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What is a board game?
BoardGame is the translation of board game, which can generally refer to chess, cards, puzzle games and so on. , as well as chess and negotiation games derived from sand table. The table game is very simple. It only needs some game accessories, a rule book and a big table to play with some people. Table games are not simple either. A good game needs the interaction between human and brain. So far, there are tens of thousands of different kinds of table games, from simple baby games to very complicated war games that need to play n cycles. As long as you like playing games, you can almost find your favorite type. When we talk about table games, we can refer to chess, cards, puzzle games, etc., and we can also refer to war chess and negotiation games derived from sand table. A good board game has several characteristics, one is that it can interact with people; The other is to use your brain. I remember playing chess, military chess, checkers or animal chess as a child. These are interactive games that need to be considered. Up to now, there are tens of thousands of different kinds of table games [according to the games registered on BGG, there were 2 117 as of February 9, 2006], ranging from simple infant games to complex games that need to be played1week, which can be said to be all-inclusive, as long as you like to play. Desktop games are absolutely healthy activities for Xianyi, regardless of age. These games are often advertised as "easy to learn but difficult to master", because you must have a flexible mind to be a big winner in the game. In addition to trying to win, many times you have to make the right decision at the right time. This aspect can inspire people's logical thinking ability and judgment ability. Some foreigners like to call table games social games, because each player needs to communicate with other players in the game, and good negotiation skills are as important in the game as in real life. Everyone can exercise their speaking and communication skills through games. When playing board games, it's best to find some like-minded people to sit together. No matter men, women and children, old and young, they can enjoy the happiness brought by board games. What an attractive leisure and entertainment. The most attractive thing about board games is its interactivity, including communication and dialogue between people, and then we can observe the changes of each other's expressions. Some people will be ecstatic when they win, some will keep a straight face when they lie, some will be cynical, and some will be heartbroken when they lose. Compared with the cold computer screen, online games are used to cultivate interpersonal relationships, seek self-identity, make people feel more real, and the original simple gameplay has greatly increased. Besides, playing the same game with different people will get different feelings, which is the interesting thing about board games. Most board games were invented by German and American designers. Of course, the development strength of Japan and Taiwan Province Province should not be underestimated. Domestic board games started late and were really introduced in 2007. However, as early as Beijing and Wenzhou, there were players exposed to board games, and the earliest game was the high-end flag game. So it is necessary to introduce the types of board games in a broad sense. Board games can be roughly divided into three categories: joy, strategy and chess. The difficulty of entry is only high in junior high school. Although there are only three types, there are many game mechanisms and systems in tens of thousands of known board games. The following are common mechanisms: l auction l transaction l area control l dice l role play l construction l negotiation l voting l abstraction. These mechanisms are integrated into the game, and the carriers and forms are also diverse, such as cards and territories. They use cards and props to make the game work. Of course, there are also many games. Generally speaking, fun games are easier to learn and the whole game atmosphere is more active. Even though strategy games are easy to learn, they are difficult to play well, so there is a saying that it is easy to learn and difficult to master. The following are well-known games in Beijing and China. The data comes from the Jingjing board game: Modern Art Auction Bidding Modern Art is one of the auction game series of famous game designer Reiner Knizia (the other two are "Sun God /Ra" and "Medici/Medici" respectively). Many domestic games refer to and imitate modern art, such as Sotheby's decisive battle and real estate storm. Buying and selling paintings is a very profitable business, which is also the premise of modern art games. Players are both buyers and sellers, making profits by buying and selling paintings and testing everyone's use of cash flow. Modern art and Catan Island, Kakasson is the first choice for beginners. Catan trading is based on the game. Players try their best to expand their sphere of influence in Katan by building houses, cities and roads. In each round, we decide what resources are produced on the island by rolling dice. Players build their own urban civilization by collecting these resources. When the winning points reach 10, the game wins. Catan Island is one