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Ghost killer introduction
Ghost killer-introduction

Operation guide

The control operation of Phantom Black Boy is different from other adventure games, so it is suggested to give teaching guidance before the game officially starts. Select a new movie in the main menu, then choose a tutorial, and follow the instructions on the screen to practice how to control the actions of the character.

←→ Key: Go forward, turn back, left and right. If you hold down the left and right mouse buttons at the same time, the role moves forward; Move the mouse left or right, and the character will turn left or right.

Left mouse button: rotate the viewing angle/execute the action.

Middle mouse button: main viewing angle.

Right mouse button: Angle conversion/rotation.

Keypad number 1 key: angle of view restoration (outdoor scene).

Keyboard number 3 key: display mental state.

Move right key: running.

Right Ctrl key: display PDA.

Enter key: Switch modes in Role /PDA.

Esc key: pause the game.

Space bar: Look.

I believe many players have played simulated sports games, and the 100-meter race requires players to alternately press the ← key and the → key as soon as possible to simulate the fast running of their feet. Similarly, in "Phantom Black Boy", some actions also require players to alternately press the ← key and the → key at the fastest speed to complete.

If you hold down the ↑ key and the keypad number 8 key at the same time, scroll forward; If you hold down the ↓ key and the 2 key of the numeric keypad at the same time, it will scroll backwards; If you hold down the ← key and keypad number 4 key at the same time, scroll to the left; If you hold down the → key and the 6 key of the numeric keypad at the same time, you will scroll to the right. Players can also hold down the left mouse button to move in four different directions instead of holding down the number keys on the keyboard.

When the character controlled by the player comes to an object or person, the action icon sometimes appears at the top of the screen. White lines and red dots indicate the direction in which the player moves the mouse. Hold down the left mouse button and move to the red dot to complete an action. If you choose to talk to another character, the dialogue options will appear at the top of the screen. Press and hold the left mouse button, move in the direction indicated by the white line and red dot, and determine the dialogue options. The blue indicator below the dialogue option indicates the time limit for dialogue reaction. If there is no choice before the blue indicator disappears, the sign to the left of the blue indicator indicates that if it is a blue indicator, the game will choose the default option for the player; If it is a red sign, the player will quit the conversation.

mental state

The mental state is displayed as a blue indicator in the lower right corner of the screen. In the game, players need to always pay attention to the mental state of the character. If the character's mental state drops too low, it will lead to the character's mental depression or other negative effects.

PDA (handheld computer)

Press the right Ctrl key to open the character's PDA. Press Enter to switch between the information and character log screens. The information screen contains the following contents: mental state, game time, life number (some actions may hurt or kill the character. Every time you die, you lose a life. If life runs out, the game is over), bonus points (in the game, some actions or discoveries will win some bonus points. Players can use these reward points to open the original painting, animation and other rewards in the reward menu), the reward completion rate (the percentage of reward points) and the story completion rate (the percentage of story completion).

In a trance, you picked up a dagger and stabbed a stranger to death. When you regain consciousness, you realize what you have done. The police are coming, and all you have to do is run away. As an ordinary IT manager in this city, you can't explain why you suddenly became a murderer. The weapon in hand and the strange mark carved on the arm are the only clues. However, this is not an isolated incident, and others are also killing complete strangers. Now, you should investigate the truth before you have a nervous breakdown or are arrested by the police. Fortunately, you can play four roles, look at every detail from different angles, deal with every object in different ways, and find out the black hand behind these murderers. Now, let's take a look at these four roles.

Lucas Kane, the hero of the game, an ordinary IT manager, became a murderer overnight. But Lucas knew that he was completely out of control when he killed someone. To this end, he will try his best to find out the truth behind the murder before being arrested by the police.

Marcus Kane, he hasn't contacted his brother Lucas for two years. Now Lucas is walking towards him with blood on his hands. As a priest, he is in a dilemma between affection and justice. Is blood thicker than holy water?

Carla Valenti, as an outstanding agent of NYPD, no one challenged Carla. Today, Carla is in charge of investigating the murder of Doc's restaurant. At first, she blamed the cruel murder on the "masterpiece" of mental patients, and the subsequent religious patterns prompted her to start further investigation.

Taylor Myers, NYPD agent Taylor has been troubled by the contradiction between working hours and girlfriend relationship. He wants to solve the murder of Doc's restaurant as soon as possible, but this murder is not easy to solve.

