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Who does Magic Gate 9 ask to train expert spells?
In Magic Gate 9, the character's skills are a crucial part, such as the character's weapons and equipment, spells and so on. Must be supported by skills. Traditionally, the skill level is divided into four levels, namely

. Normal: just learned skills.

Expert: The skill level has reached the level above level 4.

Master: The skill level has reached level 7 or above.

Grandmaster: The skill level reaches 10 or above.

Weapon skills (weapon skills)

Blade (blade)

Swordsmanship is the ability to use all weapons with blades shorter than 4 feet. By mastering sword skills, characters can be equipped with all kinds of sword weapons.

General level: the skill level will be attached to the character's combat attribute, thus improving the character's attack power.

Expert: The recovery time will be halved after a weapon attack.

Master: You can let the character's shield bearer use another knife and fight with two weapons (double knife flow).

Master level: Templar warriors will gain+1 character combat attribute and+1 character combat damage at each level (this reward is only applicable to sword weapons). Gladiators at the sword level will get the fighting attribute of role+1 and the armor attribute of role+1 at each level (this reward is only applicable to sword weapons); When an assassin at the swordsman level uses a dagger, he can get a combat skill reward of+1 for every 3 skill points.

Characters related to swordsmanship:

Experts and masters fencing:

Katrina Vianney of Stratford.

Dranheim's Hagar of Terror.

Proficient in fencing:

Sogard (Thjorgard), a Moore (Cinnfhail A'Mor).

bowknot

Bow and arrow skill is the ability to use bow and arrow. By mastering bow and arrow skills, the character can be equipped with all bow and arrow weapons.

General level: The skill level will be attached to the ranged attack attribute of the character.

Expert: The skill level will be attached to the character's ranged damage attribute.

Master: A character can shoot two arrows per attack.

Grandmaster: A character can shoot three arrows per attack.

People related to bow and arrow skills:

Expert and master archery skills:

Lily Agri of Stratford.

Effendid Pantelis Kafes Lowe of Delanheim.

Master bow and arrow skills:

Giogard's wedding.

cudgel

Cudgel is the ability to use all kinds of combat weapons. Mastering the stick skill can equip the character with various stick weapons. Clubs, flail and staves all belong to this category.

General level: skill level will be attached to the character's combat attribute.

Expert: The skill level will be added to the combat damage of the character.

Master: You can stun the hit target.

Grandmaster: Double the combat attribute value and combat damage value.

Club skill related personnel:

Experts and masters stick skills:

Havrim Schottz of Stratford.

Cermak Maik Taylor of Delanheim.

Master club skills:

Jetta is a stubborn man of Geogard.

spear

Spear skill is the ability to use a stick weapon with a binding blade. By mastering spear skills, characters can be equipped with various spear weapons.

General level: skill level will be attached to combat attributes.

Expert level: skill level will be added to combat damage.

Master: Let the character's shield bearer also make a spear and fight with two weapons.

Master: You can make the spear generate additional attacks, which means increasing the number of attacks.

People related to spear skills:

Expert and master spear skills:

Mirjan Sotir of Stratford.

Sogard (Thjorgard) Han Kang Adelard of Bath (Comhghan A'Dorad).

Proficient in spear skills:

Thjorgard's Hrrapp spearman.

Throw a weapon (throw)

Weapon throwing skill is the ability to use throwing weapons. By mastering the throwing weapon skills, the character can equip all throwing weapons. Flying knives and axes belong to this kind of weapons. They are deadly flying knives because of their special balance.

General level: The skill level will be attached to the ranged attack attribute of the character.

Expert: The skill level will be attached to the character's ranged damage attribute.

Master: The attack recovery time of the character is halved.

Grandmaster: This character can attack with throwing weapons twice per turn.

People related to throwing skills:

Throwing skills of experts and masters:

Eskil Trigwasen of Stratford.

Sohara is short for Langham.

Master throwing technique

Suofen Kuaiyan of Segao

Unarmed combat:

Unarmed combat skills are the ability to fight with hands and feet without weapons. This skill is only useful when your hands are empty.

General level: skill level will be added to the character's combat attribute and combat damage attribute.

Expert level: The character's combat attribute and combat damage attribute will be doubled in skill level.

Master: There will be three times the skill level attached to the character's combat attribute and combat damage attribute, and the skill level will also be attached to the character's armor level attribute.

Grandmaster level: add an attack. If the skill level exceeds 10, add an attack every 3 points.

Figures related to unarmed combat skills:

Proficient in unarmed combat skills:

Hilde Fial Dottier of Stratford.

Galvin morning in Langham.

