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How did you get the land in the gray matter game and where did you put it?
Map:

Press the M key in the game to quickly view the map and move it. There are corresponding buttons in the upper left corner of the screen. White is the new place, gold is the place where activities (puzzles and rewards) are needed to complete this chapter, and silver is the place where the reward part is completed. Gray is where the investigation has been completed.

chapter one

Houdini's habitat (tutorial);

Sam, the protagonist, will automatically get a diary. In the diary, you can watch the clips and check the dialogue.

Catch Houdini rabbit near the potted plant and put it back in the cage.

Check the backpack at the end of the bed. Take out carrots and empty water bottles. Give the carrot to H. Fill the water tank on the right side of the room with water bottles and put them in H's cage.

Fear hill:

Open Sam's backpack and get playing cards, wallet, matchbox, Swiss army knife and magic manual.

Leave the bedroom and go downstairs to the lobby, looking at the pictures on the wall on the way. I found a letter for my new assistant on the left door of the stairs.

Enter the reception room on the right side of the stairs to check the certificate wall, photos of couples, photos of patients and items on the computer desk.

Check the loudspeaker and watercolor painting in the restaurant.

Go out and investigate the house number twice.

Go to the garage in the backyard, look at the statues and towers, check the motorcycle and find that it is broken.

Go back to the house and talk to Mrs. Dalton. I went to the kitchen for breakfast, had a full conversation with Mrs. D, and decided to stay as Professor stiles's assistant. Investigate the bulletin board in the kitchen and find that the calendar has expired. Mention it to Mrs. D.

Exit the kitchen, take down the letter to the new assistant on the small door next to the stairs, and learn from the note that the professor needs six students to do the experiment. Check the flyer behind the note. The professor will pay each student who takes part in the experiment 15.

Go back to the kitchen and ask Mrs. D for her mobile phone.

Go back to the bedroom and take out your parents' photos from your backpack. Sam automatically put the photos on the bedside table. This is Sam's home now.

Go out, open the map and come to the center of Oxford.

The price of betrayer:

Looking at the introduction board of the school emblem in the center of Oxford, I learned that each college has its own school emblem.

Come to the corn market street, enter the magic shop, the black wand shop, and look at Houdini's portrait and the game machine below. I saw the logo of Daedalus Club on the game machine. At this moment, the boss mephistopheles Liss appeared and talked with him. I got the stage name Ms. Byron. I play video games, get riddles and read riddles. I chatted with M again and learned about the scholar's heart and the award-winning situation (this translation is incorrect, and I have forgotten it for a long time. & lt).

Go back to the crossroads in the center of Oxford, climb to the top of the tower and overlook the whole town. Close the tower door and check the red box. See a sign of club d on the red box. Insert the matchbox into the slot on the red box to get the badge and puzzle. When I went back to the intersection to check the badge, I learned that it was the badge of the Christian church. Activate the new location.

Come to the Christian church. Look at the black box by the fountain. Look at the lid and see a test paper. Water poured on the test paper and a badge appeared. Click on the sign of Club D to open the box and get a puzzle.

Enter the back garden of the church and look at the flower beds. The soil in the flower bed at the bottom of the picture is very new. If you look closely, you will see the flag of D club, dig up the soil and get beer coasters and puzzles.

Go to queen street, check the sign of Fenggou Bar, and decide to come back tomorrow.

Dr. stiles's Lamb:

Talk to the boy in front of Alice's shop, talk to the girl in front of Dafeng Bar, and talk to the boy in red. I picked up the freshman exchange leaflet and checked it before I knew that there was a freshman party in St. edmonds Square in the dormitory. Activate the new location, San edmonds.

I came to the dormitory in St. edmonds and saw Harvey and Lisa quarreling. I talked to H and got an empty film. I cast smoke magic on l:

Place the blank film under the left elbow (the left and right sides are subject to the description on the left side of the practice interface, and the impression is mirror image >; & lt).

Holding the film held by l in the right hand.

Holding a blank film in his left hand.

Put l's film on your left hand, too.

Confuse l.

Holding a blank film in the right hand.

Put the film of l under the left elbow. The magic is over.

Give Harvey back the film with content.

Let's persuade Angela to be a volunteer in the experiment. Observe her first, and then talk to her. I know she is homesick and a little superstitious. Do telephone magic on A. To prepare for this magic, you need to write down the public telephone number next to A with your mobile phone. Set your mobile phone to silent mode. Then began to cast magic:

Holding a mobile phone in his left hand.