1. Murder case

Controllable role: Lucas

Place of occurrence; Small restaurant (doctor's dinner)

Mental state index: corpse hiding +5, blood removing +5, dagger hiding +5, blood washing +5, coin taking +5, eating +5, drinking +5, starting the jukebox +5, paying to leave +5, taking a taxi+10, and leaving from the subway +65438+.

In the toilet, a person washes his hands after urinating. At this time, Lucas sat in a trance on the toilet, constantly carving strange marks on his arm, and then went straight behind the stranger and stabbed him with a dagger. Then Lucas woke up from the illusion and realized that something terrible had happened, so he quickly cleaned up the murder scene.

Drag the body into the partition first, and there will be blood on the ground. Take a mop to clean up the blood on the floor (hold down the left mouse button and move back and forth). There is a dagger on the floor near the urinal. Pick it up and Lucas will dispose of it automatically. Then wash your blood. Before you come to the vending machine, tap repeatedly until you drop a coin. Take the coin and leave the toilet. Go to your desk, sit down and have something to eat, and then have a drink. Start the jukebox with coins, put on a nice tune and leave the restaurant. Go right along the road, find the subway entrance and leave by subway.

Step 2 investigate

Controllable roles: Carla, Taylor

Location: the doctor's dinner

Mental state index: drinking coffee (Kara, Taylor) +5, chatting with two guys in front of a bar +5, approaching a taxi (Kara)+10, listening to the jukebox (Taylor)-10, chatting with homeless guys (Kara, Taylor)-10.

Agents Carla and Taylor were ordered to investigate the murder of Doc's dinner. Go into the restaurant and talk to the policeman Martin. Martin told Carla to relax when she asked Kate, the waitress. Then talk to the police in front of the bar and ask Kate. Try to keep a good attitude and get more information. Go behind the counter (Taylor can do the same thing) to buy coffee, and then check the seat where Lucas is sitting. I found a Shakespeare book under the table and found blood on the seat. Gentelle also checks Lucas' seat and talks to two policemen in front of the bar. Next, enter the toilet, Carla investigates the blood on the floor, and Taylor checks the partition where Lucas used to be. The hiding place of the dagger is random, which may be in the far right partition (for Taylor to flush the toilet) or next to the window (for Kara to see). Then go out from the back door of the restaurant, chat with the beggars in the alley, choose "you" and "what have you seen" and learn some interesting things. Go back to the restaurant, tell the police again and leave the restaurant.

3. The next day

Controllable role: Lucas

Reward points: 10

Location: Lucas' apartment

Mental state index: using toilet +5, bathing +5, listening to music +5, taking medicine+10, using bandage+10, drinking milk +5, watching TV -5 and looking at photos on the table -5.

When I woke up in the morning, I thought it was a nightmare, but seeing the blood in the bed, Lucas realized that something terrible had really happened. Pick up the medicine on the table from the bedside and eat it. The headache is relieved, and then the bloody sheets are covered with a bedspread. Come to the living room, put the bloody shirt in the washing machine in the bathroom, then open the cupboard and dress the wound. Take a good bath after urinating, and then go back to the bedroom to get dressed. Go into the living room, open the cupboard to find the reward card, and then get some milk from the refrigerator. Then the telephone rang. Answer the phone. It's my brother Marcus, asking Lucas to meet him in the park. After putting down the phone, I went to the balcony, saw the black crow and got the reward card. Then the police knocked at the door, got the key from the dining table in the living room and opened the door. The policeman asked what happened, and Lucas told him that he accidentally cut himself with glass. Then the police asked to come in and check. As Lucas made full preparations in advance, the police got nothing. After the police left, Lucas also walked out of the apartment and went to the park to meet Pastor Marcus.

Tip: If you have taken the medicine on the bedside table before, don't drink the wine next to the refrigerator, or Lucas will faint and the game will be over.

Step 4 repent

Controllable role: Lucas

Reward points: 20

Location: Park

Mental state index: see Markus+ 10, save children +20.

When you come to the park, don't go to see Marcus, get a reward card at a corner, and then pass by some places where children play in the snow and find Marcus. Talk to him, tell him what happened before, and then choose persuasion in the dialogue options. In addition, Marcus gave Lucas a cross to increase his life. After Marcus left, Lucas had hallucinations and foresaw that a child would fall into the water. After a while, the child really fell into the water. Lucas rushed over, rescued the child from the water and tried his best to bring him back to life (time is limited). At this time, the police in the restaurant recognized Lucas, but did not arrest him.

