When I used to draw a leg, I would draw it like this, with a line on the left and a line on the right. Look at the outline, well, it's quite like that.
All wet!
Don't think it's a cartoon, you can understand it with two simple legs! Comic itself is a kind of generalization. Any lines are based on realism, and they are omitted, exaggerated and then expressed by themselves. Without looking at the structure under the lines in the comics, simply imitating the lines will never draw the legs you want. Not just legs, anything will do.
How should I draw?
You should draw geometric figures. If you haven't, I strongly recommend you to practice (not to sketch geometry, but to recommend specific practice at the end of the article, which is amazing). After the understanding of geometry is in place, you can understand the leg as a cylinder and temporarily put aside muscles and clothes. Draw this at the beginning:
Then fill the muscles according to your anatomical knowledge (what are the main muscles, where to go, stretch and squeeze the shape, step by step), and that's it!
You say it's a leg, then draw it according to the muscles of the leg:
You said arm, of course, no problem:
At this point, the rest is manual labor, build another layer and re-tick the line, and the line draft is completed.
Before drawing legs, you can draw such a big skeleton and confirm the posture, proportion and so on. , and may imagine that the completed draft leads it to that feeling:
Now I don't think this is the best method, but it's easier to use, so I can draw it like this for the time being. After practicing geometry, it can evolve into this:
(This picture is from krenz.)
The body parts are clearly identifiable. Basically, after painting this thing, you can confirm your body more intuitively than the stick figure hand you used before. It is also easier to draw muscles.
Can you draw a boy's leg here?
There are still a few points left, so you should always pay attention to them when drawing, and compare them according to them every time you stop, as follows:
1. Proportion:
Including the total length of legs, thighs, calves and feet, these are very basic and important. Many textbooks mention the proportion of human body. Look it up for yourself. Comics will change because of their style, but they must be good-looking. Don't make them ugly, but stick to the style. It's embarrassing.
2. Angle of view:
It is closely related to spatial imagination. Can you imagine a cylinder rotating 360 degrees and stopping at any angle? The more it faces you, the more complete its cross section and the shorter its length. Instead, its cross section will be flattened and its length will be restored. You can't draw your legs perpendicular to the line of sight, can you? Think about Egyptian murals, and you will understand how important perspective is.
Perspective has another meaning, that is, it is a difficult skill to apply the near to the big and the far to the small to the human body, but it is also more impactful to draw, especially in cartoons, where large-angle perspective can be seen everywhere. You can do it step by step. I won't go into details for the time being, but I feel that the topic has not reached this level. If necessary, we can discuss it later.
pose
What is particularly easy to be overlooked is that the structure is understood, the muscles are back, and the proportion is right, but it just looks so uncomfortable and pretentious. Probably because of this posture, normal people can't do it at all, such as the rule that the toe orientation is basically the same as the knee orientation. Once it violates this human law, it will be uncomfortable to watch.
Ps: After drawing a cylinder, you must remember to add a distribution curve on the surface of the cylinder to enhance its sense of direction, otherwise the trunk line will not be easily understood as a cylinder, like this:
(This picture belongs to Toshi of Station P)
By doing the above, you can basically draw boys' legs. With a little practice, girls' legs can also be drawn. In cartoons, boys' muscles are more important, and girls' sense of curve is more important. I am not an art student, but I started my own study more than a year ago. According to the above method, I can draw to this extent:
End of text. The following is a bonus.
Bonus 1:
Geometry exercise: mainly cubes and cylinders, others don't need to be drawn.
Draw a cube, and then draw its rotation to the left, up, left and up. This is the method I learned from krenz. He has a tutorial on human body, which takes about two hours and is very useful.
Imagine there are countless cylinders, one end of which is close together to form a herringbone, and then complete the rest according to one of the cylinders drawn.
Imagine a cylinder, neatly disconnected from the middle, but still a little connected (as I gave the example above)
Other exercises, you will find out by yourself. Very interesting.
Reward 2:
You can draw girls, don't you believe it?
Actually, I have a car, so I won't drive it today. )