1. As the students on the first floor said, 138ST can catch ghosts with trumpets. If you can catch a round in half an hour, one can get 5W, and four small ones can get 20W in half an hour, and one hour is 40W. Press150w =150w to count cards, and 4 points =4W for one hour.
2. Take all your large sizes to learn furniture, and learn fitness (to increase the upper limit of physical strength) and bodybuilding (to increase the upper limit of vitality) as high as possible. Why not recommend you to learn medicine refining and cooking? In fact, if you play fantasy for a while, you will find that refining medicine and cooking can only make money when this field is just beginning. When this area first opened, one could be sold to 10+W instead of falling to 3.5W a few months later. At the end of cooking, stalls are set up at low prices, and no one wants them, because there are too many people selling them and too many people who can cook. Besides, in the newly-opened medicine refining area, a 3-drug 6~7W was looted, but it basically stabilized at 2.5W after playing for several months, that is to say, you can use PK medicine if you think it is higher, but it is not cost-effective to use PK medicine. You have spent a lot of energy refining a medicine, and a medicine of 100+ mass 3 is only worth 4~5W in the area where it has been opened for several months. Furniture, on the other hand, is different, because the craft of furniture can only be learned in the gang, and fewer people can learn it than those who can refine medicine and cook. In my neighborhood, all the furniture was above 8~9W at first, but now it is still stable at 5 ~ 6 W. The success of furniture is two drawings. At 0: 00 am and 10: 00 am, furniture can be sold at the highest price. At that time, players were all doing master tasks.
3. Opening a shop is a very busy thing, but it is very profitable and is the source of players' masters. You go to several places to practice hunting, and then drive to various places to catch babies and repair shops.
Two numbers of 4.69J can be used as gears. Two No.69J learned the skills of playing temporary F, and they can sell small F, and take one No.69J to learn the plot skills of synthetic gems. If nothing happens, they can set up a stall to sell temporary F and synthetic gems.
You'd better have a DT number. You think it's too difficult to catch the baby, so just use this DT to play with the treasure map and relax. When you hit something good, throw it to No.69J for sale.
6. You can also go fishing by car with four numbers. There are many fishing skills on the Internet. You know it's fast to make money, three hours a day.
7. If you don't want to practice the number 69J, you can give those two numbers as small copies to others and earn 5W at a time. You can play the large size.
8. The numbers with great lethality will be used to count the tickets for the small turtle, and then every time there is a small turtle competition, it will be pressed, with 5 points each, and it will be a steady profit (just hard work).
9.ST+HS gives people a story, and you can get 120W by hanging+clearing the Xuan once (depending on the aging degree of the area).
10.69MW+69WZ kills mounts and magic weapons for people of the same level (because both will have different levels. If the high level and the low level are killed together, the general situation is that the two die together, and it is easy to kill the same level together. Of course, you can charge appropriately)
1 1. Playing darts on a large scale is quite profitable. . Even if you run darts once every 6 minutes, 15 minutes = 1 card counting = 1W 6 minutes, even if you use 0.3 card counting, that is, 3000, it is conservatively estimated that you can earn 1.2W+6000 reserves once darts, 1.
I'll tell you my other thoughts.
All hands up, hope to adopt! Have fun! Tired to death. .