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How to use the king of fighters 98's counterattack?
I usually use the following sentences in war:

The common technique of counterattack is counterattack, which requires jumping skills, such as Ba Shen lily folding, jumping C counterattack, grass jumping C, jumping B, jumping C counterattack (Naraku falling), jumping C and B at the gate, jumping D and B in the red pill ... This is too many and the most common, basically every character has it. You can calculate by yourself and control the takeoff distance, altitude and.

Others, such as when your opponent dodges before approaching, you jump up, or when you dodge in front of your opponent, you can make a reversal. For example, if you dodge in front of your opponent, you hit him with a C, but he will still dodge behind you, so that you can continue to drop C and then drop C obliquely, so that you can attack C thrice in a row.

There is also a forced turn, that is, when the opponent jumps over the top of his head for 2-3 squares, he still does not attack, so that after pulling back, the opponent's defensive state is cancelled and he becomes a defenseless retreat. At this time, he will attack again, which constitutes a reversal. This can't be prevented, but the requirements are quite strict, that is, he will use it occasionally.

There is another kind, which is not inverted in the strict sense, but it is also commonly used, that is, the characters are in a special state of landing, usually positive. However, after being attacked by special skills, you will fall to the ground or fall to the ground with your head facing your opponent. In actual combat, the restriction of falling to the ground with the head facing the opponent at the moment of getting up is quite scary. For example, you can't jump too much when getting up, and you can't fight back at the first time, because it is facing your opponent head-on, which is a bit like reversing. In addition to the special fall on the ground caused by special skill attacks, I often jump behind my opponent before he gets up, or hide behind my opponent before he uses it, causing special fall on the ground and gaining an advantage.

Hehe, it seems that these are all my personal experiences. The upstairs also said that the level is similar, and the reverse direction is not very useful, but it does not mean that it is useless, because we must keep the variability of the attack and not be too single, otherwise the opponent will find the routine. At this time, the occasional reverse can give the opponent greater defensive pressure, combining the forward jump attack, the lower plate attack, the reverse jump attack, the forward throw, and the reverse jump after the lower plate attack.