Performance evaluation of UI designer/design assistant position
Name: Department: Final Score: Grade:
User interface designer/user interface design assistant
Special note: assessment indicators are composed of work performance, work attitude, teamwork and daily assessment, and work performance indicators account for 60% of the weight of performance assessment.
Work performance: according to the requirements of job responsibilities, work objectives and plans, finish the work on time, with good quality and quantity. Assessment points: ① Work quality ② Timeliness of work completion ③ Work saturation ④ Work task completion rate. Specific assessment indicators are as follows:
I. Work performance
Web interface effect
1, overall interface design: specific visual presentation design of website interface architecture. Requirements: master the popular trends of large websites at home and abroad in real time, and have passionate and creative strategies and ideas; Effectively integrate the website design concept, scheme and technology perfectly. At the same time, the front-end layout is convenient. (10)
2. Design market feedback: design related advertising design for marketing activities or website advertisements [The score of this project is comprehensively formulated according to project (customer) feedback and market feedback. (10)
Web page layout effect
1. Page layout: 2 points will be deducted at a time for the page production that conforms to the standardization and certain seo specifications, div+css production, page layout confusion or client error.
2.Js: Simplicity and standardization of code. (10)
3. Browser compatibility: reflect product selling points and service highlights, effectively cooperate with product marketing, and improve product quality. (5 points)
Monthly workload
Workload: according to the difficulty of each design work, it is divided into seven grades: 1, 3, 10, 15, 20, 25 and 30, and it is evaluated according to the completed quantity and response. (15 qualified)
Completion rate of work plan
During the development period, the completion rate of the department's work plan should reach more than 95%, and 3 points will be deducted if one percentage point is less. If it is less than 95%, the score is 0. Personal work plan completion rate = completed workload/planned workload × 100% (if the original work plan cannot be completed due to temporary additional tasks, the completed additional tasks can be used as compensation) (15 points).
Second, the work attitude
Whether the design project is completed seriously, timely and meticulously and conveyed timely and accurately. (10)
Third, teamwork.
Whether the design project can be completed seriously, timely and meticulously, and communicate and cooperate with other designs of the team in a timely and accurate manner. (5 points)
Fourth, the daily inspection
Inspection and evaluation of employees' daily work performance
1, work plan and summary (5 points)
2, self learning and skills improvement (5 points)
3, on-site discipline (5 points)
4, work communication and reporting (3 points)
5, conference activities (2 points)
Five, add and subtract points
complain
1, internal complaint. In the course of work, if any personal reasons, such as uncoordinated work or other reasons, cause complaints from other personnel of the company, 5 points will be deducted once verified.
2. External complaints. If there are customers' dissatisfaction or complaints about the web pages or customer advertisements designed and produced by them, 5 points will be deducted at a time. Accumulated 3 times or more in the current month, and the performance appraisal score of the current month is 0.
violate discipline
In the course of work, any behavior that causes other outsiders to have a bad evaluation of the company for personal reasons, resulting in different degrees of damage to the company's image and reputation, is a personal violation of discipline. I have a general violation of discipline, one-time deduction 10 points; Where I have serious violations of discipline, a deduction of 20 points; Where I have serious violation of discipline, the performance score of the month is 0, and the company has the right to terminate the labor contract.
worship
Department-level reward: if the employee performs well or works extra within one month, the department head can give a certain bonus according to the actual situation, and this bonus is not higher than 2 points.
Reward of Human Resources Department: 2 points will be added for employees who have made outstanding performance in activities, staff meetings or other aspects organized by the company within one month, if they are ready to help others. According to the employee's performance, a certain reward can be given as appropriate, and the upper limit of this bonus is 10. Special contribution
1, put forward reasonable work suggestions and solutions for the company's management and others, which were adopted and promoted by the company. 2 points (are there any missing points here)
2. The employee has made outstanding performance in other aspects, won a certain social reputation for the company, and was rewarded. According to the contribution, a certain reward will be given as appropriate, and the upper limit of this bonus is 10.