5. Police work

Controllable roles: Carla, Taylor

Reward points: 20

Location: Park

Mental state index: going to the toilet (Taylor) +5, taking a bath (Taylor) +5.

Carla came to the police station, went straight ahead, didn't rush upstairs, and found the reward card on the right side of the stairs. Go upstairs, cross the office area and walk to your office (upper right corner). Colleagues came up to talk, but it didn't make Carasson breathe a sigh of relief. When Jeffrey came to the office, he complained that Taylor owed him some money and didn't pay it back. But this has nothing to do with Carla. Enter the office, call lazy Taylor, and then switch to Taylor.

Taylor got up and went to the bathroom, found a reward card, then went to the bathroom, took a shower and got dressed. Came to the living room to chat with his girlfriend Sam. Sam was upset, coaxed her a few words to cheer her up, kissed her goodbye and went straight to the police station. All the way to Carla's room Before going in, Jeffrey came to collect the bill and bet him that the winner of the basketball match would get $200. Jeffrey accepted it, and then Taylor went into Carla's office.

Step 6 alternate reality

Controllable role: Lucas

Reward points: 10

Place of occurrence: Bank (Naser &; Jones Bank)

Mental state index: wash your hands +5, look at Tiffany's photos -5.

Although Lucas killed someone, he decided to go to work. Go out of the toilet partition, turn right, find the reward card, then leave the toilet and go back to the office [the map on the screen shows Lucas' location (blue) and destination (office, red)]. Lucas found himself precognitive. At this time, my girlfriend called and agreed to come to her apartment at night. Then Lucas left the office to repair the workstation. But when he came to the workstation, he was attacked by a lot of bugs. Finally escaped the invasion of insects, Lucas left in a hurry by elevator.

7. Reconstruction

Controllable role: Kara

Place of occurrence: police station

Mental state index: passing action sequence+10, failing action sequence-10.

When she arrived at the morgue, Carla had to complete four action sequences to understand the information provided by the coroner. If Carla can pass the action sequence, she will find the following facts: the victim didn't see the criminal until the last moment; The victim fell and suffered head damage; The victim saw amazing things before he died; The killer was left-handed. Then, the coroner mentioned a similar case-Kirsten case.

8. Taylor and Kate (Taylor &; Kate)

Controllable role: Taylor

Place of occurrence: police station

Taylor asked Kate to describe Lucas' characteristics through computer software, but the result was not very important.

9. Lost love

Controllable role: Lucas

Reward points: 5

Location: Lucas' apartment

Mental state index: playing guitar skillfully+10, urinating +5, listening to music +5, taking medicine+10, sleeping+10, pouring wine for Tiffany+10, treating Tiffany sincerely +5 and moving Tiffany +5.

In his own home, Lucas completely recovered his mental state index through various methods. After a nap, I heard Tiffany ring the doorbell. First get the reward card from the kitchen cupboard, and then invite Tiffany into the house. If you want to warm your heart to Tiffany, you need to talk to her in the following order: asking for information → Please have a drink → Give her a glass of wine → Find two cartons (one on the left side of the computer desk in the bedroom and the other next to the phone) → Say "sincerity" → Say "sentry" → Say "alone" → Play guitar skillfully → Kiss her →…………………………………………………………………………. Go back to sleep without going out to check.

10. Hide-and-seek

Controllable role: Lucas

Place of occurrence: cemetery

Mental state index: rescue all children in the hangar+10, failure to rescue children -20.

In the cemetery, first get life+1 from the corner, and then walk to the mother's tombstone. Talking to Marcus, Lucas recalled his childhood-Lucas was sitting alone, and Marcus was playing with his partner. Marcus asked Lucas to play with them, but Lucas was not interested. So Marcus and his friends decided to sneak into the restricted area-the hangar. After Marcus and others left, Lucas sensed that the hangar was going to explode and decided to rescue them as soon as possible. So I came to the northeast of the map, climbed over the fence, went straight ahead and hid behind a huge stone. Then go west, don't be seen by the guards, go through the hole in the fence and hide behind another boulder. There is a guard in front of the hangar door, walking in the direction of Lucas. Wait patiently for a truck to come out of the hangar. When it blocks the guard's view, cross the road and enter the hangar. In the hangar, Lucas told Marcus to leave quickly and then hurried to find the rest of his companions. Three children are in the plane upstairs and downstairs, on the shelf at the other end of the hangar. Lucas must save them in a limited time.