of the most popular games in recent years. It has won numerous awards and is very attractive to both old and new players. Catan Island should be the most popular game abroad, which proves its popularity and popularity, and a lot of information pieces have been released. Ticket Tour The planning of ticket tour in Handcard Management Area is a very popular game series, and its family includes many versions, while the ticket tour in Europe will bring you a brand-new adventure tour in Europe. From Edinburgh to Constantinople, from Lisbon to Moscow, you will visit big European cities in the late 19 and early 20th century. The game is still lively and simple, and you can learn it in 5 minutes. It is not only suitable for home users, but also for experienced players, and it is more popular with MM. The berthing, loading and profit of Manila dice are the whole of Manila games, which can be played by 3-5 people. Players must risk the ship being wrecked in the storm, otherwise the ship will be scrapped slowly in the warehouse. Although players can guess the success or failure of each action, the final fate is still in the dice. Manila doesn't have a deep trading strategy, but makes the commercial mall gamified, and everyone plays a different division of labor in a trading round in order to maximize the benefits. Role-playing construction of fertile city is a card-based urban construction game. Players need to choose their own role from decreasing roles in each round, and they must guess the opponent's thoughts and the other's role to choose. Each character has special effects, which can make players get more gold coins or enjoy privileges. The goal of the game is to build eight buildings and get the highest score. Once the player builds the eighth building, the game is over. At this point, the player with the highest score wins. Carcassonne, also known as Kaka Song and Kaka City, is a German table game suitable for two to five people. It is also the game with the widest range of players at present, with the most derived and expanded games. It is combined with Catan Island into a dual card, and the number of players is very flexible. This game was designed by Klaus-Jürgen Wrede and won the 200 1 Spiel des Jahres (Game of the Year) award. The name Carcassonne comes from a small town with the same name, Carcassonne, which is located in the southwest of France and is famous for its city walls. During the game, the medieval scenery was built with cards, and the player played the role of a vassal and occupied the land with seven followers to get points. Dwarf mine hand skill role-playing Dwarf mine is a game of wits between bad guys and good guys. At the beginning, participants secretly draw their ID cards and become good dwarves who dig mines or bad dwarves who destroy mines. The goal of the good guys is to extend golden road (only one of the three destination cards covered is gold), and the task of the bad guys is to destroy it. How to finish the task quickly, how to guess the identity of others, simple rules and a strategic process make him one of the most acceptable games for newcomers after werewolves and uno. The werewolf role-playing reasoning voting is actually a killing game, but there are many characters, and the new moon is equipped to expand the game, which reduces the necessity of promoting the game simply through language expression. The game is played by turns during the day and at night. At night, the werewolf secretly killed a villager. During the day, the murdered villagers were told to quit the game. The rest of the villagers (ordinary and special) then discuss and vote on the players they suspect to be werewolves, during which special characters can join the ordinary discussion to provide some clues to help or hint. Werewolf is a social game that can be played without props, suitable for n people to play. Management games, the vanguard, was set in the ancient battlefield, and the opposing sides fought in array on the open plain. Whoever can tear open the gap in the enemy's front and destroy the enemy's formation will dominate the battlefield and leave a brilliant record in history. In fact, the gameplay is very similar to the folk Zhajinhua, which is extremely easy to get started, but full of strategies. Is a very suitable card game for two people to play. UNO/ UNO hand-planned Uno (Uno, the "one" in Spanish and Italian) is a card game, which was invented by merle robbins in 197 1 and is now produced by the game company Mattel. When the player has only one card left in his hand, he must shout "uno", hence the name of the game. It not only has the playing method of playing card chameleon, but also adds various props, which can be played in teams. Although the rules of the game are simple, it is not easy to master. Uno is the first foreign game promoted in the name of board games. Of course, there are many games that are being accepted by more and more players. In the strategy category, strong strategy games such as Puerto Rico, Power Network, Big Lord, Two Rivers Valley and Farmers are also highly respected by experienced players. Desktop game, an unplugged game, is actually to "pull" the game from the network back to the desktop. Several people around a table can not only play various roles, but also enhance mutual communication and understanding and deepen friendship. This unique "catalyst" is