Final score:
Work performance: teamwork: work attitude: discipline;
Rating:
A: Excellent, above 95 points.
B: 85 (inclusive) -95 (excluding goods)
C: 75 (inclusive) -85 (exclusive) medium.
D: 60 points (inclusive) -75 points (exclusive) pass.
E: E: Fail below 60.
This month's evaluation recommendations:
Accounting of performance pay:
If the performance appraisal score of the month is a, you can get full performance pay;
If the performance appraisal result of the current month is BCDE, the performance salary is calculated according to the actual performance appraisal score. The indicators are as follows: if the performance appraisal result of the month is B, you can get 95% of the full performance salary.
If the performance appraisal score of the month is D, you can get 75% of the full performance salary;
If the performance appraisal score in the current month is E, there is no performance salary in the current month;
Chapter 2: Career Planning -UI Designer
A good beginning is half the battle.
order
A person who can't change his fate by himself is unfortunate, because these people don't take fate seriously.
In your own hands, you have become a slave to fate. How many spring and autumn are there in a person's life? How many things are worth remembering and commemorating? Life is like a blank sheet of paper, waiting for us to describe and write. As a contemporary college student, if you step into this crowded society with a blank face, how can you meet the needs of society and create your own value? Therefore, I try to make a useful career plan for myself and design my future. A good beginning is half the battle. There is motivation only when there is a goal.
I. Self-awareness
Basic information
Name, school, department, professional level
Growing experience
1。 Growth period: (birth-13 years old)
At this stage, I am a child with ideas, but I am not good at expressing them. I like to make some strange things, such as making toys out of wood, connecting water bottles into "drinking fountains" and so on. On the one hand, I enjoy these processes, on the other hand, it is also a pleasure to be recognized by others. Nevertheless, I am not good at expressing my ideas, so many times I try to make others understand my ideas by doing so.
2。 Exploration period (14-20 years old)
At this stage, because we have a deeper understanding of the surrounding environment and begin to change to reality, some strange ideas have passed.
I often deny it unconsciously, and I am also trying to change my expression and communication methods to adapt to the environment. Although growing up will make people become realistic, on the other hand, it will also make people know what they are pursuing, instead of being as carefree as when I was a child, so I began to plan my life with the pursuit of perfection.
signature analysis
character type
MBTI personality assessment
A good beginning is half the battle.
Among the four dimensions of MBTI, I, N, T and J are relatively biased, so the personality type is INTJ, that is, introversion, intuition, thinking and judgment.
Overall personality characteristics
Be creative and driven by your own ideals and goals. Very skeptical and critical, very independent.
Independent, rational, clear and concise, not influenced by others, objective and rational, not based on emotion. I like to do things alone.
Not very good at cooperating and communicating with others; Pay too much attention to the long-term, easy to ignore the details; Sometimes I am stubborn, strict with myself, almost perfect, and the same to others, especially those who are at a loss, confused and inefficient; Pursuing perfection may make you indulge in some excellent but unimportant ideas.
Character strengths at work.
I will invest incredible energy, concentration and motivation in my field of interest, and have strong organizational skills;
Have a unique and creative point of view, like challenges from many aspects, be able to see the possible development of things and their inherent meaning, have the talent to solve problems creatively, and create methods, systems and models to achieve goals; Be able to work independently, take action to implement your own ideas without hesitation, do things in your own way without being disturbed by others' cold reception and criticism, and realize your goals without hesitation even in the face of obstruction; Be resolute in doing things, be able to criticize everything objectively, make judgments with a high degree of rationality, have high standards and strong working principles, and have strong competence and motivation to win in work.
Personality disadvantage at work
Stubborn and impatient with others, they may impose their views on others and set unrealistic high standards;
Suggestion: Learn more about other people's feelings and thoughts.
Highly independent personality and habits may make you "reject" others' participation and help all the time, and it is difficult to find the defects in your plan;
Suggestion: Listen to other people's opinions.
Always focusing on long-term and macro issues, it is easy for you to ignore details and reality;
Suggestion: Pay attention to dealing with some things in work and interpersonal communication.