Master unarmed combat skills:

Siegle Biani Dottier of Surgard.

Armor skill (armor skill)

Armor (armor)

Armor skills include the character's ability to use all kinds of armor. Only by mastering armor skills can a character wear various types of armor. However, according to different occupations, a character can be equipped with different armor.

General level: skill level is added to the armor level of the character.

Expert: Equipping armor will prolong your recovery time, and expert skills can halve this time.

Master: Double skill level will be added to armor level, and some classes can wear armor.

Master: the armor level will be increased by three times the skill level, and the extra action delay time will disappear after the armor is equipped.

Armor skills related figures:

Expert and master armor skills:

Devlin Norta Amechi of Stratford.

Salter Heridmason of Delanheim.

Proficient in armor skills

Sogard (Thjorgard) about grams Finn (Fjarkskafinn The Still).

avoid

Avoidance skill is the ability to avoid enemy attacks. This ability only works when the character is not wearing armor and using a shield. General level: skill level is added to the armor level of the character.

Expert level: Double skill level will be added to the armor level of the character.

Master: The armor level of the character will be added with three times the skill level.

Master: Your character's armor level will be increased by 5 times.

Avoidance skills related personnel:

Avoidance skills of experts and masters:

Lepa, the shy ghost of Stafford.

Cassidy of Delanheim.

Master evasive skills:

Hildi Gunnar, Jogard's fast daughter.

Shield (shield)

Shield skill is the ability to use a shield to resist enemy attacks. Mastering shield skills, characters can be equipped with shields. The shield skill can directly improve the armor level of the character.

Normal level: The skill level is attached to the armor level of the character.

Expert level: the action delay time caused by using the shield disappears.

Master: Double skill level will be added to armor level.

Master: This character can cast a shield attack, and the damage is three times that of the shield skill level.

People related to shield skills:

Expert and Master Shield Skills:

Orrin FiJaldo Tyre of Stratford.

Longvig Haff of Langheim, Grimau Tyre.

Main shield skill

Halfdan, the hidden man of Geogard.

Magic skill (magic skill)

Darkness (darkness)

Black magic is the most powerful damage magic and biological control magic. Level 4 magic will have different effects in the hands of different professional adventurers.

Dark skill related roles:

Mastering dark skills

Traquel Klinda of Cumberland.

Rand Rigg Vadottir of Thornheim.

Master dark magic skills

Alanna eser Dottier of Lindisfarne.

light

Light magic includes the strongest defensive magic and healing, and four levels of magic will have different effects in the hands of different professional adventurers.

People related to smart skills:

Light skills of experts and masters:

Tracy Yator of Cumberland.

Dagny Bokdottir of Thornheim.

Master light and magic skills

Annabel of Lindisfarne.

Element (element)

With the help of wind, earth, fire and water, Elemental Magic School teaches some of the most powerful direct damage spells.

Element skill related personnel:

Expert and Master Element Skills:

Olin Dokol of Cumberland.

Brian Haruson of Thornheim.

Master elemental magic skills

Goodrag Attrison of Lindisfarne.

Spirit (spirit)

Spiritual magic focuses on the soul, mind and spirit, including a large number of defensive spells and medical spells.

People related to psychological skills:

Psychological skills of experts and masters:

Rya Fremi in ancient Berlin.

Drew Bodil of Thornheim (Figel Bodil Sen).

Master's spiritual magic skills

Guimil Loki Sen of Lindisfarne.

Meditation (meditation)

Meditation skills can directly increase the total amount of maximum spell value.

General level: skill level is added to the maximum spell value of character spells.

Expert: Double skill level will be added to the maximum spell value of the character.

Master: The maximum spell value of a character will be increased by three times the skill level.

Master: the effect varies according to different occupations.

Meditation skills related people:

Meditation skills of experts and masters:

Hrapp Tjorvissen of Guberland teaches meditation skills.

Gilson of Thornheim teaches meditation techniques.

Master meditation skills

Dylan Arans of Lindisfarne.

Special skills (special skills)

Jax Grandmaster at Arms

Weapon mastery skills reflect the samurai's ability to use melee weapons.

Normal level: skill level is added to the combat attributes of all melee weapons of the character.

Expert: The skill level is added to the combat damage of all melee weapons of the character.

Master: The recovery time of a character using all melee weapons is reduced.

Grandmaster: A character can make a second attack with a melee weapon in one turn.

Persons related to weapons mastery skills:

Weapons mastery skills of experts and masters:

Adotet Haji of Stratford.

Craigie Mattlar of Delanheim.