not available in popular online games. Moreover, civilized "board games" can keep some people away from online violent games. Besides bars, karaoke bars and other places, it also provides a healthy and relatively relaxed leisure space for young people. In western countries such as Europe and America, this kind of desktop game began to appear in the 1970s. In foreign countries, it belongs to the category of distribution, so "board games" will not only be popular for a period of time, but will be a necessity for the leisure class at a certain stage of social development and will be favored. At the beginning of this century, board games also landed in China and quickly became popular among white-collar workers. With its unique "catalyst", board games, which have gradually emerged from Beijing, Shanghai, Guangzhou and other cities, have nearly 10,000 loyal players in just a few years, and a large number of small groups such as various clubs have emerged. I believe that the road of board games in China will get longer and longer. Set the card exchange game, abbreviated as CCG (card collection game) or TCG (card trading game). As the name implies, this game is based on collecting cards. Players need to collect cards by buying randomly packaged supplementary packages, and then flexibly use different cards to build cards that meet the rules according to their own strategies to play the game. Because everyone's deck is different, the order of drawing cards in each game is also different, which leads to endless changes. No matter in the process of preparing and playing games, players need to think. Generally speaking, these cards have certain value, and players can change them themselves. The first card game in history was the baseball card game, but the game that really shaped and formulated the rules of this game was developed by Dr. Richard Garfield in The Magic Party. Magic party, the originator of similar games, has players all over the world and is a formal sport in China. The card game developed by Game King based on Japanese anime with the same name has been translated into many languages and is very popular in China. The card game of information exchange among the three countries was launched in June 2009 +0 1. The domestic card game is based on the culture of the Three Kingdoms, which combines well-known classic strategies and allusions with the traditional card game in China. Card games developed by Poké mon TCG Japan Nintendo Company based on the game of the same name are particularly popular in the United States and Japan. Desktop games can not only provide you with leisure and entertainment, but also make up for your childhood regrets: most adults rarely get toys in their childhood because of economic reasons, and it is inevitable to leave regrets, and adult toys can provide them with "psychological compensation." * Get rid of negative emotions: Modern people are under great pressure to study and work, and their life is boring and monotonous. However, with its simple or complex design, adult intellectual toys can easily put down, release stress, relieve fatigue and adjust emotions in laughter, which can be said to be a psychologist around you. Nearly 20% young people in modern cities suffer from depression to varying degrees. The inducing factors of this disease are mainly their mental difficulties and disappointments in their work and life. These interesting intellectual toys only make people feel successful from the game and divert people's attention, which is equivalent to a kind of self-psychotherapy * Exercise your mind: Experts from the World Health Organization have investigated 1 0,000 young people and 1 0,000 old people, and found that young people generally have 65.438+0.400 billion brain cells, and the brain weighs about 65.438+0.400 grams; In the elderly over 70 years old, the number of brain cells is only 60% of that of young people, and the weight of the brain is also reduced by about 200 grams. Just as people who travel by car are prone to obesity, people who are addicted to TV and VCD are more likely to suffer from "Alzheimer's disease" than other people who often use their brains. Therefore, educational toys are also our brain fitness equipment. Frequent use of both hands can activate more brain cells and make people smarter. Adult toys contain knowledge of mathematics, chemistry, physics and other disciplines. People can make the brain and body move together with the cooperation of their hands and brain. * Prevention of premature aging: Laurence Danver, an American medical expert, found that the incidence of Alzheimer's disease was only 32% of the general population among people who started playing adult educational toys before the age of 50; The incidence of Alzheimer's disease in people who started playing with adult educational toys before the age of 40 was only12% of the general population; However, the incidence of those who play educational toys since childhood is less than 65,438+0% of the general population. Other medical experts found that some patients with mild Alzheimer's disease can slow down or even stop the development of the disease by playing with adult educational toys, and a few patients still have a certain degree of intellectual recovery. TCG developed by Bushido Company, the pioneer of card movement, has become the mainstream TCG at an alarming rate.