Confuse a.

Operate the mobile phone (the M button on the left).

Put your mobile phone under your left elbow. The magic is over.

Talk to Helena. Know that she likes Charles. Talk to C and check the books and letters around him. Talk to C again and know that he needs his mother's permission to do anything. Use parcel magic:

Confuse C.

Hold this letter in your left hand.

Hide the letter under your left elbow.

Go back to the center of Oxford, put the letter on the steam to melt the glue and open the envelope. Read this letter and leaflet, and combine the letter and leaflet for the new assistant. Sam exchanged the leaflets in the C envelope for those of Professor S.

Go to the student dormitory to continue the magic:

Hold this letter in your right hand.

Confuse C.

Leave the letter outside (on the table).

Talk to Helena again. She decided to participate in the experiment.

Sam's cell phone rang, and Professor S asked Sam to go back to the manor to watch the experiment. A maintenance worker drew a line on the runway. He was scared away by something and left a maze-like pattern on the runway.

chapter two

Strange events on the Horspas circuit:

Sam woke up and went to the kitchen to talk to Mrs. D. He said there was a newspaper outside. Picked up the newspaper and read it, focusing on' practical jokes on the runway'.

Go to the runway. Observe the pattern on the runway. Talk to Eddie to learn about sandstorms and patterns. I know it happened at 1 1: 30. There is a funnel following the runway.

Go to the center of Oxford, talk to the woman who buys flowers and get flowers. Go to the magic shop and talk to m.

Sam was shown his papers.

Go to the student dormitory and meet the student volunteers. Exchange their cell phone numbers and talk about the experiment.

Go to the library Bodleian library and find that you need a student ID card to enter. I met Helena in the library and learned that she had two cards, because the first photo was ugly. I rated the old card ugly three times and praised the new card three times.

Cast the destroyed and restored ring magic on H:

Go to the magic store to buy a shredder noise generator, which can make paper noise. Put it on the shredder.

Hold the prop remote control in your left hand.

Holding the old card in the right hand.

Manipulate the old card.

Confuse H.

Operate the remote control.

Hide the old card under your right elbow. The magic is complete.

In this way, I got my old card and went into the library.

The mysterious Dr. stiles:

When talking to the librarian, she recommended Sam to use the computer to inquire.

I read all Professor S's books on the computer, but I couldn't read one. Talk to the librarian about that unbearable article.

Go back to your apartment and answer the phone. Write down the task for Sam.

Go to the kitchen and look at the calendar on the bulletin board. Now we know that the calendar was preserved because Professor S's wife died in June 2002.

Go back to the bedroom and put the flowers next to the parents' photos.

Sam plays the lab assistant:

Go to the basement and enter the main laboratory. Put the flowers in the vase on the table on the left. Check the timetable manual and the instructions left by Professor S. Check the note left by Dr. Susan. She needs a report on the donation of instruments.

Check the filing cabinet, and then look at the instructions left by Professor S to organize the filing cabinet: the articles published by Professor S are classified by initials, the articles about Oxford are put in cabinet P, and the MRI articles published by 1999 are put in cabinet P. 。

Check the scientific American articles in the electronic cabinet.

Check the fMRI delivery receipt and Linkweller items in the F cabinet.

Check the staff list of neurobiology department in cabinet n.

Go to the infirmary. Radcliffe infirmary. Go to Susan's office, talk to S and give her the receipt. Then talk to s, and then go to Mr. Hedley. I know that Professor S has submitted the experimental plan, and some jealous people may be spreading rumors against Professor S.

The mysterious Dr. stiles (continued);

Talk to Susan again. Cast bottomless magic cup:

Go to the magic shop to buy classic hand magnets. Go back to s's office.

Put the magnet on your right hand. Put the cup on your left hand. Put the cup on your right hand, too.

Manipulate the props on the right hand.

Confuse S.

Put the key to the filing cabinet on your left hand and hide it under your left elbow. The magic is complete.

Cast super disgusting self-healing wound magic on s:

Go to the magic store to buy stage blood, fake thumbs and jelly. Combine the thumb with blood and then with gelatin.

Back to the infirmary and the staff kitchen. Holding the first aid kit, Sam hid it behind a silver plate.

Go back to Susan's office, take the magic manual in your hand, and then cast magic on S:

Take a letter opener in your left hand.

