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What sports can be used as fun sports games in universities, and it is best for creative people to participate together.
Item 1: lazy bike

Put a sign on the basket in front.

Rule: The bicycle runs on the designated track (about 50 cm wide and 15 m long), and whoever runs slowest wins.

Touching the ground with one foot and pressing the line are all fouls.

Number of participants: unlimited

Item 2: "Beads"

There are props

Instruments: needle and thread

Rules: The competition will be conducted in the form of relay race. When the first person in each team heard the starting command, he ran to the finish line. He first put the thread on the needle, then strung the props with the needle and thread and hung them in the designated place to run back. The second team continues, and the team that finishes first wins.

Item 3: "Paper-clothing Round-trip Relay"

Paper clothes are posters.

Number of participants and grouping: 5 people per team.

Props: posters of appropriate size.

Rule: Posters should be posted on your chest, not all the time during running. If you fall, pick it up again and continue to run, and run to the opposite side to give it to another companion, so as to win the fastest completion.

Item 4: The blind knock gongs.

The blindfold is replaced by a poster, and the Shanghai newspaper is posted where the gong is hung.

Requirements: 1. Number of contestants and grouping: 6 people per team, divided into three groups in turn.

2. Race distance: 6 meters.

3. Competition system: Rank according to the number of times each team beat Gong within the specified time (5 minutes).

Rules of the game: 1) Players of each team are arranged according to 1-6 (the order is self-determined), and their eyes are covered with blindfolds. The first player is holding a gong-beating stick, and when he hears the start signal, he goes forward to beat the gong. Each player knocks a gong (action). Whether he knocks or not, he takes off the blindfold, gives the gong stick to the second player, and so on.

2) During the game, each player is not allowed to be prompted or pulled by other players, otherwise it will be regarded as a foul, and the score of this project will be deducted 1 point/foul.

Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.

Item 5: Catch the ball

Set up a poster barrier in the middle.

1. Number of participants and grouping: 5 for each team.

2. Race distance: 20m( 10m set obstacles).

3. Competition system: The team that takes the least time wins the competition.

4. Rules of the game: Five players of each team stand at the starting point at the same time and form a single column. The first player is holding a stick. After hearing the referee's order, he hit the ball from the starting point to the obstacle with a wooden stick, bypassed the obstacle and returned to the finish line, then rushed back to the starting point from the finish line and handed it to the next player.

Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.

Item 6: Carp playing with beads

Make a wastebasket out of posters.

Methods: Four carp headdresses were made. Five people in each team, a tennis ball and a paper basket (the paper basket is behind), ran to the designated place and threw the tennis ball to the ground. After the tennis ball bounces, catch it with the wastebasket behind you, catch it and run back, and so on to complete the game.

Item 7: relay race

Methods: A bucket was set in front of the runway, and a large plastic bottle was placed outside the starting point. At the beginning of the competition, the contestants put water bottles into buckets, then returned to pour them into large plastic bottles, and then carried out water relays in turn. The big plastic bottle wins by filling it with water first (note: the plastic bottle has some leaks).

Item 8: "Two people and three feet"

Rule: Participants should find good partners in groups, and one of them has one foot tied to the other's. At the beginning of the game, two people ran from the starting point to the finish line, and the one who took less time won.

Number of participants: there is no limit to the number of people in a group of 2.

Item 9: Post a poster on the racket of the table tennis relay.

Rule: The number of participants is evenly distributed at the starting point and the end point. The first player holds the table tennis in one hand and passes the ball from the starting point to the other player at the finish line in turn. The team with the fastest pass wins.

Note: During passing, you must not drop the ball or touch it with your hands.

Item 10: The newspaper "I am in charge of your site" can be replaced by a poster.

Rule: a group of 8- 10 people. Everyone is standing on the newspaper. One player in each group holds a football or volleyball in his hand and throws the ball to other groups around him at will. If the ball hits any newspaper in any group, one newspaper in this group will be reduced (the scene will be looted) and the newspaper can only be taken back by the referee. Whoever is hit at the same time must be destroyed. In the end, which team has the most remaining players wins.

Note: When pitching, you can only attack the opponent's feet, not the players.

Number of participants: 5.

Item 1 1: Backball relay race

Rules: 2-person group and 4-group relay. Two people can't hold the ball with both hands, they can only hold two basketballs on their backs, start from the starting point, bypass the javelin at the end and return to the starting point, and then pass the two balls to the next group of players. After the four groups are rotated, the fastest group is the winning team. Note that in the process of passing the ball, which group drops the ball and holds the ball in hand is a foul.

Item 12: packaging mummies

Rule: Work in pairs, one packing and the other playing with mummies (as long as you stand still). At the beginning of the competition, the contestants wrapped the mummy with a long piece of paper in their hands as quickly as possible, and it must be wrapped tightly. In the end, whoever wraps the mummy the most like and wraps it the fastest wins.

Number of participants: 2 people in a group.

Project 13: "the moon under the sea"

1 Number of contestants and division: each team 10 players (at least 3 girls).

Competition system: the team that takes the least time wins the game.

