each group;

(3) After the game starts, the first group of players jump into the first long rope 1 time and then run to the second long rope. After completing the 10 jump in turn, they replaced the last two rope-shaking players.

④ The two players who were replaced quickly ran back to the starting line, and at the same time entered the long rope in turn to complete the jump 10, and then replaced the rope rocker of the penultimate group, and so on;

⑤ After the last group of contestants completes the 10 jump, the game is over, and the team that takes the least time wins.

(4) Competition rules:

① Start the game according to the referee's password (the password is the second-level password). Any player must start from the starting line and is not allowed to press or cross the line;

(2) When preparing, the rope must be in a static state, and the rope shaker can only shake the rope after hearing the departure signal;

③ In the competition, two players in each group must enter the long rope at the same time and complete the 1 jump. If two players don't jump at the same time, or jump directly over the long rope, or jump rope incorrectly, the team members must go back to the wrong point and start again.

(4) During the competition, except the player who is handing the long rope, other rope-rocking players can't stop shaking the long rope in their hands until the end of the competition. If a player stops shaking the rope, it will be judged as a foul, and every time it happens, he will be fined for 5 seconds on the total score;

⑤ When handing over the long rope, it must be replaced in turn from the last group of players. If the replacement is wrong, the team will be declared defeated in the challenge.

3. icing on the cake:

⑴ Number of participants: 8 (2 substitutes)

⑵ Venue: Each group has a square area with a side length of 4 meters.

⑶ Competition props: shuttlecock:1; Screen: 1, 4M long and 50CM wide.

(4) Competition mode:

(1) The competition adopts the form of confrontation, and the "kick-off" side is decided by drawing lots;

(2) After the game starts, the "kick-off" team kicks the shuttlecock into the opponent's field first, and the opponent kicks the shuttlecock back, and the two sides fight back and forth in turn;

③ If any team fails to catch the shuttlecock and kicks it back to the other team's area, resulting in the shuttlecock falling in its own area, it will be declared that the match has failed and the other team will get 1 point;

(4) The winning team in this round gets the opportunity to serve in the next round;

⑥ The competition lasts for 5 minutes, and the team that scores the most points within the specified time is the winner.

5] The rules of the game:

According to the referee's whistle, any player must stand in his own area;

(2) After the referee honks his horn to indicate the service, the server can serve at any position in his own area and must hit the badminton within 5 seconds.

Youth fun sports meeting plan book 3

I. Theme of the event

Entertain the body and mind, stimulate youth

Activity purpose

Friendship first, competition second.

II. Overall plan of activities

Activity time:

Venue: School Track and Field

Organizer: Education Department Student Union

Sponsor: _ _

Participants: all teachers and students of the Department of Education.

Theme: Fun Games of Education Department

Iii. Brief introduction of specific activity rules

Item 1: Tug of War.

Number of participants: 15.

Referee: command 1 person, record 1 person.

Competition equipment: tug of war 1, red cloth 1, whistle 1.

Venue: school playground

Rules of the game: Draw three straight lines on the playing field with an interval of 150cm. The middle line is the center line, the lines on both sides are the river boundary, and a red cloth strip is tied in the middle of the tug-of-war rope perpendicular to the center line. During the preparation time of the game, the players of each team must stand outside the river boundary in turn. After the referee gives the "ready" password, all the athletes will kneel down, but they can't pull the rope hard. At this time, the red line is in the middle line, the referee will whistle and the game will begin. When the red cloth crossed the river with the decisive point of tug-of-war, the referee blew his whistle to announce the end of the game and decide the winner.

Tug of war system:

1. The competition is divided into two stages: elimination and final.

2. The selection of the competition grouping and the first stop of the competition is decided by the squad leader of each class.

3. knockout: each class is divided into group a and group b, with four teams in group a and three teams in group B. each group adopts the best of three games system, and the two sides exchange venues after each game. When the two games can decide the winner, the game is over. The winner of each group is promoted. * * * The two teams competed in the final. Final: The system of best of three sets is adopted, and the winner is the champion.

Item 2: Crab dribbles.

Number of participants: each class 16 people.

Referee: One person gives the order and four people time and record it.

Competition equipment: 4 basketballs. Four stopwatches and a whistle.

Venue: school playground, 10 meter.

Competition rules: 8 groups of players at both ends of the track. After the game started, a group of players at one end grabbed the basketball with their backs, walked sideways to the other end and handed it to another group of players. Relay back and forth. Until the last group of players walked to the other end. If the basketball is dropped while dribbling, it must be picked up and clamped to continue the game at the drop point. The recorder records the time, registers and calculates the name.

The competition system is the same as the tug-of-war system. Divide into two groups to compete.

Item 3: Skipping rope

Participants: 14 people (including rope throwers) 7 people in each class, divided into two groups.

Referee: One person gives the order and four people time and record it. (divided into two groups)

Competition equipment: long rope. Four stopwatches and a whistle.

Rules of the game: Five people stand in the long rope, and two people throw the long rope. Start counting laps at the start of the race. There is still one minute left in the game. If someone makes a mistake during the jump and the rope is broken, it will not be counted as the number of laps. The game continues. The person who runs the most laps in a minute wins. Ranked in the top three.

Item 4: Kangaroo Jump

Number of participants: each class 10.

Referee: One person gives the order and four people time and record it.

Competition equipment: 4 big pockets and 4 stopwatches. Whistle.