Operate the letter opener.

Confuse S.

Operate the letter opener. Complete the magic.

Open the filing cabinet with the key, take out the experimental plan, copy it and leave the office.

Sam met Malik in the hall. Talk to him and look at the experimental plan.

Go back to your residence and check the filing cabinet in the main laboratory. Check the condolence card in cabinet C. Open the card and see the signatures of colleagues in the department. Compare the address book with the card. Finally, it was found that neither Professor S nor Linkweiler signed. Then l is the one who is jealous of Professor S.

The price of betrayer (Part II):

Go to the center of Oxford, come to queen street, and enter the Wind Dog Bar. Chatted with the bar owner, checked the horn, blew it again, and found no sound. Tell the bar owner about the horn, take the reed, put the reed on the horn, and blow. Sam asked the bar owner for a jigsaw puzzle and a postcard of the Christian church.

I went to the church, entered the nave of the church, and chatted with the doorman, and learned that the triptych on the altar described Judas.

Go near the altar and look at the baptismal pool on the ground. Pull the switch on the right side of the picture to open the baptismal pool. Pick up the last puzzle floating in the pool with a small bag. Put the puzzle together and come to the conclusion that the destination is a telephone booth in the center of Oxford town.

Enter the telephone booth, pick up the receiver and enter Judas (58327). Win the game.

Sam returned to the student apartment, and the students set up a volunteer club. Sam defended Professor S ..

chapter three

That piece of garbage:

The protagonist is Professor stiles.

Go downstairs and look at Laura's portrait.

Go to the kitchen and talk to Mrs. D. Go to the garage and check the motorcycle twice. Go back to the kitchen and talk to Mrs. D about the motorcycle and let Mrs. D repair it.

The existence of spectrum:

Go back to the bedroom and check the mirror.

Go to the main laboratory in the basement, check the filing cabinet and praise Sam's work.

I went to the private laboratory. No sooner had I opened the door than the doorbell rang. I went upstairs to get the package. I went back to my private lab and looked at the whiteboard. I clicked on the computer twice to view the video. Stiles decided to extend Laura's playing time.

PSI and then PSI:

Open the package and get the dialogue generator. Come to the workbench and read letters and books about Psi. Look at the RNG machine on the right. According to the book, the zero gear should be 99, 1~26, which means that %.27~39 should be 00. After the setup is completed, click the red button on the right side of the machine. Debugging succeeded. Click on the big wheel Rolodex to view the received information: IM.

Memories of a summer night:

Check the hatch cover. Stiles wants to collect some things to enhance her memory of Laura.

Go to the reception room, check the photo box next to the computer, choose the photo of the cabin, and remind Styles of a memory.

Go to the restaurant, check the amplifier, find the music they listened to when they lived in the cabin, find Scarlet Furies records and bring back a memory.

Go to the bathroom in the master bedroom. Open the cabinet on the right side of the mirror and take out the shampoo. Arouse a memory.

Go to the wardrobe in the master bedroom and check the clothes in the drawer. Take out the bathing suit under the bathrobe and put it in the bottom drawer. Arouse a memory.

Go to the basement to investigate the wine rack. Stiles said to find a bottle of wine.

Go to the private lab, turn on the computer, order wine, housekeeper. I like dry red wine. Select Dry in the category. Choose red in color. Select the birth year of 72-L. The video is from August 8, 2005. Choose the Loire region-the place where they spent their honeymoon. So you just need to choose from No.92, No.93 and No.94 wines.

Go to the wine rack and taste these three wines separately. Choose 94, which brings back a memory.

Go back to the private lab and look at the control panel by the door. Click the button at the top right to open the cd tray and put in the cd. Pour shampoo into the funnel at the bottom of the panel. Click the button at the bottom to turn on the machine. Stiles drank wine.

Laura's message:

Look at the photo box in the reception room and take out a photo with blue tiles.

Go to a private lab and scan the photos with a scanner. Enter edit mode, and select sharpening, color adjustment and contrast adjustment. Looking at the outline of a black smoke.

Go to the kitchen and check the detective's business card on the bulletin board. I called the detective and learned that the accelerator of the car that hit Mr. and Mrs. stiles was broken.

The next night, volunteers asked stiles about the safety of the experiment. Watch the game in the swimming pool. The water in the pool turned red.

chapter four

The protagonist is Sam.