Excessive pursuit of perfection in important details may drive you to change something that is not necessary at all. Suggestion: Pay attention to judge the importance of things and learn what is necessary.
Give up, don't throw watermelons for sesame seeds.
Holland career interest test
Relatively speaking, they prefer technical and artistic careers.
Second, career orientation.
Education, knowledge structure: improve your education level and master professional skills. Strive to be excellent and ordinary in CET-4 and CET-6.
After talking too much, I began to understand the relevant industry trends, get in touch with the society and get familiar with the relevant working environment.
Achievement goal, education goal, work goal and ability goal.
Through practical study, master professional skills, have their own works, and obtain a bachelor's degree in engineering UI designer.
What you have mastered in school is far from enough. You should be familiar with the application of related software and master more UI design knowledge.
UI is the abbreviation of user interface. UI design refers to the overall design of human-computer interaction, operation logic and beautiful interface of software. Good UI design not only makes the software personalized and tasteful, but also makes the operation of the software comfortable, simple and free, which fully reflects the positioning and characteristics of the software.
Make full use of the study time at school to supplement the required knowledge and skills for yourself. Including extensive reading of extracurricular books, forum communication with professionals, elective courses, auditing related courses, and applying for skills qualification certificates. Make full use of the campus network, strive for more online learning opportunities, seek inspiration and improve your creative ability. Combining the professional knowledge learned, create a distinctive graphical interface.
At the beginning of college, you should have a clear goal and make a clear plan for your career. Maybe things will change in the future, but now you also have the motivation and goal to work hard. The goal is uncertain. If you set it, you must carry it out. It's time for us to make full preparations for our personal career planning. We can't give up our efforts because of a comfortable life, and we can't lose confidence because of small setbacks. The future destiny is our own. As long as we are willing to work hard, we will succeed. Cultivate good living habits and hobbies: in an appropriate communication environment, try to develop regular good personal habits and participate in more fitness activities, such as running, playing basketball, riding a bike, etc.
Concluding remarks
At present, there is a considerable gap between China and western developed countries in many fields. How to catch up with them is the historical mission of our generation. The field of software products is not limited by technology and materials like material products, and the core problem of software products is people. Improving the personal ability of software UI designers and reducing the personnel gap is the first key issue in the development of UI in China.
At present, there is no relatively sound UI design major in domestic universities, so many times UI designers teach themselves through communication. There are many communication design websites in China, which introduce industrial design, graphic design, fashion design, painting art, multimedia flash and so on. However, UI design has not received due attention, and it is only placed in the column of digital design or graphic web design. Therefore, as my hobby and my stubborn pursuit of perfection, I think it is a very suitable thing to handle this job.
Chapter 3: Confirmation process of UI project design.
The project manager provides the following contents:
1。 Project requirement analysis
The main contents include: specific description of function usage, business process of function point, interface description, demo, etc.
2。 User analysis
Collect relevant data, analyze the use characteristics and needs of target users, and put forward user research reports and usability design suggestions. This part of the work can also be done in cooperation with the team.
3。 Product architecture design
This involves a lot of interface interaction and process design. According to the results of usability analysis, the interaction mode, operation and jump process, structure, layout, information and other elements are formulated. A large number of page modules and elements will be typeset and laid out, and some interactive elements will be added to make them more concrete, vivid and vivid.
4。 Work handover table
Fill in the specific contents according to the work: including project name, work content, document specifications, required completion time, project leader, etc.
Designer workflow:
1) Familiar with the industry (familiar with the industry involved in the software, so as to make an interface style suitable for the characteristics of the industry)
2) Understand the software (understand the project progress of your software and make a work plan for the progress).
3) Discuss the interface style with software development engineers and marketers (listen to the opinions of R&D and marketers extensively to make the most suitable software for the market).
4) Man-machine analysis (man-machine analysis of your software to enhance its usability).
5) Make a plan (make a design plan and make clear the details).
6) Examine and approve the scheme (jointly with technical and marketing personnel to examine and approve the scheme and listen to the modification opinions).