1 1. Friendly fighting

Controllable roles: Carla, Taylor

Reward points: 10

Place of occurrence: gym

Mental state index: drinking water (Kara, Taylor) +5, warming up (Kara, Taylor)+10, winning (Kara) +20.

In the gym, Carla drank some water and then trained two different instruments as warm-up activities. Similarly, Taylor did the same thing step by step. After the game started, Carla won one after another.

12. Task report 1 (debriefing)

Controllable role: Kara

Reward points: 10

Place of occurrence: police station

Mental state index: find tape +20, panic-10.

Carla and Taylor got a new task after reporting to the supervisor. Carla is going to the archives to check Kirsten's case, while Taylor is going to investigate the book found in the restaurant. Carla is claustrophobic and doesn't like narrow spaces, especially dark ones. Go along the passage, find the reward card at the corner, come to the gate, turn on the light first, and then open the gate. What we need to do now is to control Carla's breathing by pressing the left and right mouse buttons to keep her steady. Go straight ahead, remove the bookshelf with the valve, and find the computer terminal, but the power is cut off and it can't be started. Go left, turn the valve, find the power supply, start it, and then return to the computer terminal. Kirsten's tapes are on the shelf from 1990 to 2000. Facing the computer terminal, turn right and turn the leftmost wheel. Through the passage, it seems to be a dead end here. Then turn the left wheel to open another channel, but there is nothing on this channel. Go back to the computer terminal, turn the left wheel again, and then turn the rightmost wheel in the same row through the opening. Here, turn the front wheel and the "1990 ~ 2000" area will be opened. I took the tape and put it in the computer terminal, and found that there was no data.

13. Task report 2 (report)

Controllable role: Taylor

Reward points: 20

Place of occurrence: police station

Mental state index: find bookmark +20 in the book, give the correct book to Beowulf+10, and give the wrong book to Beowulf -5.

Taylor came to the bookstore, first turned left, turned the corner, found the reward card at the end of the corridor, then went downstairs and looked at Lucas' book with a magnifying glass. I found a line of fine print and the abbreviation M.K.(Markus Kane) in the upper left corner of a page. Pick up the book and put down the bookmark. Taylor quickly put the bookmark away. When talking to an old man with a white beard, Wu Xiong, he gave Taylor a sample book, and Gentelle found a book with the same author as the sample book. Looking at the sample book with a magnifying glass, I found that the author was De Grutola. Go upstairs, find a book on the table on the right side of the entrance, and notice that De Grutola's age is 1976. Go back to Wuxiong, climb the small steps behind him, and learn from another book that the book you are looking for is in the white area on the third floor. Finally, I gave the book to Beowulf, but I didn't find any useful clues from him.

14. Agatha (female name)

Controllable role: Lucas

Reward points: 25

Venue: Agatha's home

Mental state index: Complete action sequence +20.

Go straight ahead and Lucas finds Agatha's home. Knock on the door to enter, first get the reward card from the kitchen on the right, then go through the living room and find Agatha in the next room. After talking with Agatha, I pushed her wheelchair to the bathroom, found the reward card, and then went to the living room to tell Agatha about her predicament. After asking two questions, it seems that the visit is coming to an end. But before Lucas left, Agatha asked him to help feed his bird. Feed bird food from the drawer in the corner to the birds in three different cages, and then continue the dialogue. Pushing Agatha into the living room, Lucas needs to make some preparations for the ceremony. Take candles from the drawer on the left side of the door, then look for matches in the kitchen, light three candles on the table, close the curtains and turn off the lights in the room. Agatha will take Lucas back to the murder scene. Suddenly, Agatha stopped and asked Lucas to come the next day.

15. Questions and bullets (Questions &; Bullets)

Controllable role: Kara

Venue: Police University

Mental state index: excellent shooting performance+10.

Talk to Sargent Mitchell at the end of the shooting range and shoot at the same time to understand Kirsten's situation.

16. Double or give up

Controllable role: Taylor

Venue: Police Basketball Court

Mental state index: joke +5, win +20, lose -20.

In the basketball game between Taylor and Jeffrey, the bet is $200.