There is something in the water:

The professor rushed into Sam's room. Sam left the bedroom to talk to the professor. He wants Sam to investigate the swimming pool in the student dormitory.

I went to the kitchen to read the newspaper and learned that Jenny Smith was a witness.

Go to the student dormitory, enter the hall, check the guest list and know that Jenny lives 106.

Sam wanted to go to the undergraduate dormitory, but was stopped by the doorman. Show me his student ID card.

Go to room 106 to find Jenny Smith. Then leave the room, get a call from the volunteer club and meet in the courtyard of the student dormitory.

Go to the swimming pool and talk to the lifeguard. Check the filter and pool water. Pick up the snapshot on the bench. Investigation of the clock shows that the time stops at 1 1:42. Talk to the lifeguard again.

See you in the courtyard of the student dormitory. We decided to get together in the future and decide whether to continue to participate in the experiment.

Set traps:

Go to the gym and look at the lounge door. Sam decided to pry open the door.

Go to the magic store to buy glitter, glitter traps and fuses. Combine the first two, and then combine with the third party to get the trap.

Go back to the gym and put the trap on the door of the lounge. Check the schedule. The gym is closed 1 1. Leave the gym.

There is always a plant in the house:

Go to the magic shop and talk to the owner. The host suggested that Sam contact other volunteers. When he went out, he met Harvey and took a picture of Sam leaving the magic shop.

Go to the infirmary and talk to Susan. I understand that Malik is Professor Linkweller's assistant and L is Professor S's sworn enemy.

Check Susan's phone. The extension number of l is 1 1. Check the number of neurobiology department at the bottom of the mobile phone. Write down the number with your mobile phone.

Go to the magic store and buy a phone bug. Go back to the infirmary and call the Neurobiology Department, extension 1 1. L after answering, just say a few words and lead him out of the office. Go to l's office and bug the phone.

Go to church, chat with Angela, and make a fairy paper-cut.

Go to the student dormitory to check the accommodation table. We know that Helena lives in 102, Charles lives in 204, Harvey lives in 302, Malik lives in 326 and Angela lives in 322. The last two are graduate students, and the rest are undergraduates.

Go to the undergraduate dormitory and tear off a pink toilet paper from the table on the first floor. Look at 102 and it's locked. Go to the second floor to see 204. Talk to the supervisor on the second floor and perform the magic of divide and rule.

Poker: If there are even cards on the table, let the invigilator take the lead. Otherwise, Sam leads.

Pick a card at random as a pre-selection card. Then follow the prompts.

If one of the two cards selected by the invigilator is a pre-selected card, Sam chooses the other card.

It didn't end until Sam won 30 pounds.

The invigilator got lost and opened the door of room 204. He checked the magazine with Professor S's article. He checked the photos on the drawer and bedside table. He found that Charles had not dated for a year. Take the photo away and write down C's mother's phone number.

Look at the door of 202. Sam said the door could be opened.

Go to the third floor and see the proctor pass Harvey's room 302. Knock on the door of room 302 twice and talk to the invigilator twice. Use the mysterious magic of the secret room on the invigilator;

Go to the magic store to buy a distress call. Wrap it in toilet paper. Stuff it in the door of room 302. Using the remote control, there was a cry for help at the door. The invigilator went in. Rush over and click on the lower part of the door handle so that the door won't be locked.

When the invigilator leaves, go to 302. Check the movies and scripts on the desk.

Go back to the first floor and check Helena's door. Push the bucket to the door and climb in through the skylight. I picked up the door key and checked the camera, drawers and boxes under the bed. Then H came in, talked to him and borrowed the camera.

Back to my residence, I went to the main laboratory and saw a woman in a white skirt walking up the stairs and talking to Professor S.

C RAILER SWOLL:

Go to the magic shop and talk to the owner, play the game machine again, and have another riddle.

Go to Alice's shop, a tourist shop in queen street, and look at the poster of the mad hat. Investigate this grinning cat and click on its five teeth marked with smiles to get a puzzle and a ticket to the Natural History Museum. Check postcards, take away the map of London, read the history board and talk to the clerk.

Go to the museum to see dodos and eggs. See the logo of d club on the egg. Put the eggs on the bench and Sam sits on it. Eggs are broken >< Get a jigsaw puzzle and an invitation to Hogwarts. Put the eggs back.

