The magician recommends Gao Min (if you are satisfied with your personal preference, if you are confident that your equipment can rob dancers, soldiers and wizards, then fill it up). You can add a little defense (I personally added 20 points, which is very effective) to improve your ability to continue fighting on the premise of ensuring survival.
Skills recommend 4-5 spells, a blood-adding skill (anti-discrimination is also for the king's task or something, PK generally does not need it), one or two defenses (can be attacking nothing, magical rebellion), training, resurrection, and attribute reversal.
Spells, I recommend Shan Shihua, for the key occupations (such as witchcraft and magic dance) in the battle positions of Shan P and Tuan P, the hit rate is quite high.
A severe lethargy and a severe drunkenness, not to mention the role of lethargy, drunkenness is only uploaded to cope with the situation that the other party is going to fight a protracted war (hey hey, everyone knows that if you win one spell, you can't win another spell, so that the other party will hesitate and be puzzled when you are drunk), and the effect can be comparable to trembling, and you can't hide it, and you can learn antibodies. Why should we learn to be strong? Because the hit rate and pertinence of being strong are higher than being super strong, there is really no need to get other reloaders drunk, but this is only my preference, and it is ok to learn to get drunk.
As for many people who say forgetfulness is magic, I don't recommend it very much, because if you forget a few irrelevant skills of the other person, people will be willing to keep this state.
Super recommended confusion, no need to explain too much, as long as the more people know this skill, the more fun it is, and this is often the prelude to our spell group P.
As for instant death, I haven't tried it, but there are rumors that the hit rate is very low, only 10% at the level of10. And most of the dead teammates will pull up again, which is not as good as single stone (high hit rate). You can't move stones until you die in 7 rounds, but if there are many props, you can consider learning one. It is said that the effect is quite cool. If you want to learn, you can play Boss55 with four 50s. Boss and mobster will be super-mixed and super-forgotten respectively. Boss will also beat people with 150-300 blood, and attack our team with more than 940 blood of 63 missionaries ... You should estimate for yourself, and it is better to have five 60+ ones, otherwise ... Today our team is watching the stars, and even the pets are caught, underestimating the enemy. ...
I hope my answer can help you-