You may have heard that the Switch game "Great Adventure in Fitness Circle" has become a wealth management product. More than a month ago, when we reported this suddenly popular product, we also said that the epidemic situation stimulated the demand of many people to exercise at home, which made the price of fitness circle rise higher and higher. At that time, Taobao merchants told us that the upstream supply was very tight.
However, with the spread of the epidemic around the world, the phenomenon of out-of-stock price increase of games in fitness circle has not disappeared, and European and American players have also fallen into the predicament of out-of-stock in fitness circle.
According to Polygon, in March, it was difficult to find rings all over North America. Even though Nintendo issued a warning before and began to increase the supply, so far, the price of this game has not fallen back to a reasonable range.
This also makes those who still stay at home, but can't go out extremely painful. I can't help but be moved, just like what we experienced in February this year. Nowadays, many foreign players are taking part in cat licking time in the kitchen because of the epidemic blockade, and they are also exercising with live webcasts.
Correspondingly, the popularity of "Great Adventure in Fitness Circle" indirectly drives the whole fitness game market. Basically, as long as it is related to fitness, such as "dancing" and "aerobic boxing" on the Switch. Many new players have joined recently.
As for some players who don't have a switch, they really don't want to spend a lot of money to open a fitness circle. They can only choose the second best. They rummaged through the Nintendo Wii game console just to play a somatosensory game similar to Wii Sports again.
If it weren't for the epidemic, Wii Sports, a game that only exists in the memory of most old players, would have faded out of people's sight.
It was in 2006 that it set off a somatosensory craze all over the world. At that time, due to the backward function of Nintendo Wii, it was impossible to run high-definition game screens. Many people think that it cannot compete with Sony PS3 and Microsoft Xbox 360 at the same time.
However, a few years later, the Wii became the only console with sales exceeding 100 million, which surprised many people.
The success of Wii is very important, obviously thanks to Wii Sports, a unique somatosensory fitness game.
Although it is only a collection of small games built into sports events such as boxing, tennis, bowling, golf, etc., the addition of somatosensory manipulation greatly reduces the operating threshold of people without handle experience. As long as they wave their arms and make corresponding actions, they can play with ease. It can be said that it is an innovation of game hardware design decades ago.
At the same time, Nintendo also chose to bundle games with Wii consoles in some areas, allowing many players to feel the fun of Wii Sports by buying consoles instead of paying for games.
This also indirectly attracts many non-game enthusiasts, who should not often contact the computer host. Even many medical centers and nursing homes choose to use Wii as rehabilitation equipment because of its low price and intuitive operation.
It can be said that the popularity of Wii Sports directly changed the fate of the Wii host. In the end, it also gained a cumulative sales volume of 82.88 million, becoming the highest-selling video game on a single model at present.
Perhaps even Nintendo didn't think that 14 years later, this sports game with somatosensory as its core selling point had spring again, and it reoccupied the living room of foreign players, in order to stretch its arms and move its legs and feet at home.
In just one month, Wii Sports, which was once again excavated by players, also experienced a price increase similar to the fitness ring adventure.
According to the price graph of PriceCharting website, since March this year, the game prices of Wii Sports on foreign e-commerce websites such as Yi Bei, Amazon and GameStop have all increased to varying degrees.
Considering that this is a slightly old game, most of the games still on sale are second-hand versions. In the past few years, the second-hand price of this game has basically stabilized in the range of 10 dollars, but it has risen to 20-30 dollars in the last month, and the price has almost doubled.
But now the epidemic has broken out in many countries, and Wii Sports, a game that emphasizes indoor fitness and sports, has suddenly become a hot commodity for players. Obviously, it is also influenced by the current environment, which is not too strange.
However, some switch players don't I don't want to buy Wii anymore, but they can't afford it. And don't buy a fitness ring. Now they can only complain: Why didn't Nintendo make a game similar to Wii Sports three years after the launch of Switch? #039;
In fact, it can stop blaming Nintendo. After all, Wii was born in the sense of body. In order to focus on the somatosensory gameplay, Nintendo even abandoned its own handle design and developed an independent Wii nunchaku handle, which achieved a good spatial positioning. Only in this way can we give full play to the fun of sports fitness games.
However, for the Switch, although the Joy-Con handles on both sides also have built-in gyroscopes and gravity sensors, which can play some somatosensory roles, in order to take care of the vast number of third-party works, the overall layout of the Switch handle will be more traditional, and the somatosensory control is not the core function point.
Of course, a fitness game with a sense of fit has been born on the Switch, and the latter has further in-depth gameplay. To some extent, it can be regarded as the inheritance and continuation of Wii Sports' concept on the switch platform.
Image source: BornCute
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