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Why is the big adventure in the fitness circle always due to the high injury of leg skills?
Because there are too many leg movements.

Fitness adventure involves a lot of running actions, which will put pressure on knee joints and ankles, and the game does not let players put on yoga mats or exercise on soft carpets. If people who have no common sense of sports do not consider their own health, it is risky to rashly carry out various sports.

Nintendo launched a somatosensory sports game Fitness Ring Adventure on its new console Switch. The game combines somatosensory movement with action adventure and RPG elements, with thigh straps and a Pilates environmental control as peripherals and two Joy-Con as controllers. The game has various modes and contains rich actions. Parkour plus strange play, combined with the pictures and sound effects of dynamic comics, adds a lot of fun to the boring exercise process. In the "fitness circle", players can achieve the effect of entertainment+fitness through various ways such as breaking through customs and playing small games.