Go to the library and talk to the librarian. I learned that the Hogwarts canteen was taken from the church hall.

Go to the church, check the lobby in the corner, and know that it is being renovated at present, and you can't come to investigate until tomorrow.

There is always a plant in the house (continued):

Go to the student dormitory. The volunteer club is voting to decide whether to continue to participate in the experiment. Perform fruit bowl magic on any volunteer.

Professor S was taking a bath when a shadow came in.

chapter five

The main character is David stiles.

Go to the bathroom to check the shower equipment. Go to the closet and check Laura's white skirt. It's gone.

Telepathy and thought:

Go to a private lab. Look at the whiteboard. Look at RNG machines. Now there are four important letters on it. Click RNG.

Go to dr. Ramusskin's house Talk to him.

A day in a rowboat:

Go back to your restaurant, check the watercolors on the wall and activate a new location: Timmons Park.

I went to the kitchen to chat with Mrs. D, and I decided to go to Timmons Park.

Come to the park and check the park number at the entrance.

Enter the park and check the road signs and the inscriptions on the trees (three trees). There is a tree with the words L+D on it. Click it again to bring back a memory.

Go to Gardenia Garden. Check gardenia. I tried to pick gardenias, but the gardener stopped me. A little girl came to pick gardenias.

Go to the playground and talk to the little girl. She wants to see David's face. D she retreated to the tree and was hit by an apple. She picked up the apple and performed acrobatics for the little girl. The little girl was taken away by her mother, leaving the gardenia. Pick up the gardenia and smell it, which brings back a memory.

Talk to the ice cream vendor and buy an orange ice cream. Eat ice cream and bring back a memory.

Go to the lake, talk to the accordion player and let him play the piano. I chatted with the staff of the chartering office and rented a boat to drift on the lake, which evoked a memory of June+10/October 2 1 5438.

What happened the day before:

Go back to my residence, go to my private lab and look up the timetable manual for 2002. Remember to have dinner with Helborns*** * on June 2 10. Click on Helborn or Dinner and find that H can help.

Check the bulletin board in the kitchen, write down H's number and make a phone call in the lobby.

Go to H's office, talk to H, and decide to hypnotize. In the dialogue, choose to take a bath, have breakfast with Headley, coffee shop, baby's nerve connection, office hours and women in turn. David slowly recalled some things.

Experiment:

Go back to my place, go to my private lab and check my computer. Open my file and read Sam's experimental report 1. The playground incident occurred at 1 1: 30, and the swimming pool incident occurred at11:40 ~1:45.

Go to the main laboratory, check the computer, and set the time to 1 1:30:45 in session 1. The scanning result is red. Check the scan results of volunteers. Continue to view session2, adjust the time to 1 1:42:30, and the red color will appear again. Check one.

Go to the kitchen and talk to Mrs. D. Sam

Chapter vi

The protagonist is Sam.

The professor called Sam, and he caught the rabbit again. Besides, he told Sam to keep an eye on Angela and Helena.

Investigating the Lamb Club-the second time:

On the first floor downstairs, the phone rang. What I heard was a conversation between Linkweller and his students.

Threaten me in the infirmary.

Go to the church garden Talk to Charles. Then leave the garden and call Charles' mother.

Go to the library and talk to Harvey who is writing a defense. Cast the restored newspaper magic on him:

Go to the administrator's desk and get a stack of paper. Put it under your left elbow.

Holding H's manuscript in his right hand.

Holding white paper in his left hand.

Confuse H.

Holding a blank sheet of paper in his right hand.

Hide H's manuscript under the left elbow. Magic is complete.

When I went to the student dormitory, I was stopped by the guard to check my student ID card. When I walked to the third floor, I saw an alarm in the corridor leading to the graduate dormitory. There is an electrician in front repairing the fuse. Looking at the distribution box, I see a red switch controlling the alarm. I picked up the paper cups and balls on the ground and cast their magic on the electrician. This is the last item in the manual.

Touch a cup with your hand to mark it before playing, and record the position of the cup.

If the position of the cup has not changed, the ball is inside.

If the position of the cup is changed, there will be no ball in it, and there will be no ball in the cup exchanged with it. Select the third cup.

The electrician lost, let him count to 100. Sam took the opportunity to sneak into the postgraduate dormitory. He met Malik and talked with him. 322, Angela is not in the dormitory, only her roommate Kelly is there. K will be separated from the reconnaissance dormitory. The last great disabled ink magic was cast on K:

Going to the magic shop, the shopkeeper gave Sam a projector. He bought magic ink that will disappear. Go back to 322 and use ink on K.

