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How much physical strength can you have when the fitness point is full?
When our character was born in Jianye, Netease gave a numerical value: physical strength 10/50, 10 represents the current physical strength, and 50 represents the upper limit of physical strength. When the character is online for 5 minutes, the system recovery physical strength value = upper limit/100+2, which was originally 2 points. With the improvement of the level, or learning fitness in the guild (the first 40 levels can be learned at the Old Demon in Montenegro (99,280) in the Tang Dynasty), the upper limit of physical strength is also increasing, with each level increasing to 1, and the upper limit of physical strength is increased by 5 points. The maximum recovered physical strength is 15 points /5 minutes, and the maximum physical strength is 1300+ (character level 155, physical fitness level 1 19). The higher the level in the dream, the greater the room for making money. This prerequisite is temporarily ignored. What is the unit value of physical strength? Let's discuss it together from the perspective of architecture. [Note] Currency unit ②. The following calculation is based on the local price, and the mantissa is rounded to the whole number. Guild tribute is converted to 2000 Liang/point, and the experience conversion value is ignored. 1. Preliminary quantification: 75 Liang/point. After the grade is ≥ 10, working in Chang 'an Bookstore consumes 40 points of physical strength and gets 3,000 yuan. 2. Voting by sects: 100. At the beginning of each week, players with level ≥30 can vote for the chief disciple of our school, and get the reward of 1w after deducting 100 physical strength. 3. Ruyi symbol: 267 two/point. Learn craftsman skills in the guild. At level 20, you can make a special prop "Ruyi Charm" (take the furniture in the room back to the goods column), which consumes 30 physical values and costs 8000 Liang. Learning expenses: Learning Level 20 requires 290 points and 2664 yuan, 14253 experience. After the conversion, the initial investment cost is 582,664, which means that profits can only be made after 73 Zhang Ruyi operators are sold. Physical strength can also be used in many ways. For details, please refer to the article 17 173 "On exuberant physical strength (III)" Address:/content/2007-08-08/186568738. shtml。 Netease opened its "stall building" after system maintenance on June 5438+1October 23, 2007. To put it simply, builders can set up stalls to set the construction price of manufacturing categories, and players can directly choose the corresponding level of buildings in the stalls, without going to the blacksmith shop or cloth shop, and directly obtain finished weapons or equipment. This reform has avoided the phenomenon that some people cheat books and iron through no intermediary, and also changed the trouble that builders advertise everywhere. The only drawback is that senior craftsmen who can build, tailor and blast alchemy have to set the price of 80- 130 to 18 for each booth. If they are not careful, there will be careless people like me who spend 5w to build 90 things. Finally, cut into today's theme, about establishing the unit value of physical strength. Players have six kinds of wearable things, which are helmets, necklaces, weapons, clothes, belts and shoes. Weapons learning and construction skills; Learn cutting skills for helmets and clothes; Necklaces, belts and shoes. Learn alchemy. Architecture needs skills, proficiency (above level 40, specific value = level * level/10), money (level × 100) and physical strength (level × 2+30). 1.0-40: This stage belongs to the builder. In order to improve his proficiency, he basically builds it for his friends free of charge, or buys some low-cost iron tags and signs his name. Learning cost (you can learn from the old demon or the black mountain purple thief in the early stage): learning Level 40 requires 684,400 yuan, 752,400 experiences, 188 points of popularity. 2.50: 192. Construction cost: 5000 yuan, physical strength 130 points, construction cost 3W, proficiency 250 points. Study expenses (4 1-50): Need help 4 14 points, 68,826 yuan, 367,088 experience. After conversion, the initial investment cost is 896,826, which means that we started to make profits after we made 4,670 50-class weapons. Grade 3.60: 227 Two-point building consumption: money 6000, physical strength 150 points, construction cost 4W, and proficiency 360 points. Learning expenses (5 1-60): need help 504 points, money 138872, experience 740638. After conversion, the initial input cost is 1 146872, which means that 5052 weapons of class 60 can be made profitable. Grade 4.70: 253 Two-point building consumption: money 7000, physical strength 170 points, building cost 5W, and proficiency 490 points. Learning expenses (6 1-70): need help 594 points, money 252 102, experience 1344546. After conversion, the initial investment cost is 1440 102, that is to say, 5692 70-class weapons were made before profit. Grade 5.80: 379 Two points/point construction cost: 8,000 yuan, physical strength 190 points, construction cost of 8W, and proficiency of 640 points. Learning expenses (7 1-80): Need help 684 points, 423325 money, 2257 1 experience. After modification, the initial investment cost is 179 1325, which means that only 4,726 weapons of class 80 will be profitable. Grade 6.90: 529 Two-point building cost: 9000 yuan, physical strength 2 10 point, building cost 12W, and proficiency 8 10 point. Learning expenses (8 1-90): need help 774 points, money 66949 1, experience 23570620. After conversion, the initial input cost is 22 1749 1, which means that only 4 192 90-class weapons will be profitable. 7. 100 grade: 609 two points/point building consumption: money 10000, physical strength 230 points, building cost 15W, proficiency 1000 points. Learning expenses (9 1- 100): 864 points are required, with money 1009720 and experience 5385 163. After conversion, the initial input cost is 2,737,720, which means that 4,495 weapons of 100 will be profitable. 8. 1 10 grade: 756 two/point construction cost: money 1 1000, physical strength 250 points, construction cost 20W, proficiency 12 10 points. Learning expenses (101-10): You need 954 points of help, 1465283 money, and 78 14840 experience. The initial investment cost after modification is 3,373,283, which means that only 4,462 weapons of 1 10 will be profitable. 9. 120 grade: 88 1 2 construction cost: money 12000, physical strength 270 points, construction cost 25W, proficiency 1440 points. Learning expenses (111120): you need to pay 1044 points, 204962 1, 10982605. After conversion, the initial investment cost is 4 13762 1, which means that only 4697 pieces of weapons of kloc-0/20 class can be profitable. Grade10.130:1334 Two-point construction cost: money 13000, physical strength 290 points, construction cost 40W, and proficiency 1690 points. Study consumption (grade 12 1- 130): Need help 1 134 points, money 28 18327, experience1503/kloc. After conversion, the initial investment cost is 5086327, which means that only 38 130 weapons will be profitable. After calculation, I found that learning architecture is really a loss-making business. Many senior architects are Datang players because of the superiority of Datang martial arts. In addition to the new area, some players seized the opportunity to create as soon as possible and made money. The old area also learned to create a whole word: "loss." Those that can persist, like China's stock market, took several years to unlock. Moreover, there are so many insatiable players who always ask for free. Did others build it just for proficiency? Everyone wants to be equipped with the best weapons, and the best is luck. A big pie fell from the sky and hit you right on the spot. In any case, please respect the efforts and efforts of architects. Don't scold rubbish when you are out of the national standard, and remember to seal red envelopes when you are out of the best.