3. Rules of the game: 1) Each team has 10 players in turn, one arm away;

2) The first player raises the basketball with both hands, and the other players bend their feet separately. After hearing the referee's order, the first player passes the ball from his crotch to the second player, and so on. When the tenth player received the ball, he ran in front of the first player and passed the ball in turn. When the ninth player received the ball, he ran in front of the tenth player and passed the ball in turn.

3) When the first player finally stands and holds the ball with both hands, the game is regarded as over (the first player does not run during the game).

4) During passing, after the ball lands, the passer must pick up the ball and pass it again.

4. Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.

Item 14: Put up posters on the swimming ring of the relay race "Pony Crossing the River"

Props: swimming ring

Rule: Divide into four groups at the same time, with four people in each group. The first contestant puts forward two swimming rings in turn from the starting point, and each contestant's foot must step in the circle to win by reaching the finish line as soon as possible. Take turns until four people finish participating, and the fastest group wins.

Item 15: Set up posters on the backboard of fixed-point shooting.

Rule: each person is limited to one minute to shoot, and the ranking is determined according to the number of shots. Men's team players must shoot with one foot at any point outside the three-point line (the whole shooting process must be one foot), and the foot must not step on the three-point line or one point will be deducted. Women's team players must project outside the trapezoid, and their feet must not step on any line of the trapezoid, otherwise they will be deducted.

Item 16: step on a balloon

Methods: Break the balloon tied to other people's feet with your feet in an area of 5 square meters until the game time is over.

Rule: One person has three balloons tied to each foot, covering an area of 5 square meters. Everyone is not allowed to go out of the circle, only with their feet, otherwise it will be considered illegal and disqualified from continuing the competition. Listen to the referee's whistle. Let's leave now.

Judgment of victory or defeat: step on the balloon per unit time, and the remaining team wins. The result of on-site judgment shall prevail. Time is calculated by the main table.

Item 17: miniature bowling

Prop: Basketball

Rules of the game: each person has two pitching opportunities (15m) to roll basketball from the service line. The prize for spiking belongs to individuals.

Item 18: ping pong.

The game lasts for 3 minutes. Put a small basket on each table. 1 There are 1 ping-pong baskets on the table, and there is an empty table on another table (distance 10 meter). 1 One person catches the ball from the basket with chopsticks, and the ball is put into the basket, followed by another person.

Item 19: Help each other in the same boat: (3 people)

Musical instrument: two boards.

The players stood on wooden shoes and behind the starting line. At the beginning of the race, the players marched in unison, and the race ended with the stern reaching the finish line. The person with less time wins.

Item 20: Carry the "ball" relay

Equipment: props

The team members stand at the starting point and transport the props from the starting point to the finish line.

He who spends less time wins.

Item 2 1: kangaroo jump relay

Musical Instrument: Jumping Bag

The players stood behind the high jumper in a single file. At the beginning of the game, the first person stood in the bag, jumped forward with the bag strap in his hand, bypassed the marker and returned it to the second person in turn. The team that jumped first won.

Rule: (1) must bypass the tag. (2) Must be handed over after the starting line. (3) If a player falls, he must get up in the same place and jump again.

Item 22: Wheel Rolling:

Equipment: tires

The students lined up behind the starting line and put a sign 20 meters in front of the line: things. At the beginning of the race, the team leader pushed out the tire, bypassed the mark, gave it to the second person, and then stood in the last row in turn. The first team to finish was the winner.

Item 23: Kicking and jumping relay:

There are 6 people in each team. Divide into two groups, starting with 3 people and ending with 3 people. The two groups stand in a column with a distance of15m. The first person at the starting point holds the baton in his hand, and the soft volleyball is prepared between his feet. After hearing the signal, jump to the first person in the end group of the team in the form of leapfrog. After the partner receives the baton, jump to the second player at the starting point in the same way, repeat, and rank according to the completion time of each team.

Rule: In the process of jumping, if the ball is dropped, it must be clamped in place before jumping can continue, otherwise it will be judged as failure.