Look at the magazine about Professor S's wedding in the drawer. Looking at the student records, I found that she was not white. Look at the fairy's handiwork. Look at photos and dye your hair. I tried to go out, but I met K and talked to him. I learned that A's father died in the fire.

Go to 102, pick up the hairpin on the left of the picture, open the small box under the bed and find Helena taking drugs. Check the magazines on the desk and the admission notices in the drawers.

Go back to your apartment, go to the basement, talk to Professor Gerben and get a record. Go to the main laboratory and talk to Professor S.

Ghosts of Fear Hill:

Look at the record given by Professor H, which was written by Professor S about Laura's wandering soul.

Check the kitchen and talk to Mrs. D. Take the flour away.

Go upstairs and look at cabinets, chairs, stone statues, monks and oil paintings.

Check motorcycles in the backyard and garage. It's been fixed.

Look at the statue in front of the tower. Look at the bottom of the tower and then at the statue to get the key to the tower door. When I entered the tower, I looked out of the window at the top of the tower and found a handprint. I can see better with flour. That's a woman's handprint.

Go to the magic shop and talk to the owner. He suggested adjusting the experiment time.

Back to my residence, I went to the main laboratory to talk to Professor S, and he decided to change the experimental site.

Go to the track and field, talk to Eddie and ask for his phone number. Get a discus.

Go back to your residence and give the discus to Professor S in the main laboratory.

Go to the magic shop and tell the owner that Professor S doesn't want to change the time.

C RAILER SWOLL-part 2:

When I got back to my residence, I found an invitation letter from D club by the phone, but there was no reserved address. Sam needs to find the address.

Go to the church, enter the room in the middle of the picture (the hall, not the nave) and go straight to the right to see the fireplace. Check the certificate on the fireplace. Check the charcoal rack under the fireplace. Click the hat on the charcoal rack on the right twice, you can see the logo of D club, unscrew the hat and get a puzzle.

Go back to the left side of the room and check the oil paintings of three girls many times. Look at the oil painting carefully and see the name of the oil painting: liddell sisters. Check the logo of d club at the bottom right of the oil painting. Check the girl on the right of the picture. Check the books in the picture. Cut the book several times with a knife until you get a puzzle. Put the puzzles together to get the word Christian church lawn.

Go to the church garden, go to the grass. I saw an illustration on the ground. When I passed by, I saw a hole in the ground near the corner of the fence on the left. When I went in, I saw a white rabbit. Enter the name LewisCarroll or dial the number 539472277655. I got a coin with Buckingham Palace printed on the front of the British Museum. Look at this coin and the other one I got before. Look at the map of London and circle the four places on the coin. Then put Buckingham Palace and Buckingham Palace.

There has been another accident in the canteen of the student dormitory.

Chapter VII

The protagonist is David.

The horror in the restaurant:

Harvey called, David answered, and looked for Sam everywhere. Mrs. D said that she had gone to London.

Go to the dormitory and talk to the doorman in the lobby. Go to the canteen, check the damaged room and talk to the detective. Look at the hole in the wall. The shape is very strange. Just put the discus on it.

Suspicion of Samantha:

I met Angela when I left the canteen. I learned that Sam is not a student at Oxford University. I talked to the doorman and confirmed it.

Go back to your residence, go to Sam's room, clean Houdini's desk drawer, and see a fake student ID card. Look at the photos of Sam's parents. Check your backpack and read letters from the Virginia orphanage. Check; .

Going downstairs to call the orphanage, David condemned the woman who answered the phone.

Go to the kitchen and talk to Mrs. D.

In the laboratory:

Go to the main laboratory to check the computer. Select session3 and adjust the time to 1 1:30:30. Check Angela's scan twice.

Adjust the time to 4:30:45 in Session 4 and check Angela's scan twice.

Check the RNG machine in a private laboratory. It now has the letter IMPOS.

Check the files in the computer, read the report on brain energy, print it out and get a brain map.

Go back to the main laboratory and compare Angela's scanning results at two specific times with the reported brain map.

Where is she now?

Call Sam and try to contact her.

Go to the student dormitory, meet the volunteer club, return Helena's student ID card, get a call from the orphanage, and learn that Sam is a magician named Ms. Byron.

