Maybe some players are not familiar with the physics engine of Hynix. Let's briefly describe it. The biggest function of the euphoria physics engine is to display the details of the game on the screen. When the hero Nick hijacked a car and smashed it into pieces, it was necessary to jump. In the past, jumping off a car was nothing more than rolling on the ground and standing up. But in this work, because of the physical engine of euphoria, Nick is no longer so handsome after landing, but will fall to the ground and make a painful appearance. For example, when Nick is running, he will adjust his center of gravity. Moreover, when Nick walks in the crowd, he doesn't walk directly through the pedestrian's body like the previous work, but he needs to push the crowd away and then walk past. Another example is nick's hand-to-hand combat or gun battle with the enemy. If Nick is injured or Nick hurts the enemy, both Nick and the enemy will curl up or even kneel down because of the pain.
The Euphoria physics engine also calculates the impact force caused by objects falling from a height. When Nick knocks the enemy to the ground from a height, the damage caused by his body to the ground depends on the height.
In addition to the above, the Euphoria physics engine has brought many new changes to Liberty City. When night falls, if Nick stands in the backlight, he can even see his own breathing. For another example, Nick drives his car around, and the car will leave traces of damage. Although this setting has appeared in previous works, this work is delicate for headlights. Every subtle change of the car has not been spared by the euphoria physical engine.
Now I'll bring you some scenes of Freedom City. This game is customized by Rockstar for the next generation of consoles. Since the game emphasizes realism, the scenes in the real world will naturally be moved to the game by Rockstar. The prototype of a free city is new york. Many landmark buildings in new york can also be found in Liberty City, such as Lincoln Long Road, which was renamed Booth Tunnel in the game, Central Park as a Middle East Park, Times Square as a star knot, and the Statue of Liberty as a statue of happiness. These appeared in Grand Theft Auto: The Story of a Free City, but they also appeared in this work. The archetypes of the five regions in the game are Queens-Duke-Duke, Bronx-Bohan, Manhattan-Algonquin, Brooklyn-Broker Brooklyn-Brock, and New Jersey-Alderney.
Like the previous game, not all areas of the game will be open at first, and players need to continue this process to gradually unlock all blocks of Liberty City. The background of these streets is very detailed, from hawkers selling along the street to people sitting leisurely drinking tea, all of which are portrayed by Rockstar in the game.
The music of the game is still hip &;; HOP style is the main style, probably to match the modern life rhythm of the whole city. Moreover, the engine sound and shooting effect of the car are very realistic. The FM radio used in previous generations also appeared in this work. Players can receive music or news programs from 18 channel while driving, including rock music, lyric music and tense live news reports. Players can enjoy their favorite music in the free city in their leisure time, and forget the driving settings of materialistic books for the time being, which is very refreshing. Rockstar is very considerate of the players. When driving a vehicle, the player can not only change the car's visual angle, so as to choose the right angle to drive, but also use the handbrake when driving at high speed, so that the car controlled by the player can make a beautiful drift or tail flick. Secondly, the friendly car performance design makes players feel different when driving different cars. So players who like carjacking should pay attention. Don't rob a car that is too defective. Not only is the speed not fast, but it may also hit the street lamp because of the steering wheel failure. The author once tried to grab a fashionable sports car, and when driving along the coast, I didn't know where the car came from and directly rear-ended it. It can be seen that in a free city, not every NPC character will abide by the rules.
However, Grand Theft Auto 4 also has some shortcomings-slightly awkward melee settings: although the production company has evolved melee attacks to a certain extent, the feeling of unarmed combat in the game is still very poor. Nick is very incoherent when he punches and kicks, and he can only make one move at a time. I feel that Nick is not as powerful as I thought. I remember that on the third mission, Nick went to save his cousin. The author controlled Nick to punch twice, but he was stopped by the two gangsters and Nick was killed by them. Later, I simply started this task by driving and ran over them ... Is it necessary to go to the gym to exercise more to become more agile? If that's the case, I'll make Nick stick to fitness every day. A bustling city.
Minimum configuration
Operating system: Windows XP SP3 or Windows Vista.
Processor: Intel Core 2 Duo 1.8G or AMD Athlon 64x2.4g.
Memory: 1.5G
16G disk remaining space
Graphics card: 256M memory, NVIDIA 6800 or above; ATI X 1900 or above (according to the test, the graphics card must support Shader Model 3.0 to enter the game).
Recommended configuration
Operating system: Windows XP SP3 or Windows Vista.
Processor: Intel Core 2 Quad-Core 2.4G or AMD Opteron X32.1g.
Memory: 2g (Windows XP)/2.5g (Windows Vista)
18G disk remaining space
Graphics card: 5 12M memory, above NVIDIA 8600; ATI 3870 or higher