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Rainbow No.6 Y5S2 Season June 18 Updated Content List
Rainbow VI updated the Y5S2 season a few days ago, and the official released an additional update announcement on June 18, which fixed some bugs. Let's take a look at "June 18 Rainbow No.6 Y5S2 Season Update List".

Rainbow No.6 Y5S2 Season June 18 Updated Content List

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Y5S2. 1 update

During STEELWAVE's testing service, we received a lot of feedback, asking for fine-tuning the balance of new Secret Service agents. After weighing the players' feedback and the test suit data, we plan to make some balance changes to the new Secret Service agents in the update of version 2. 1. These changes will go online in the update of Y5S2. 1.

Melusi- will be launched in Y5S2. 1-the equipment range will be reduced by about 33%. -Reduce the volume of the mute device from the first-person perspective.

Ace Hibana-which will be launched in Y5S2. 1-prohibits equipment from penetrating the reinforced wall to destroy the battery of Bandit when deployed on the ground.

Melus

_ Replace her mobile shield with C4 explosives.

After reevaluating a lot of current game metadata and game mechanism factors, we decided to replace Melusi's mobile shield with C4 explosives to avoid additional pressure on the effectiveness of attackers or some attackers.

ACS 12

_ Damage value increased from 4 1 to 59. Speed up opening and aiming.

_ ACS 12 firing rate increased to 300 rpm.

The purpose of ACS 12 to increase the damage value is to improve the usability of this weapon. Now ACS 12 should aim at the same speed as other similar weapons. In addition, the initial firing rate of ACS 12 is 300 rpm, and the firing rate decreases after the balance changes. This modification, coupled with the replacement of bullets with single-headed bullets, should be able to cause considerable damage at a speed of 300 rpm.

newcomer

Now he will equip ACOG. He found all the ACOG he had lost before.

Audio localization update

French localized audio of Ace and Melusi will go online with the seasons. Russian localized audio is not yet available.

Weapons accessories

The update of the accessory system can realize the replacement and painting of accessories, and at the same time make the equipment balance easier.

Metal detector

The sound effects and trigger mechanisms of metal detectors in banks, canals and borders have been adjusted.

_ Now the alarm sound of the metal detector will last for 3 seconds briefly, and then stop.

_ Only one alarm can be triggered at a time.

_ Alarm triggers no cooling time.

There is a cooling-down period before the alarm is triggered. If the alarm is triggered and it is in a cooling state at this time, the player can pass the metal detector many times without triggering the detector alarm. This revision will solve this problem.

Chicago building

At the top of the wall facing the tree house, a window with barriers and railings is added, so that players can shoot through the window, but they can't enter the room with ropes through the window.

Vulnerability repair

Game mechanism

_ fixed _ ACS 12 Single-shot bullets can't do harm to people or things at a distance of 40 meters.

_ Fixed _ M4 Reloading animation and audio are slightly out of sync.

_ Fixed _ AK 12 loading animation and audio are out of sync.

_ Fixed _ The number of frames decreases when the explosive fragments fly past the player.

_ Fixed _ When the Secret Service agent squats, the camera shell can still be unfolded after the bulletproof camera is not unfolded.

The _ Fixed _ Mobile shield (and Goyo's volcano shield) has a higher picking priority than other throwable equipment. The priority of receiving equipment should be arranged according to the deployment time. The shorter the deployment time of equipment, the higher the priority of equipment acquisition.

_ Fixed _ In some cases, players can sometimes climb over another agent, and the two agents overlap.

_ Repair _ Eliminate threat mode, and the hit judgment range of biochemical hazardous containers is too large.

_ Fixed _ When the secret service agent with shield clings to a reinforced wall, it can prevent other secret service agents from deploying hard breakthrough equipment (such as thermite explosives and Milla's black mirror) on the inner layer of the reinforced wall.

_ Fixed _ Impact Grenade and Zofia's Grenade hit the attacking Secret Service agent who was sprinting or walking. It should be judged that they exploded on the bulletproof shield of the Secret Service agent, but they exploded on the agent.

_ Fixed _ When the viewing angle is set higher than 60, the target point on the non-direct line at the edge of the visual field cannot trigger the prompt of finding the target.

Some sights of _ Fixed _ P 10 RONI were narrowed when aiming was turned on.

_ Repaired _ After the explosive device is detonated near the hostage, the hostage will be injured and fall to the ground, instead of the established state of death.

Secret service agent

_ Fixed _ T_95 LSW shoots abnormal sound effects.

_ Fixed _ Visual effects are missing when using specific weapons and accessories. (For example, when M 12 is used with muzzle brake, the muzzle only produces huge sparks, but does not show the effect of muzzle flame and smoke).

_ Fixed _ When the agent performs a specific action, several minor problems appear in the animation.

_ Fixed _ Support mode and death playback have several minor visual problems to be fixed and optimized.

_ Repair _ Several visual problems of Secret Service agents and their equipment need to be repaired.