I went to the magic shop and found it closed. Check the poster on the window about Ms. Byron joining club D. Take the poster away. Ask the information desk for the number of Club D, but I can't find it.

Go to the canteen of the student dormitory. Talk to the detective about club d. Get the address.

Go to club d and knock on the left door of the theater. The doorman asked for an invitation or token. Show him the poster. Go in and talk to the masked man. Watch Sam perform.

Chapter VIII

In the lion's cave-the game of life;

The protagonist is Sam.

Look at the statues, signs and machines on the floor.

Go to the bar, chat with the bar owner, chat with the customers, chat with the magician behind the male customers, read the newspaper on the empty stool, and learn about the canteen incident in the Oxford student dormitory.

Go back to the lobby and check the demon machine in the lower left corner. Click on the left corner once and the right corner three times to get three little red devils. The red light is on. When the red light reaches 1 or 2 o'clock, pull the lever to stop it under the hell. A hole appeared, and Sam slid down to the red heart hall.

Open the box under the oil painting on the right and mention Cherchez la femme. Looking at this oil painting, I see four figures. Their posture is very strange, as if they were holding something. Go through the corridor, look at the three keyhole, and then look at the sign on it. This is a mystery.

Wizard:

In the Hearts Hall, Gate 1 on the left leads to the Plum Blossom Hall, and Gate 3 on the right leads to the Spades Hall.

In the Plum Blossom Hall, gate 1 on the right leads to the heart hall, and gate 4 on the left leads to the square hall.

In the square hall, Gate 4 on the right leads to the Club Hall, and Gate 2 on the left leads to the Spades Hall. Gate 1 on the left can retreat to the street outside the club.

In the Spades Hall, Gate 2 on the right leads to the Square Hall, and Gate 3 on the left leads to the Red Heart Hall.

Go to the Plum Blossom Hall to see the oil paintings. The words on it seem to be holding something up. Look at rabbits and statues.

Go to the square hall to see the oil paintings. The words on it are facing up. There is a glass window between the second and third doors on the right. There is a card in it, which says: Don't trust any words you see. Press the switch in the middle of the hall and check the oil painting again.

Go to the Spades Hall, check the chainsaw box, cut open the Iron Lady, read the note inside, check the oil painting and gun box on the left wall, and take away the handcuffs on the back wall.

Go to the heart hall, check the oil painting and see the characters in the oil painting holding books. This is the queen of spades.

Enter the Spades Corridor through the third door on the right and try to enter the Spades Queen's room. The door is locked. I see that the ceiling looks like a map of the world continent. The floor suddenly opened and Sam slid into the corridor of Queen's Square.

Go to the Plum Blossom Hall, push the statue and push it into the Queen of Spades' room.

Go back to the Plum Blossom Hall, from Gate 4 on the left to the Square Hall, from Gate 2 on the left to the Spades Hall, and then enter the Queen of Spades' room. Click on the statue twice to get the purple key.

Go through the second door on the right from the Spades Hall. Then go through the first door on the left to the street and enter the club to talk to the magician. Go to the lobby. Once again, enter the basement of the red heart hall through the demon machine.

Enter the Plum Blossom Hall, check the oil painting and see the figure with a gun in his hand. This is the queen of hearts.

Go to the room of Plum Queen Club to see the green key. Move the boards on the pool and connect them with handcuffs. Go through the pool to get the key and get the handcuffs back.

Enter the square hall from the four doors on the left of the Plum Blossom Hall and run to the door leading to the Queen's room. There are two doors behind each door. Select the exit with the shorter bottom 7 times. Get the orange key. Go out and see Helena. Select the thinner H and continue to select the exit until H appears in front of Sam. Talk to H.

Enter the Plum Blossom Gallery from the right four doors of the square hall. Enter the heart room on the right. Insert three keys into the keyhole. To meet the owner of the magic shop. Sam needs something to stop him.

Exit the room, enter the Spades Corridor through the third door on the right, take the gun, go back to the room of the Queen of Hearts, and shoot the owner of the magic shop. Seeing that RNG says impostor, I noticed the tie clip of the owner of the magic shop. Sam knows who's behind this.

I'm Laura stiles:

David saw a man in his bedroom, wearing a white skirt. He tackled Sam.

Watch the events in the church.

Combine fairy paper-cut with projection lamp. Click the switch on the left side of the window. Fairy flies.