Kill early &; Auxiliary reward
? Get 75% basic kill reward in 2 minutes and 100% reward in 4 minutes? Always get 100% reward.
? Auxiliary reward is equivalent to 50% of the kill reward? The 25% kill bonus 90 seconds ago will increase by 0.2% per second in the next 2 10 seconds, and reach 50% kill bonus in 5 minutes.
Spring water recovery
Spring Recovery Rate: Recover 8.5% of maximum health and mana every 1 sec? Restores 2. 1% of maximum health and mana every 0.25 seconds.
Stand still freely
The countdown to death starts to increase in 25 minutes? 35 minutes
? Death time of all players increased: the countdown to death is now increased by 2% per minute, and 50 minutes is increased to 150%? Increase by 2% every 30 seconds, and increase to 150% at 47:30.
[-] Highland Tower &; Menyata
? Is the strength of the new defensive tower 1.5 or twice as strong as before?
? Life Recovery: 15 Life Recovery /5 seconds? 5 points of life recovery /5 seconds
? Attack speed 0.83? 4.0
? Ignore 82.5% of the target armor
? Damage reduction: reduce the damage caused by the target 15%.
? Deceleration: Reduce the moving speed of the target 10%.
? Each attack will increase the heat, and each attack ray will get 6 heat points until it reaches 120 heat. When the ray switches the target, the heat is reset.
? Every 1 point of heat gains+1.05% damage, and the maximum additional damage is+125%.
[-] The second tower
? Shield Age: Defensive inner towers will now restore shields, which will affect not only themselves but also nearby friendly heroes. In addition, all friendly heroes within the range of 1 100 yards will get a shield that grows with time, and the health of the shield will be superimposed to 200 points at most.
? Guard Tower: If it is damaged within 30 seconds, the shield of the guard tower will stop returning to the armor value.
[-] Summons the Crystal Rebirth Time
? Summon Crystal Rebirth Time: 4 minutes? 5 minutes
[-] defensive tower &; Small soldier defense adjustment
Defensive tower:
O Defensive towers no longer get armor and spell resistance according to time.
O tower armor/spell resistance is standardized to+100 armor/spell resistance (damage reduced by 50%).
O When the tower is attacked (stolen), the extra armor and magic resistance are increased to 200 (minus 75% damage).
? Standardized health: The health of the tower has been adjusted:
A Tower: 2000
O tower 2: 2000
O Highland Tower: 2500
O front tooth tower: 2500
Batman:
O Batman's armor and spell resistance no longer increase with time.
O Cannon trucks no longer have basic armor.
With the passage of time, the increased health of all soldiers has been roughly adjusted to the endurance value when resisting.
Gun mount/bracket
? More guns: refresh the guns every two soldiers from 35 minutes? Refresh every two soldiers after 20 minutes.
? Don't be greedy: the cannon car will be refreshed every 1 soldier from 35 minutes.
Baron Nash refreshed the countdown.
? Debut time: 15 minutes? 20 minutes
[-] noble baron
The baron's BUFF no longer provides the recovery ability for the beneficiary team, but provides a promotion aura for the soldier. They can help you improve your siege ability. Huge capacity.
? Non-factional fighting: Will killing Baron Nash win the title of Baron Noble? Baron's hand
? Battle of BUFF: Increases attack power and spell strength by 40 points (as the game time increases).
? [New] Small Soldier Promotion Aura: The Baron's Hand will provide a halo to increase the number of small soldiers nearby:
All soldiers:
The movement speed will be adjusted to 90% of the average movement speed of nearby heroes, with a maximum of 500.
Resist deceleration effect
Non-super warrior's range damage and sustained damage are both reduced by 75%.
Melee soldier o:
When there are enemy soldiers or defensive towers within 800 yards, you get a 50% movement speed bonus.
An increase in size
Attack distance +75
The damage of heroes and soldiers is reduced by 75%.
The damage to the defensive tower is reduced by 30% (similar to a cannon car)
O long-range soldier:
Attack power +20
Ballistic velocity +50%
+100 attack distance
gun carriage/carrier
Attack distance +600
+50 attack power, but attack speed is halved.
The attack becomes range damage (200 distance), causing 2 times damage to the defensive tower.
Oh, super soldier
Attack speed +25%
When there are enemy soldiers or defensive towers within 800 yards, you get a 50% movement speed bonus.
? [New] Enhanced Return to the City: The Baron's Hand has added the following effects to your return to the city:
O baron BUFF will reduce the boot time back to the city by 4 seconds.
O Successful return to the city will restore 50% of the hero's maximum health/mana.
O Successful return to the city will give the hero a 50% movement speed bonus for 8 seconds.