The S.E.L.M.A of ACE-repair _ ACE could not destroy the barbed wire in the first explosion. S.E.L.M.A of fixed _ Ace can stick to the red gas tank of the black mirror, which leads to the wrong orientation of the animation. -Fixed _Ace could not get points after destroying defensive deployable equipment with S.E.L.M.A

Melus

The mute device of _ Fixed _ Melusi should have the same explosion-proof function as Maestro's "evil eye" camera. At present, the explosion-proof ability of silent devices is very weak.

Teso dos Bichos

_ Fixed _ Sometimes, even if the equipment activation icon is available, Amaru cannot fly to the trap door with the claw hook.

_ Repaired _ Amaru's claw hook can't hang the predetermined frame point of the skylight normally.

_ Repaired _ Amaru can use claw hooks to point at blocked windows in the outdoor tree house of Chicago mansion.

_ Repaired _ Amaru's claw hook hangs on the corner of the window frame, and a small range of smoke perspective effect appears on the corner.

_ Fixed _ During playback, Amaru uses the claw hook to move, but the sound effect is wrong/missing.

robber

_ Fixed _ Debris on the floor or partial damage to the reinforced trap door may prevent Bandit from deploying equipment.

Capitao

_ Fixed _ If an arrow hits the bottom of some furniture, the flame will not spread.

echo

_ Fixed _ Electric shock drones and "monster" drones can shoot Secret Service agents through ordinary blockade and castle blockade. Now these two drones can't achieve this effect.

_ Fixed _ If Thatcher used an EMP Grenade anywhere on the map, the camera angle of the "Monster" drone would become dim and faded.

_ Fixed _ In support mode, Echo's "monster" drone sometimes passes through the thin ceiling and sees the roof.

Finka

_ Fixed _ When using the last adrenaline injection, Finka's thumb is equipped with a counter, and the counting visual effect is missing.

fuse

_ Repaired _ If Secret Service agents stand next to the detonated graupole explosive, they may be injured or killed even if they are not within the range of graupole explosive.

Guerra

_ Fixed _ Glaz's thermal sight can't penetrate the smoke to form a thermal imaging field of view even if it is fully charged. The yellow highlight effect is still visible, but it is not as conspicuous as expected.

_ Repaired _ When escorting hostages, OTs-03 equipped with Glaz is still fully available, and its function is not affected at all.

Internet assigned numbers authority.

_ Repaired _ The holographic image of iana can trigger the explosive shrapnel system.

harm

_ Fixed _ Lesion can be seen through smoke when looking at the unfolded needle trap.

lion

_ Fixed _ Secret Service agents can use firearms to attack and destroy Lion's EE 1D unmanned reconnaissance aircraft.

Nock

_ Fixed _ Nokk When the Stealth Traceless Eliminator is enabled, if attacked by Ace's S.E.L.M.A, players who use the "evil eye" camera or bulletproof camera cannot see the visual effect of Nokk equipment failure in the camera.

maestro

_ Fixed _ If Maestro leaves the game, when the "evil eye" camera fails, the camera's launch port will not be half open.

watcher

_ Fixed _ Warden lacks its own SMG- 12 loading animation effect.

should do

_ Repair _ British "candlelight" lightning passed through the damaged wall, and the equipment could not start normally.

Zofia

_ Fixed _ The impact grenades and shock grenades fired by the Zofia skill can't cause damage to enemy agents at a very close distance.

Checkpoint design

_ Fixed _ In some maps, if one player starts AFK, it will prevent other players from strengthening porches, walls and trap doors.

_ Fixed _ There are multiple locations in the map that can be targeted at the birth point to steal people's heads.

_ Repaired _ The glass of some map items can't resist the impact of equipment normally.

_ Fixed multiple collision problems on _ map.

Multiple puncture/dynamic puncture problem on _ Fixed _ map.

_ Fixed multiple LOD problems on _ map.

_ Fixed _ Multi-line of sight problem on the map.

_ Fixed _ Multiple problems that damage map objects.

_ Fixed _ Missing or unnecessary crossing tips appear on the map.

_ Fixed _ Multiple problems with objects on the map.

_ Fixed _ Multiple lighting/texture problems on the map.

Chicago building

_ Fixed _ Defender chose to be born in the TV room on the 1 floor of Chicago Mansion and the music room on the 1 floor, which will cause 1 Defender to be born in the gym in the basement.

_ Fixed _ If a player deploys a mosquito's "scary bug" on the carpet of the stairs of a mansion in Chicago, the player can no longer pick up the equipment.

_ Fixed _ The equipment can be deployed in inaccessible locations in the newly renovated Chicago Building.

_ Repair _ Secret Service agents can climb into the bookshelf of the reading room on the second floor of the Chicago mansion.

_ Fixed _ In hostage mode, when a player is born next to a wall of a pink bedroom on the second floor of a mansion in Chicago, if the player does not move, other players cannot reinforce the wall.

_ Repaired _ The back stairs on the 2nd floor of Chicago Tower are missing floor members. When the attacker falls from the window into this position, he will temporarily stay in mid-air.

_ Fixed _ If the guardians were born next to the reinforced wall of the racing bedroom on the second floor of the Chicago mansion, they would prevent other players from reinforcing the wall.

