Detailed explanation of paladin card set in hearthstone legend
A new month has begun again. Is everyone in the legend? Today, I recommend to you the occupation that still occupies the top spot in winning percentage: paladin.
knight
knight
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At present, the ladder is still dominated by four occupations, and it is basically difficult for other occupations to cover up the brilliance of these four occupations. The grading and playing methods of these four professions are relatively simple before the patch goes online, because the operation is difficult and the priest does not recommend it.
The difference between the current knight and the old mysterious Red Dragon Ride is the upper limit and the lower limit. Although the old version of the mysterious rhythmic riding has strong ability to control the field and beat the rhythm, the larger the data, the lower the lower the lower the lower the lower the limit, and the number of mysterious and dead swords is getting stuck more and more. The ability of Veyron blessing to cooperate with crab knights or eggs is far more stable than the previous mysterious rhythm riding, and this version does not directly solve the card of Veyron blessing except for frenzied and decadent missiles and argots, which also allows this BUFF to gallop.
Let's talk about the construction site of this deck first. I brought two eggs of Spider Devil, the king's blessing, and the high-quality single card of Kerriel Romm, which means that I won't fall into a disadvantage in the early stage of the scene. I abandoned the golem artist Kazakus and took the only single card of Samuro in Oscar Pistorius. Then I brought Kane's bloody hoof and the ultimate little mermaid and Vitus to make up for the quality in the middle and late stage.
Here are three little details to tell you. The first one is that the crab knight's cooperation belief (1 level) can't solve the opponent of 4 blood followers with a single brush. The second is the small return of the great swordsman+faith/great swordsman+Adal's hand/great swordsman+Wei Neng's blessing. The third is that the crab knight was rescued and returned under the blessing of Wei Neng. These two returns are the only two opportunities for the Cavaliers to return, and the requirements are a bit harsh.
Game analysis
At present, there are few demon hunters on the ladder, mainly bloodsucking eggs (my section). Against bloodsucking eggs, it is an advantage game. After DH learned it, he couldn't find silence and couldn't understand the card of Wei Neng Fu at all, so he had to give it to the crab knight. It is enough to suppress monsters normally and guard against craftsmen's cooperation with sacrificial aura. 5 fee, blood-sucking eggs are basically returned by themselves.
At present, soldiers mainly attack fitness warfare, and defensive warfare is basically unknown. The difference between the cards in the assault fitness war is nothing more than whether to carry the shooter's tomahawk and the blood bone puppet. However, at present, most of the cards do not carry these two cards, and some cards have removed the tauren, which has strengthened the ability of the medium-term scene, such as the mallet challenger of Lokala/the crab knight of Lokala's brush, and the tent destroyer, which has strengthened the retrieval ability of the circus foreman Vitaly. Generally speaking, these are small details. The real strength of another soldier depends on whether he can start physical training on time and spend 5 yuan. It is also difficult to fight a soldier who starts physical training on time and has many followers, unless the opponent is convicted by the blade master. Of course, if we can firmly press the field at a cost of 5 yuan and then bless the soldiers on time, it will be difficult to solve the problem. Don't leave spider demon eggs in the early stage of fighting with soldiers. For freshmen to sign up (only one), the followers of Crab Knight (only one), 1 and 2 fees can leave Adal's hands, the Sacrament Knight will leave all hands first, and the protector of justice will not leave the subsequent hands.
In my opinion, a warlock is a bit like a priest. One is that they both have crazy cards, which are very powerful and interfere with snowballing. The other is the siphon and distortion card of the warlock when he is free, and the card of the soul scientist Marisa returning to the scene. So these two professions are very difficult to play. People who can play will leave their hands crazy. Even if there are enough pieces, Marisa will go to back in the game. Pay attention to whether the scene is crazy when playing snowball. Giving appropriate pressure and always guarding against the blood volume of frantic followers are tips to win this game.
(One of the more rhythmic cards in the Civil War is a 3-fee fishing rod and the other is a crab knight. You can only watch the swordsman or Wei neng's followers suppress the scene and eat BUFF's return to the civil war. )
The civil war is basically the rhythm of riding with power. In the final analysis, it depends on who has been standing on the spot for a long time, and who can post the first power is big brother! The civil war is basically to keep down the rhythm. If Bai Piao can follow Bai Piao, but not Bai Piao, the attack frequency will be reduced. Coins must be reserved for Weineng to bless in the civil war, unless you can make a very profitable position with coins or break the rhythm.
The popularity of priests is getting higher and higher, and priests of various structures and involved priests begin to appear on the ladder. I have to say, madness is really outrageous. This game is inferior to warlocks. Basically, you need to fight slowly until the priest finds a chance to crush him. Otherwise, it is hard to say that the priest was pushed to death or that the priest did not resist. On this basis, I brought a protective robe, and after a certain scene in the middle period, I can use magic immunity to carry out pressure field attacks. This is the only K card I can think of that can survive with multiple spells in three classes.
The game against hunters depends more on two cards: freshman entrance and crab knight. The hunter's ability to snatch blood in the early stage depends on the new thorn head and more than N hairs 1- 1. It is basically not difficult to guess what cards the hunter can play in each round in advance, so it is particularly important to find the cards with the opponent's frequency in the early stage. In the medium term, it will be tiring to attack hunters with Wei neng and BUFF's followers. The key to this game is the frequency of Bai Piao the rhinoceros and the 5-fee trampling. Our followers are rubbing blood, but the hunter's attack frequency will be weak from the middle period, which is also the moment when we can fight back.
You can't burn wisdom against wizards, and warlocks and priests can't be crazy, but it's enough to bring two cards that may affect your normal play. )
The popularity of the mage is also very high, because the cool spring water is too abnormal, the copy of the pot of strong desire, coupled with the blessing of the torrent of spells, the upper limit is too exaggerated and can even be spent in reverse. On this basis, it is also very important to carry a protective robe in this game. If you don't have a clear BUFF card in your hand, you can avoid burning and being cold-minded, and your followers will not be removed by followers other than degenerated missiles before the flame storm.
At present, thieves are mostly knife thieves and red dragon rhythm thieves. Unless there is no knife on the opposite side or the knife comes late, so that the hand can't keep up or the output can't be filled, otherwise they can't win the stolen knife. Basically, if you cut someone, it's gone. If there are no octopus or the contact person Raqqa is not good after triggering, they will be passive. BUFF In most cases, we take the initiative to occupy the scene. The thief only needs to reduce the fee manually.