7) Revision-Verification (to be repeated several times)
8) Refine the interface (start to make the software interface).
9) Cooperate with the software development engineer to add the interface to the program.
10) details modification, complete.
1 1) to design software packaging box, disk surface, disk cover, etc.
12) Post-tracking service (after the project is completed, track your software, that is, adjust small-scale modifications of your software from release to new version, including help.
Elements of software interface design Interface design is a branch of design that beautifies, optimizes and standardizes the user interface of software in order to meet the requirements of software specialization and standardization.
Specifically, it includes software startup cover design, software framework design, button design, panel design, menu design, label design, icon design, scroll bar and status bar design, installation process design, packaging and commercialization.
In the design process, we need to pay attention to many key issues, which are listed as follows:
Design of (1) software boot cover
The software startup cover should be a high-definition picture. If the software startup cover needs to be used on different platforms and operating systems, different formats will be considered, and the selected color should not exceed 256 colors, preferably 2 16 colors. The size of the software boot cover is mostly 1/6 of the resolution of the mainstream display. If it is a series of software, the unity and continuity of the overall design will be considered. The company logo, product trademark, software name, version number, website address, copyright notice, serial number and other information produced or supported should be prominently marked on it, so as to establish the image of the software and facilitate users or buyers to get tips when the software is started. Illustrations should use graphics with independent copyright, strong symbolism, high recognition and good visual communication effect. If photography is used, it should also be digitized to form the personalized characteristics of the software.
(2) Software framework design
The framework design of software is much more complicated, because it involves the use function of software, so it is necessary to have a better understanding of the program and use of software products, which requires designers to have certain follow-up experience of software, be able to learn software products quickly, and communicate with program developers and program users of software products to design a friendly, unique software framework that conforms to the principles of program development. Software framework design should be concise and lively, with as little unnecessary modification as possible. It should consider saving screen space, the size of various resolutions, the state and principle of zooming, and reserve positions for buttons, menus, labels, scroll bars and status bars designed in the future. In the design, the overall tone should be reasonable, the software trademark should be placed in a prominent position, the main menu should be placed on the left or above, the scroll bar should be placed on the right, and the status bar should be placed below, which should conform to the visual process and user psychology.
(3) Software button design
Software button design should be interactive, that is, there should be 3 to 6 state effects: click state; The state in which the mouse is placed on it but not clicked; The state that the mouse is not placed on it before clicking; The state that the mouse is not placed on it after clicking; The state when you can't click; The state of being independently and automatically changed. Buttons should have a concise icon effect and allow users to have function-related reactions. The style of buttons in the group should be unified, and the buttons with big functional differences should be different.
(4) Software panel design
Software panel design should have zoom function, the panel should be clearly divided into functional areas, and it should match the style of dialog box and pop-up box, and try to save it.
Space, easy to switch.
(5) Menu design
Menu design generally has a selected state and an unselected state. The name should be on the left and the shortcut key should be on the right. If there is a lower menu, there should be a lower arrow symbol, and different functional areas should be divided by lines.
(6) Label design
Label design should pay attention to the change of corner parts, and the state can refer to the button.
(7) Icon design
Icon design colors shall not exceed 64 colors, and the sizes are 16x 16 and 32x32. Icon design is a square art, which should pay attention to visual impact. It needs to show the connotation of the software in a small scope, so many icon designers use simple colors when designing the logo, and use their eyes to make many wonderful icons by using the spatial mixing effect of colors and points.
(8) Design of scroll bar and status bar
The scroll bar is mainly designed for the transformation of content in a fixed-size regional space, and should have up and down arrows, scroll marks and so on. Some still have traces of turning pages. The status bar is used to display and prompt the current status of the software.
(9) Installation process design
The design of installation process is mainly to beautify the process of software installation, including the graphical representation of software functions.
(10) packaging and commercialization
Finally, the protection of software products should be considered in the packaging of software products, and the improvement of functions should be integrated into aesthetics. Some product introductions and product interface designs can be printed.