Mastering weapons mastery skills:

sogard(Thjorgard)Seho aten Pa Pan(Cihu ' aton Pa Pan)。

Remove the trap

Trap removal skill is the ability to remove traps when opening a treasure chest or other container. This skill will automatically come into play when you open a box or other container with traps.

General level: increases the chance of successfully removing traps.

Expert: The chances of successfully dismantling the trap have doubled.

Master: The chance of successfully dismantling the trap is tripled.

Master: 100% can successfully dismantle the trap.

People related to trap clearing skills:

Expert and master skills to eliminate traps:

Barabel Adorad of Geogard.

Every morning in Frostgard.

Master trap clearing skills:

Marshall hanford of Jarvik.

Identification item (identification item)

The skill of recognizing objects is the ability to recognize unknown objects. The names of unrecognized items are displayed in green. When you click on an unidentified item with the right mouse button, the skill of identifying the item will automatically come into play. If the skill of character recognition is high enough, the object will be recognized.

Average level: You will be able to identify some major unknown items.

Expert level: can successfully identify 50% of unknown items.

Master: Can successfully identify 80% of unknown items.

Master: 100% unknown items can be successfully identified.

Identify people related to commodity skills:

Expert and master assessment skills:

Darby Davidson of Thurgard.

Flod Heryolfersen of Frostgard.

Master assessment skills

Lena Willand of Jarvik.

Identify monsters.

When you click a monster with the right mouse button, the monster recognition skill will automatically come into play.

General level: can identify the health and armor level of monsters.

Expert level: In addition to identifying the monster's health and armor level, it can also identify the monster's attack type and ability to cause damage.

Master: In addition to the monster attributes that experts can identify, they can also identify the spells cast by monsters.

Master: In addition to the monster attributes that the master can identify, you can also identify the monster's resistance.

Identify people related to monster skills:

Experts and masters who identify monster skills:

Tove Halvardotir of Thurgard.

Master monster identification skills:

Jarvik's Lagfred Murderer.

Project maintenance

The Repair Items skill allows your character to repair damaged equipment. When a piece of equipment is damaged, its name will be displayed in red. When you click the damaged equipment in the item bar with the right mouse button, the skill of repairing items will automatically come into play.

General level: the character has the ability to repair items, and can repair some primary damaged items.

Expert level: 50% of damaged items can be successfully repaired.

Master: You can successfully repair 80% of the damaged items.

Master: You can successfully repair 100% of the damaged items.

Personnel related to the skill of repairing articles:

Expert and Master Maintenance Project Skills:

Baroque A. Klindo of Geogard.

Master repair skill

Harva Davidson of Jarvik.

Learning (learning)

Learning skills directly increase the experience value (EP) gained by the characters when they finish the task and kill monsters. The improvement effect is as follows:

General skill level: total number of experience points = (experience points × skills × 10%)+ experience points.

Expert skill level: total number of experience points = (experience points× skills× 20%)+experience points.

Master skill level: total number of experience points = (experience points × skills× 30%)+experience points.

Master skill level: total number of experience points = (experience points× skills× 50%)+experience points.

Learning skills related personnel:

Learning skills of experts and masters:

Jordad's Joel Sal Aversi.

Deng Na A. Klindo of Frostgard.

Master learning skills

Jan Harris of Jarvik.

Business (businessman)

Business skills can adjust the price of buying and selling goods and put you in a favorable position in the transaction.

General level: it will make the price of the store more to your liking, and the store will give you a 18% discount.

Expert level: twice the skill effect, the items in the store will become cheaper.

Master: Triple skill effect. The store is having a sale.

Master: The store can't get money from you, and the goods are bought and sold at the cost price.

Personnel related to business skills:

Expert and master business skills:

Cato Fiskdal of Giogard.

Fergatch Aversi of Frostgard.

Master business skills:

Bren Hawkdottir of Jarvik.

Perception (perception)

Perception skills will give the character a chance to notice hidden doors and traps and avoid being hurt by triggered traps.

General level: You can improve your chances of avoiding traps and paying attention to treasures.

Expert: The chances of avoiding the trap and noticing the treasure are doubled.

Master: Triple skill effect.

Grandmaster: You can avoid the trap and find the secret door 100%.

Perceptual skills related personnel:

Perceptual skills of experts and masters:

Morning in Giorgard.

Master perceptual skills

Broken Agri of Jarvik.

body building

Fitness skills can directly increase the life value of characters.

General level: the skill level is directly attached to the character's health.

Expert: Double the skill level of the character's health.

Master: Your character's health is increased by three times.

Master: The character's health is increased by 5 times the skill level.

People related to fitness skills:

Expert and master fitness skills:

Toman Yato of Jogard.

Master fitness skills:

Steve parac of Jarvik.