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The experience of the shell attack team is not rising.
A good game to kill time. I have been playing for almost a month, and it is estimated that I have reached the intermediate level. I will summarize my experience and skills and share them with you.

First of all, the current data are attack 483 1 and life 14740. Three gold attacks, one of which was s; 1 golden life +2 purple level 2 life, one of which is s; The main level is playing level 23, and the challenge level is playing level 2 of 19. There is no krypton gold.

At present, I use baseball bats the most, followed by revolvers. In general, the normal opening is a baseball bat, which is mainly repulsive. With hot wheels, you can restrict the small boss from getting close to your body. Like the main line 23, I may change the left wheel, largely because the starter is a shooter, and the shooting distance is farther than the baseball bat, which is more disadvantageous.

In the process after the opening, I think the final victory is mainly determined by choosing the combination of weapons and supplies according to the map. At present, there are several types of maps: infinite area, square and vertical road. Novices may be more comfortable with maps that are unlimited in size and easier to run. The advantages and disadvantages of this map are very obvious. They are too big to throw bombs and chicken legs. However, facing the encirclement and the evolution of durian, we can quickly deus ex. So I usually choose baseball bat, brick, durian, lightning, drill+random; In this way, you only need a fitness guide, gas cylinders, energy and transmitter +2 to upgrade your overall strength at will. Because the upgrade is orderly, especially in the early stage. Should we fill in the equipment slot first or upgrade and evolve several weapons specially? My operation logic is to upgrade the key weapons first, get the key weapons, then choose the supporting supplies, and then upgrade the key weapons all the way. Willing is simple. Evolve a red weapon as soon as possible, which is more powerful than the average person in the face of imps or boss. I've tried many times. Basically 10 minute boss can stack two red weapons. Like this big map, the key weapons are lightning and durian, then sticks and drills, and finally bricks and randomness. If there are many children who run fast, you can choose hot wheels at will. If you are a relatively new child, you can choose the rocket. Football is occasionally chosen, but drones and boomerangs are junk weapons that I passed on, with small attack range and slow speed.

In the block diagram, lightning and rockets are just needed, then sticks and bricks, and finally drill bits and durian. When you are cornered or cornered, often evolutionary rockets can help you open up a small area to avoid small boss. This combined supply only needs fitness guide+gas cylinder+energy+transmitter, as well as two optional suggestions of choosing vest and attack power. If there are resources on the map, don't answer them as a last resort. This is 8 minutes after typing. Use this combination to clear customs.

My favorite is the vertical road map, which is the most rigid. If the attack is not very high, you can choose incendiary bombs and hot wheels. After evolution, it can resist orange-blue fireflies. If the attack is acceptable, you can keep one in Molotov cocktails and hot wheels. If the attack feels effortless, then you must choose football. My collocation is bat+brick, lightning+laser, durian+football, supply fitness+energy+gas cylinder+sneakers, and then use attack+vest at will. Running vertically is very fast.

In addition, during the battle, knocking down the big and small boss will get the lucky train treasure chest. /kloc-you can pick it up 0/0 minutes ago. 10 minutes later, pay attention to your own experience. Will you stop to see your equipment level? For example, if a weapon has five stars and has supporting supplies, the lucky train will definitely be advanced. Then, when you want to develop or replenish other weapons or supplies on average, try to draw cards with the experience of the stars you have found, because you will have more choices. In other words, the pick-up experience is upgraded, and evolution is left to lucky trains.