The glory of the king Charlotte Raiders Daquan;
Charlotte is a war hero. Although she looks a bit "fancy", after playing a few games, you will find that she is actually very easy to use. She feels that the difficulty should be the same as that of Meng Tian, with an upper limit, but it is not complicated.
Let me talk about Charlotte's skill mechanism first.
(1) passive: seven-star lightsaber
After Charlotte's skill hits the enemy, it will strengthen other skills into additional skills and get a layer of marks for 4 seconds. After the superposition of the three marks, Charlotte's general attack will be strengthened into a seven-star lightsaber.
Seven-star lightsaber will directly lock the enemy, attack 7 times in a row and form a 20% deceleration (7 layers can be superimposed). The last attack can cause 15% killing damage that has lost life, and get 40% no damage when released.
During the period of possessing additional skills, Charlotte's general attack will have an additional 20% damage bonus. After that, using other skills can reduce the enemy's attack speed by 7% ~ 17%, up to 7 layers.
Negative attitude is the core of Charlotte. The mechanism of strengthening the next skill with skill is a bit like Obsidian's passive attitude. As for the seven-star lightsaber behind the three-layer seal, it is Charlotte's main source of output.
This is the locking mechanism, that is, after a general attack, no matter where the enemy is, he will catch up. For example, if you come back with an umbrella by Gongsun Li and are chased by Charlotte's seven-star lightsaber, no matter how far you run, you will be stuck.
Moreover, this seven swords also have slaying damage, and also have a certain restraint effect on heroes with high blood volume, such as Zhu Bajie, Cheng and other heroes who need to control their blood.
In addition, Charlotte's passivity is noteworthy, that is, during the period of additional skills, it can reduce the enemy's attack speed, which can reach 1 19% at the highest, which is equivalent to completely abolishing the general attack output, especially the shooter.
(The energy bar under Charlotte's blood bar is the duration of bonus skill)
② One skill: quick light triangular sword
After a short delay, Charlotte will release the triangular sword in the specified direction, causing damage and increasing its continuous decay speed by 80% for 2 seconds.
Additional skills: Charlotte will quickly release the light-seeking triangle sword in the specified direction. At the same time, every time the triangle sword hits an enemy hero, it can recover 5% of the lost health, and hit a non-hero unit, and the effect will be attenuated by 40%.
The first skill is the consumption poke skill, which can improve Charlotte's moving speed by the way and is also suitable for harvesting and chasing. The additional skills of this skill can not only increase the casting speed, but also restore health, which provides Charlotte with a lot of endurance convenience.
③ Skills: Forward Fountain
Charlotte sprinted in the designated direction and stabbed six swords quickly at the same time. Each segment will cause damage and slow down by 30% for 0.5 seconds, while recovering 50% of the health caused by the damage.
Additional skills: reduce the CD of the second skill to 3 seconds.
The second skill belongs to displacement skill, which can restore life through walls and provide endurance. The additional skills of the second skill can reduce the CD of the second skill to 3 seconds, which is suitable for continuous advancement.
④ Three skills: surprise lightsaber
Charlotte drew six sword marks in situ. Each sword mark will cause certain damage and 50% deceleration for 1 sec. Starting from the second sword mark, it will only cause 30% damage. During the release of the big move, Charlotte was domineering and got 40% injury-free status.
Additional skills: enemies within the center of the sword mark will receive the same damage and flying effect again.
It is also easy to understand that the big move is a large-scale AOE damage skill. If six sword marks can completely hit the enemy, the value is still considerable, and one second is enough to lose half of the blood skin. In addition, you can also use the harmless effect of big moves to avoid control and fire collection.
The additional skills of big moves can supplement control and enhance damage.
Let's talk about the advantages and disadvantages of Charlotte.
Advantages: Charlotte is comprehensive, harmless, overbearing, endurance, killing, displacement, explosion, AOE, consumption and control, covering everything.
Moreover, Charlotte also has the mechanism of locking the enemy and reducing the attack speed, which makes Charlotte have a strong aiming effect in the face of "fancy" heroes and shooters.
In view of these advantages, I think Charlotte may even take the middle road. After all, her skill attack distance is still quite far, and Charlotte has no blue consumption, and her dependence on the line and swimming efficiency are not weak at all.
Disadvantages: I have tested several rounds in the experience suit. To tell the truth, Charlotte's hands feel really constipated and can't move the spell. Every time she uses this skill, she must stop turning the steering wheel before releasing it. It is very tiring to play. I don't know if this is a bug, but I hope it can be optimized.
You can't cancel the seven-star lightsaber manually, which will lead to Charlotte's low fault tolerance rate. After all, the seven-star lightsaber lasts for a long time, only avoiding injuries and not dominating the body.
If you happen to see the support of an enemy teammate when you pass by, you are like a "little brother". You can only hit a seven-star lightsaber and then "lose your life."
In addition, Charlotte's approach is relatively simple. In the later stage, when facing the protected shooter, it will still be very passive and difficult to enter. Moreover, when the skills are empty, there will be no extra skills, and the fault tolerance rate is not high. However, her control means are only enhanced big moves, and the others are deceleration effects, which also makes Charlotte's cooperation ability weak and it is not good to roll the advantage to her teammates.
To sum up, Charlotte's strength is not particularly high at present. I think it is far from the upstream strength of T 1, but at most it is the downstream strength of T 1 or even T2. If the feel can be optimized, you can try to hit T 1 midstream.
In fact, as the hero of SNK, Charlotte doesn't have many tricks. Play and feel 123a2 12a is the most practical. Other tricks are old-fashioned, and the playability is really not high, far from being as attractive as expected.
I guess it will be adjusted in the future. Finally, let me talk about Charlotte's inscription.
As for the inscription, it is suggested to take the route of "flowing through all things", that is, "10x variation, 10x eagle eye, 10x concealment". After all, the seven-star lightsaber can't crit, and it's not suitable for unparalleled inscriptions with disaster sources.