[-] Dragon Award
The dragon's global gold coins and experience rewards have become a superimposed "dragon slayer" BUFF. Every time your team kills a dragon, it will get a permanently superimposed BUFF. You can get a super bonus lasting 180 seconds on the 5th floor.
? [New] Slaughter Dragon: Slaughtering Dragon will bring a permanent and superposable gain effect to your team, which is called "Slaughtering Dragon".
O Dragon Power (layer 65438 +0): +8% of total attack power and spell strength.
Magic dragon Ruling (Tier 2): Increases the damage to Batman and Wild Monsters by 15%.
O dragon momentum (3rd floor): +5% movement speed.
Dragon Wrath (Tier 4): Increases the damage of defensive towers and buildings by 15%.
O Dragon's Face (level 5, repeatable): Double other rewards, and it will burn when causing damage to the enemy, causing *** 150 real damage for 5 seconds. The gain state lasts 180 seconds.
? [Remove] Dragon is no longer generous: Dragon will no longer provide team gold coins, but will still provide experience value and a small amount of gold coins for the slayer.
? Experience: the experience value provided by the dragon to the killing team has been reduced by 50%.
Crown of embers
? Life gain: Crown of Ashes now heals the target 1% of maximum health every 5 seconds.
? Duration: 150 seconds? 120 second
? Deals passive 10-44 damage within 3 seconds? Deals 5-56 damage in 3 seconds.
? Slow down by 8%- 15%? 5%- 10%
The crown of insight
? Duration 150 second? 120 second
20 15 wild area adjustment
Swift crab in the canyon (new)
A brand-new crab-like creature will provide you with a unique reward, bringing you a view along the river and an acceleration point.
? Rebirth time: 3 minutes
? Bonus: When you die, you can provide vision and acceleration in front of Dragon Pit or Baron Pit for 75 seconds.
? Always run away when attacked.
Disciplinary reward
Punish wild monsters and get rewards. It's that simple!
? Stone Beetle: Punish the stone beetle and give you an iron fist gift-your 1 and 5 attacks stun soldiers and monsters. Your first attack on the defensive tower does 50(+ 15 per level) real damage to it, but it will consume this BUFF. Lasts 90 seconds.
? Beaked Birds: Punish beaked birds for giving you an eagle eye-when enemy reconnaissance guards get your vision, they will give you a warning and provide you with a magical vision of 10 second.
? Wolf of the Shadow: Punish the Wolf of the Shadow so that you can get the wolf soul-summon a wolf soul to scout an area in the wilderness. Lasts 90 seconds, but the timer will decrease when the wolf spirit pursues the enemy.
? Magic swamp frog: Punish the magic swamp frog, so that you can get the gift of poisonous bacteria, causing 6(+6*) magic damage to the attacker for 3 seconds. Lasts 90 seconds.
? Crimson Seal Tree Monster: Restores 20% of maximum health.
? Light blue statue: Restores 20% of maximum mana.
[-] Wild Monster Attribute and Reward Adjustment
Wild areas are harder to mix, but the rewards are also increased. Please don't be killed by the Mark Tree Monster.
? Xiao Ye strange camp: Xiao Ye strange camp has become a wild gym (this item is blatantly copied from someone)
O Xiao Ye strange camp is refreshed every 50 seconds now? 100 second
O Xiao Ye strange base health, attack power, gold coins, experience increased by 20%.
O greatly increased the attack bonus of the game Nakaono Monster.
O Increases the health bonus of Xiao Ye monster to 12.
Frontobill: Frontobill was further adjusted to make it the same as other camps:
Large frontbill bird
Experience value 120? 140
Damage 40? 55
Moving speed 320? 350
Oh, beaked bird
Experience value 10? 20
Damage 14? 20
Moving speed 320? 350
? Light blue sculpture puppet: Light blue sculpture puppet is even more terrible.
O basic health 1500? 2000
O injury 60? 73
? Crimson Mark Tree Monster: Crimson Mark Tree Monster is even more terrible.
O basic health 1500? 1800
O injury 60? 80
Blue Sculpture/Crimson Mark Tree Monster Camp Award
? The statue was carved in light blue. Crimson-marked tree monster
O experience value of 260? 100
O 60 gold coins Forty two.
? Little wild monster
O experience value of 20? 50
O gold coin 7? 22
Field experience adjustment
? Feel the sunshine: Every time it is higher than the level of killed camping 1, the player's experience in killing wild monsters will be reduced by 10%. The maximum penalty is 50%.
An embarrassing death in the wild
When a hero is killed by a monster in a wild camp, the red or blue BUFF will no longer disappear.