Venue: school playground. 20 meters

Rules of the game: there are 5 players at each end of the runway. The player at one end stood in the sack, grabbed the bag and pounced on the player at the other end, then handed the sack to the player at the other end. Relay back and forth until the last runner jumps to the other end of the runway with a sack. The recorder records the time, registers and calculates the name.

The competition system is the same as the tug-of-war system. Divide into two groups to compete.

Fourth, reward rules.

Verb (abbreviation for verb) activity budget.

Intransitive verb others

1. Respect the game, the referee, the opponent, the level and style.

2. The referee must be fair, just and open.

3. Before the competition, each class will interpret the detailed rules of the competition, so that the participants can better understand the competition process and rules.

4. Non-staff and contestants are prohibited from entering the competition venue, which disturbs the competition order.

5. Keep the site clean, keep the site clean.

6. Please arrive at the competition venue on time, and those who fail to reach the competition time will be abstained.

7. I hope that each class will seriously organize the team members of this class to participate in activities and organize the logistics work and cheerleading of this department. Civilized competition and civilized refueling have fully demonstrated the elegance of various departments.

8. In case of force majeure (rain) or school-wide activities, the date of the competition will be notified separately.

Youth fun sports meeting plan book 4

I. Purpose

In order to enrich the students' after-school life in our department, plan and organize the fun activities of this game project, create a vibrant, healthy and upward campus atmosphere, and enhance the unity and friendship between faculty and students. "You guess" is both entertaining and educational. It combines the popular online game mode, and carries out different forms of lottery guessing rounds in the form of small teams, which is simple and easy to understand and enjoys the fun in the competition.

Second, organization.

1) is always responsible for:

2) Planning:

3) Layout:

4) location:

5) Time: May 4-May 15.

6) Participants: All students majoring in electrical engineering can sign up for the activity.

Third, the content

1, preliminary preparation:

1) Meeting on May 2nd to arrange work:

2) On May 3rd, distribute the printed publicity materials to the heads of each class.

3) On May 4th, the bulletin board of the Propaganda Department was announced.

4) Completed before May 15.

2. Competition process:

Mainly for the majority of students in the Department of Electrical Information.

Take the class as a group, with three people in each group. There are three classes in the Department of Electrical Engineering. Before the competition, they were divided into abcd groups with two classes in each group.

Competition progress:

Group stage: abcd has four groups, and each group decides the top four through the first link (right-hand draw).

The top four are divided into two groups, and each group decides the top two with the second link (left picture).

The final champion is decided by the third link {computer drawing software} of the last two teams.

Fourth, matters needing attention

In this game, based on friendship first, all referees should be fair and just. The specific arrangements are as follows:

1) The logistics team of the Life Department is responsible for the order at the competition site.

2) All personnel should be responsible for their own actions, and students who violate the rules of the competition can terminate the competition.

3) For matters not covered, the Director of Life Department will inform you separately.

V. Follow-up

1) The publicity group is responsible for writing this publicity manuscript.

2) Members can put forward opinions and suggestions on this occasion.

Youth fun sports meeting plan book 5

I. Purpose of the activity:

In line with the concept of "health first", relying on activities, implementing the spirit of "I participate in my happiness" and promoting the extensive development of sports activities in middle schools; Cultivate students' spirit of continuous innovation and enterprising, fully display students' excellent qualities of "happiness, health, harmony, unity and progress", and cultivate students' sense of collective honor.

Second, the time and place

Sports meeting time: September 29th, 20th, the middle school playground sports meeting.

Registration time: September 20-22, 20__

Third, the setting of competition events.

Track and field: 100m (male and female), 200m (male and female), 400m (male and female), 1500m (male and female), 800m (male and female), standing long jump (male and female), solid ball. Fun: bridging, walking on two legs, hanging bottles and running with the ball.

Four. Registration methods and requirements

1, students who are in good health can sign up for the competition, and sign up at the head teacher in class, and the registration form will be submitted to the sports group in a unified way.

2. Each class is limited to two events (except team and relay).

Verb (abbreviation of verb) personnel and work arrangement

leave out

The main process of intransitive verb sports meeting

leave out

Seven. Registration requirements

According to the requirements on the registration form, complete the application within the specified time, and the registration time shall not be changed after the deadline.

Eight, the referee requirements

Wear a work card, arrive at the venue before the game, and ask the referee to solve any technical problems.

Ix. Responsibilities of Referees

Chief referee: responsible for overall coordination; Deputy Referee: Responsible for directing the opening and closing ceremonies and competitions, supervising the normal and orderly conduct of the whole competition and training referees. Interesting Referee: Responsible for organizing the work of interesting referees and the smooth progress of all interesting events, coordinating the work and responsibilities of referees in various events and supervising the competition process. Referee of track events: responsible for organizing all the time events and completing the time referee to record the results (hand in the report). Supervise whether there is any foul in the game and record the results (hand in the report card).

Tug-of-war referee: responsible for issuing orders, left-handed referee (counting the number of people to prevent others from interfering with the competition), and left-handed referee organizes class competitions.

X. Safety matters of sports meeting

1. Each team should strengthen the management and education of teachers and students, and carefully organize the whole class to watch and participate in the competition.

2. Teachers and students should strictly abide by the discipline and rules of the stadium, obey the command of the personnel on duty, and consciously maintain the order of the stadium.

3. Non-contestants are forbidden to enter the competition area.

4. Athletes should treat winning or losing calmly, consciously obey the referee, respect the referee and abide by the rules of the game.

5. It is forbidden to throw drink bottles and sundries on the sports ground. Abuse, attacks and uncivilized behavior between spectators and athletes are strictly prohibited.