What does it take to be a good wild player? Playing wild requires a lot of knowledge and skills, which is very different from those in the industry. The following are some of the main conditions for becoming a good soldier:
Map consciousness. If you don't know what will happen next, then you will never be a good batter. You're on the farm, monster? Look at the small map. You're looking for gank's chance? Look at the small map. Are you going back to town? Look at the small map. Look at the small map more, form a habit, and finally this habit will become your instinctive reaction.
The knowledge of wild heroes.
If you don't know how to face the enemy, you will be a passive opponent. For example, if you don't even know the characteristics of nightmares, you can't catch them at all. When you play a wild hero for free every week, you should play it at least once to get familiar with the hero's skills and understand his limitations. When your wild play is getting better and better, you will begin to want to learn everything about the wild area, so that you can cope with all the changes.
Good habit of inserting eyes
I will go out with my eyes closed whenever necessary. Sometimes I put 3~4 eyes in the enemy's wild area to ensure my vision, so that I can know their position and what they want to do at any time. If you plan to squat somewhere for a while, keep your eyes on the key area nearby. If your teammates on the line have poor vision, do it for them. Big longan, small longan and the intersection of wild areas are all your jobs. Remember, you will never realize that you don't need to buy eyes at all. Although most of the eyes of a team have to be supported, because the early support is limited to cross-country, the eyes in other positions can only be well supported by the moving characters playing wild.
Patience is the most critical factor for online players and wild players to understand each other. Online players think their job is more difficult, and the task of wild players is to serve them. Wild players will become angry if they don't protect the thread. To make matters worse, if the enemy's fighting in the wild brings them a strong sense of oppression, then they will be more angry and irritable. If you are angry with everyone who sprays you, your number will be blocked within a week. Patience can make you concentrate on gank when you are at a disadvantage. If you don't have the patience to fight in the wild, you will make unwise killings when the enemy's health is very low, and the result is often a waste of people and money. In the later period, the impatient fielder may not wait for the opportunity, but will take the lead at a bad time, resulting in the team losing the game.
prudent
As they say, judgment is part of your heroic fight. Knowing when to cut into the battlefield, when to stay away from the battlefield, and the subtle ones, for example, knowing when to light up barbarian king and which one has made a big move, all require good judgment. In other words, judgment = knowing what is a good idea and what is a bad idea. For example, the hero of Shangdan has been beaten by gank three times and started to ask for help, but he still keeps pushing the line. There are too few opportunities they can offer. If you help them by force, it is likely to be a double kill. Then why don't you squat in the middle of the road and know what to do? If you help the middle road get enough advantages, you can completely make up for your disadvantages on the road. A wild player who has no judgment will often make the wrong gank at the wrong time, and he doesn't know when and where to appear. Such a failed gank will often bring disadvantages rather than benefits to his online hero. Always be vigilant. You can't play wild completely formulaic, and you can't play wild when you are about to fall asleep. You need to be alert at all times, but you can't be as surprised as drinking wine or coffee. A good mental state, regular exercise and a healthy diet brought by good rest can keep you alert all the time during the whole game. Yes, health is the capital of * *, and good health is the guarantee for you to play well in the game, which is why the bases of major teams have fitness facilities. )
AOE injury
This is the most important trait of today's wild heroes. Good AOE damage means quick clearance, and faster clearance means you will have more time to do gank or other things. Some good choices in this respect are: Udyr, Scorpion, Big Tree, Nightmare, Stone Man, Dragon Lady and Big Bug. Bad choices are: werewolf, Nunu, Zhao Xin.
Natural moving speed buffer (maneuverability)
This is very important. Personally, I don't like the kind of wild hero who doesn't have the speed buff. Having the advantage of moving speed means that you can better gank, take the lead or run away. Good choices: Tortoise, Udyr, Scorpion, Nightmare, Nunu, Dragon Girl. Bad choice: scarecrow, tree man, big bug, I love you.
interrupt
Gank and the attributes of first-hand requirements. Good choice: nightmare, clown, blind, Zhao Xin, werewolf, tree, dragon girl, I love you. Bad choice: Udyr, Nunu.
control ability
The more the better, the sooner the better. This is your guarantee of early killing. Good choices: Scarecrow, Tortoise, Amu Mu, Udyr, Zhao Xin, Nightmare, Scorpion, Werewolf (after Level 6), Dashu, Nunu.
Does not depend on mana.
You can't always have a blue buff, because giving it to the middle will test those heroes who rely on magic. Good choices (blue stripes): Udyr, Scorpion, Zhao Xin, Clown, Troll. Bad choice (with blue stripes): scarecrow, werewolf, turtle, I love you.
More suitable for team equipment
I found that the most suitable equipment for fighting wild heroes in the current version is team equipment. Their price is not high, at the same time, they provide offensive and defensive attributes, and the most important thing is to provide good team combat capability. Good choices: Scorpion, Udyr, Dashu, Nightmare, Dragon Girl, Zhao Xin, I love you, Big Bug, and Niu. Bad choice: scarecrow, clown
Post-ability
If a wild hero does nothing behind him, it is equivalent to 4V5. Good choices: Udyr, nightmare, werewolf, tree, scorpion, scarecrow (well developed), tortoise, troll. Bad choices: clown, Zhao Xin, scarecrow (stunted). Note: As mentioned earlier, the above advantages and disadvantages are only one aspect, and do not represent the quality of heroes fighting wild. In addition, the chosen hero is just an example, not all.