_ Fixed _ In a Chicago mansion, drones will not be born near the selected birth point.

_ Fixed _ If the small deployable device is placed on the pillow in the armchair in the master bedroom on the second floor of Chicago Mansion, it can't be picked up again.

_ Repaired _ Drones sometimes get stuck between a pile of pipes in front of a building construction site in Chicago.

boundary

_ Repair _ A trap door in the computer room on the second floor of the border can't be completely destroyed, and it will still have the effect of hindering the collision of players.

Wooden hut

_ It's fixed _ You can steal people's heads through a small gap in the cellar under the wooden house.

consulate

_ Repaired _ Alibi's "prism" device failed to unfold normally after being thrown into the indoor flower bed next to the main staircase on the consulate 1 floor.

_ repair _ blasting explosives can be deployed on the indestructible floor of the aisle on the second floor of the consulate.

_ The X-KAIROS explosive bomb of Fei Hua and the desk of the consulate hall on 1 floor are missing.

_ Fixed _ Consulate 1 The setting error of the skylight rope descending point at the top of the main staircase.

_ Fixed _ Secret Service agents' equipment sometimes gets stuck between the flags of the consulate.

Sports clubs; Audio social software (nicknamed "Liaozhai" by netizens)

_ Repaired _ In the clubhouse, the bomblets installed in some positions of the metal frame of the underground weapon room will suddenly fail, which directly leads to the attacker's defeat in this round.

_ Fixed _ Players can destroy the cardboard boxes in the snowmobile garage of the wooden house and hide in the shadow of the cardboard boxes.

_ Fixed _ Keeping rotating in some parts of the cabin will reduce the number of frames of other players.

coastline

_ Fixed _ The attacker can hide the bomb breaker in the closet on the second floor of the coastline.

slum

_ Fixed _ Gridlock's needle catcher can be deployed in the washing machine of the laundry room on the slum 1 floor.

fort

_ Fixed _ In the game room on the second floor of the fortress, devices and grenades thrown from some angles sometimes get stuck under the football table.

_ Repaired _ In the fortress, after Capit_o fires a flame arrow at some positions of the range hood, the arrow will ignite, but the flame will not spread.

_ Fixed _ In the game room on the second floor of the fortress, as long as there is a player AFK on the defensive side, the problem of wall reinforcement will occur.

_ Fixed _ In the fortress, players behind the indestructible wall of the hookah corridor on the second floor may still be injured by the impact force penetrating the wall.

Hereford base

_ Fixed _ At hereford base, players can hide in the wooden frame behind the 1 garage dummy.

Oregon country house

_ Repaired _ Some windows of rural houses in Oregon lack glass panels.

canal

_ Fixed _ In the canal, if the player falls between the exhaust pipes of the outdoor forklift lane when he exits the rope, he sometimes gets stuck in the exhaust pipes.

_ Fixed _ In the canal, if Echo's "Monster" drone is deployed on the exhaust pipe of the printing room on the second floor, the signal will sometimes be interrupted and unable to respond.

User Experience

Several problems that need to be optimized in the _ Fixed _ menu interface.

_ Fix _ Decorative items and several minor problems in the store interface.

Several minor problems were fixed and optimized in _ Fixed _ menu.

_ Fixed _ Several appearance problems of ornaments, uniforms and headdresses.

_ Fixed _ If all observation tools are destroyed and a player joins the ongoing battle, a blank player information card will be displayed in the viewing mode.

_ Fixed _ UAV is suspended in support and broadcast mode.

Agent _ Fixed _ Secret Service enters the support mode after his death in battle, and sometimes he will see the target and some equipment display highlighted outlines.

_ Fixed _ Broadcast/Watch HUD several problems need to be optimized and updated. Improve the readability of players' information cards.

_ Fixed _ Duplicate third-person visual image after Secret Service agents quit rope descending from the roof.

_ Fixed _ Players who enter support mode cannot see the flash effect.

_ Fixed _ If the weapon is equipped with a handle, the weapon held by the defender at birth will have the problem of piercing the mold.

_ Fixed _ (PvE) Outdoor obstacles are missing at the beginning of scenario training 02.

_ Fixed _ (PvE) AI Enemies may get stuck in front of the bar of the 1 floor restaurant after the bomb disposal deployment.

_ Fixed _ PvE cannot display weapons and accessories of AI enemies in battle.

_ Fixed _ The player could not complete the goal of "killing 1 blinding enemy" in situational training 02.

_ Fixed _ In the new advanced hardware performance test report, the CPU load shows 0%.

_ Fixed _ Attachment Accessories, ornaments, headdresses and uniforms are missing the None/Default option.

_ Fixed _ The UI element of the main menu interface is missing the name of the exploration battle list.

_ Fixed the problem of _ unlimited loading only in custom online game mode.

_ Fixed _ The graded player quits the game in the preparation/prohibition stage, and displays the prompt for the player to be downgraded to bronze level 5 (only the prompt is displayed, but the actual demotion is not displayed).

_ Fixed _ Black holographic/laser sight is painted with dark texture.