17. Storm

Controllable roles: Lucas, Marcus

Location: Lucas' apartment

Mental state index: rescued+10

When Lucas came home, things suddenly became very strange. A strong wind blew in, and Lucas ran around to avoid the collision of furniture, and finally came to the balcony and almost fell down. At this time, Marcus came and rescued Lucas in time.

18. The omen of darkness

Controllable roles: Carla, Taylor

Location: Carla's apartment

Mental state index: using toilet (Kara) +5, watching TV (Kara) +5, Tommy visiting (Kara) +5, drinking (Kara) +5, talking to Tommy (Kara) +5, asking Tommy about the bank (Kara)+20; Send fax (Taylor) +5, play basketball (Taylor) +5, find watermark (Taylor)+10, fatigue (Taylor) -20, ask about work (Kara) -5, and predict tarot cards (Kara) +30.

At home, Carla uses various methods to improve her mental state index in an all-round way. At this time, someone rang the doorbell and neighbor Tommy came to visit with red wine. Talking to Tommy, he took out some tarot cards, but the predicted result was not good, which made Kara very unhappy. Switch to Taylor, use the computer to check the internet, browse the world news, and find that the bookmark I found before is the stock market list. So Taylor called Kara to report the situation, and Kara Gentelle faxed the bookmark. After sending the fax, go to Kara and ask Tommy for a stock quotation. Tommy said the source can be confirmed by watermark. Tell Taylor about the situation, switch to Taylor, check the bookmarks under the light, find the watermark, and then two people decide to go to the bank where Lucas works to investigate. Anyone can go. Pick Carla.

19. confrontation

Controllable roles: Lucas, Kara

Reward points: 10

Place of occurrence: Bank (Naser &; Jones Bank)

Mental state index: find a pen (Kara) +5, find a Shakespeare book (Kara) +5.

Lucas is working, but he has a hunch that Carla is coming, so he must hide something quickly. Get up, first hide the table next to you, then turn left and hide Shakespeare's books. Then sit down and find the reward card from the drawer on the right. Then Carla came in and asked some questions. Other questions can be answered truthfully, but you need to lie about the wound on your arm. Especially don't admit that you went to the restaurant on the night of the murder. After getting away with it, Lucas saw the bug again and asked to go to the bathroom. For Carla, first pick up the pen from the table, and then find Shakespeare's books from the drawer. This evidence is enough. Carla left when Lucas came back from the bathroom.

20. Visit Agatha again (return to Agatha)

Controllable role: Lucas

Venue: Agatha's home

Mental state index: +20, check Agatha's body +30.

When I entered the room, I came to the living room and found Agatha's body. Someone had called the police. Leave the window and no one will find you. Before you leave, you can find the key from the drawer where the bird food is stored, open a birdcage and take an old newspaper with Agatha's last words on it.

2 1. Happy anniversary

Controllable roles: Taylor, Kara

Location: Taylor's apartment

Mental state index: Dancing (Taylor) +30, combining evidence (Kara)+10, conclusion (Kara) +20, fatigue (Kara) -20, running away from home (Taylor) -20.

When he got home, Sam Gentelle opened the oven and poured champagne into the glass. When he finished, Sam came in dressed in black. Sam wants to dance. Taylor turns on the stereo and dances with Sam. At this moment, Kara is checking the evidence and needs to combine different evidence to find the murderer. Depending on the previous collection work, there are the following two combinations: ① combining the pen found in the bank with the fingerprint; (2) two books by Shakespeare. Connect the two Shakespeare books. After identifying the murderer, Kara calls Taylor. Switch to Taylor and put the phone down. When Dentelle left home, Sam was very unhappy.

22. Blood washing

Watching the cut scene, Lucas foresaw the murder in the laundry.

23. confrontation

Controllable roles: Kara and Lucas

Location: Lucas' apartment

Mental state index: I tried to arrest Lucas (Kara) +30, but Lucas (Kara) -20 was not found.

Carla and Taylor come to Lucas' apartment. When they enter the room, they find Lucas is not at home. Lucas walked home thinking about Agatha. However, he had a premonition that Kara and Taylor were waiting for him upstairs, so he hurried back to escape and get rid of the police.

24. Captain Jones is really upset.

Controllable roles: Carla, Taylor

Place of occurrence: police station

Mental State Index: Explanation (Kara, Taylor) -5

Captain Jones was very dissatisfied with Lucas' escape and lost his temper with Carla and Taylor. Let Carla and Taylor talk to each other to avoid losing too much mental state index.

25. fallen angels.