Item 24: Tug of War

First, the rule of one-legged cockfighting: 1. Party A and Party B stand on one leg respectively, and the other leg lifts both hands to pull the calf, and the knee part collides with the other knee part to squeeze the other knee part. 2. Don't hit, drag or push your opponent with other parts of your body. 3. If one leg can't hold up, let go, and your feet will fail. When you hit with your knees, you shouldn't use too much force. Participants will be eliminated by lottery. 6. The winner will be decided by winning two out of three games. Second, the rules of the crab race: 1. Two contestants form a team to participate in the competition, and the runway is 50 meters long. 7 groups compete at the same time, and one group stands at the starting line. When hearing the preparatory signal, two people in the same group hold a basketball back to back with tree trunks. After hearing the start signal, the two men ran sideways to the finish line like crabs, and the top three teams won. You can't leave the starting line until you hear the starting signal If the ball lands halfway, you must pick it up from the landing place and continue. 5. The runner with the ball is disqualified. 3. Mountain climbing rules: 1. A team of two players will participate in the competition, and the track length is 100 meters. 2. Before the competition starts, there will be a person bending down to be a "mountain". After hearing the start signal, the opponent holds his teammate's back with both hands, makes a "ridge" at the next marking point, and then the teammate turns over. So back and forth, only know to reach the finish line. Set a landmark at the starting point, and then set a landmark every five meters. If there is an obstacle in the middle that has not been crossed, it needs to be crossed again. It's not over until both teams arrive. The top three who reach the finish line are the winners. 4. Rules of the Frisbee Penalty Contest: 1. Players must throw a frisbee at a distance of 0/5m from the goal/kloc-. Frisbee cannot fly vertically. 2. The Frisbee must all enter the goal line to score. 3. Everyone throws it seven times. 4. The top three players who cast numbers are winners. Rules for sending a chicken feather letter: 1. The length of the men's track is 400 meters, and that of the women's track is 300 meters. 2. After hearing the signal of the start of the game, memorize the ten digits issued by the on-site service, and then run four (three) hundred meters. Go back to the finish line, recite your corresponding number, and stop the watch when it is correct. 3. Those who recite the same number incorrectly need to recite it again, and then run four (three) hundred meters. If you forget the number in the middle, you can go back to the starting point, remember it again, and then run the whole course again. 5. It is not allowed to cross the middle lawn in the competition, and those who cross it will be disqualified. 6. The top three people who finish the competition and recite the numbers accurately win the competition. Six, the rule of three people and four feet: 1. Participants will participate in the competition in groups of three, divided into two groups: men and women. This runway is 50 meters long. 2. Three people stand side by side, tying the right foot of the middleman with the left foot of the person on his right, and tying the left foot of the middleman with the right foot of the person on his left. 3. After hearing the starting command, each team starts at the same time, bypasses the obstacles at 50 meters and returns, and the first one to reach the finish line wins. 4. Men and women each take the top three. 7. Rules of "Three-on-Three" Shuttlecock Competition: 1. Players participate in groups of three, and the members of the group are not limited to men and women. 2. The playing field is similar to badminton court, with a length of 8m and a width of 4m. The vertical height from the top of the net to the ground is1.5m. 3. The rules of the game are similar to badminton-the ball can't land when it is served over the net ... 4. The competition adopts knockout, with three goals in each game. The last three teams won the first, second and third prizes respectively. Eight, the gods show the way. Do you have enough tacit understanding with him or her? Do you want to "cross the thorns" completely invisible? Come and join the fairy guide! This game is played by two people. One of them, A, was blindfolded before the competition started, and B guided "Fairy" and "Crossing Thorns"! Rule: Work in pairs, one of whom is blindfolded and the other is responsible for guiding the way. Only through language communication, not asking for help. Blindfolded people must follow the route set by the game to cross the roadblock. If you encounter roadblocks during the journey, the time of each roadblock will be increased by ten seconds, and the final calculation time will be included in the total time. The game won in the shortest time. 9. Name: "Paper-clothes Relay" Prop: A piece of A4 white paper Rule: Stick the white paper on your chest, and you won't keep it when you run. If you fall, pick it up again and continue to run, run to the opposite side and give it to another companion, and reach the finish line as quickly as possible. X. Weighing: The rules of the "two-ball relay race" are: two people in a group, and four groups relay. Two people can't hold the ball with both hands, they can only hold two basketballs with their bodies, start from the starting point, bypass the javelin at the end and return to the starting point, and then pass the two balls to the players in the next group. After the four groups are rotated, the fastest group is the winning team. Note that in the process of passing the ball, which group loses the ball and holds the ball with its hand, it must start from the starting point again. Number of participants: each group is divided into several groups, and each group must have two people. 11.50m running with the ball: If you run with a tennis ball supported by a badminton racket, the ball can't land, and landing is regarded as a foul, and you are out for three fouls. Twelve, supporting the ball to run (one for men and one for women) Supporting the ball around the pole, balance and speed challenge rules: table tennis must be placed in the middle of the table tennis racket and cannot be fixed by hand. Each person can only support one ball at a time, from the starting point to the end point, and then from the end point to the starting point, the ball does not land. If the ball lands on the way to supporting the ball, the player must return to the starting point. The player who spends the least time in the specified schedule ranks highest (10 second). Thirteen. Composition of crab-backed watermelon players: 4 people (two men and two women) Competition rules: 4 people stand behind the starting line at the same time, and * * * hold the ball forward with their backs. On the way, their backs leave the ball, touch the ball with other parts, or the ball falls, which are all fouls and must be stopped at the foul place until it is readjusted. Within the specified distance, the party who spends less time wins; 14. Cross the river by feeling the stones (only for one boy). Each athlete has two bricks, which are placed at the back edge of the starting line (vertically). After hearing the referee's "take your positions" command, the athletes stood on two bricks with their feet. When the referee fires the gun, the athlete can start, lift his left foot (the left and right feet can be customized), pick up a brick by hand and put it in front (the distance can be customized), and put his left foot in front. Pick up a brick with your original right foot and put it in front (the distance is self-determined), and step on the square brick with your right foot to move forward until you pick up the last brick by hand and walk out of the finish line. If there is a foot landing halfway, it will be judged as a foul and no score will be scored.

I also looked it up from the internet ~