Controllable role: Lucas

Venue: St. Paul's Church.

I woke up and found Agatha standing in front of me. When talking to Agatha, she explained something to Lucas. However, Lucas was immediately attacked by the statue in the church, and the battle was very difficult. Then Marcus woke Lucas. He thinks Lucas is crazy, but Lucas thinks he is normal.

26. Soap, blood and clues (soap, blood &; Clues)

Controllable roles: Carla, Taylor

Reward points: 10

Place of occurrence: automatic laundry

Mental state index: autopsy (Kara) +5, corner blood test (Kara) +5, autopsy (Taylor) +5, telephone test (Taylor) +5.

Carla and Taylor took a bus outside the laundry. Carla Gentelle went in first, talked to Garrett, the policeman here, and then went into the laundry. Show Carla the man's body and the blood in the corner. After getting the reward card, Gentelle checked the body of the man, the body of the salesgirl and the phone number, and then left.

27. fugitives

Controllable role: Lucas

Venue: Tiffany Apartment

Mental state index: lying in bed+10, eating +5, drinking +5, watching TV +5, not being discovered by Taylor+10, watching beggars -5, watching crows -5, falling from the storm drain-10, listening to telephone messages -20.

Turn right and go straight. Lucas feels the police and decides to go the other way. I climbed over two fences and came to the back door. I found that there are policemen here, too. When they turned their heads away from their sight, they quickly ran to the other side, climbed up the storm drain and came to Tiffany's bedroom window. Find a brick, break the glass, enter Tiffany's room and lie in bed. After a while, Lucas had a premonition that Taylor would search under the bed. Now that I have a hunch, I am not afraid. Find something to eat and drink from the kitchen, watch TV while eating, and then take a shower. Talk to Tiffany when she gets back and explain what happened. At this moment, the police rang the doorbell, and Lucas hurriedly hid in the closet of the living room. After Taylor searched, the police left Tiffany's house.

28. Janos

Controllable role: Kara

Location: Bellevue Psychiatric Hospital

Mental state index: reach+10, tell Juno that he is not ill+10, and the room is open -20.

Carla came to the madhouse to visit Janos Kirsten, the murderer of the case. Went to Janos' room to talk to him and asked about some murders. When Carla was about to leave, the power went out suddenly, and her assistant Barney was killed by a crazy person. Carla's claustrophobia came to her mind. At this time, control your breathing and walk near the left wall. Stop when you meet a madman, and finally see a faint light and run towards the big glass door.

29. Meeting with curia Akin.

Controllable role: Lucas

Reward points: 5

Venue: Museum

Lucas dressed as a reporter came to the museum to visit Professor curia King, ready to learn more from him. Before talking to the professor, find the reward card in the corner and come to the professor. The professor asked Lucas which newspaper he worked for, and Lucas replied that he worked for The New York Times. Then Lucas asked the professor if there was some dark force behind the abnormal behavior. So the professor questioned Lucas' real identity, and Lucas told the professor the real situation, and the professor asked him to leave from the side staff passage. When Lucas came to the parking lot, some cars rushed at him, and Lucas easily escaped their impact.

30. Secrets of Myanmar

Lucas talks to Mian. He told Lucas that it was time to die and mentioned that he might have seen Lucas in another world. After the conversation, Myan summoned some black beasts to attack Lucas. Lucas suddenly found Agatha during his escape, and she asked Lucas to rescue a little girl who was sacrificed by Mian.

3 1. family

Lucas tossed and turned in bed, foreseeing another fantasy.

32. Danger and chaos (Danger &; Inclination)

Controllable roles: Lucas, Kara, Marcus

Location: shabby hotel

Mental state index: Go upstairs (Kara) +30, close the door (Marcus) +30, Clara and Taylor didn't find Lucas +20, Lucas didn't find (Kara) +30, Marcus was killed (Lucas) -60, pick up the phone (Lucas) -20.

Lucas woke up from bed and didn't know where to go, when Clara and Taylor came upstairs. Lucas stood up and went to the telephone to call Marcus. Marcus picked up the phone first, but didn't choose to speak. Then he opened the door on the left and went back to his room to answer Lucas' phone. Switch to Lucas and tell Marcus there is no time. So Marcus quickly closed the door. Then Lucas told Marcus to call the police and wait for the police to come.

Switch to Clara and Taylor. Carla went to Taylor, opened the next door and found the wrong room.