The selection order of 1 D2 OMG is fixed. It will always be the first choice for Tianhui 1 and the last choice for Yeyan 10. When it's your turn to choose skills, just click on the skills you want, but please choose quickly, there is only 5 seconds to choose.
2. The skill casting of 2.D2OMG is directly related to the casting time of the original skill, and has nothing to do with the hero mode. For example, if you choose a ravine in Earthshaker, you will feel an obvious delay when casting spells, which you can feel from DOTA in normal mode, because Earthshaker also needs an animation time when releasing ravines, which is not instantaneous, but it is unnatural because there is no animation in OMG, but this casting time does exist, so you need to pay attention when releasing some skills with long spells.
3. number three. The D2 OMG melee hero model can choose the skill of legal ball, but it must be cast manually when it is used, and the trajectory is instantaneous. Its advantage is that it can change from melee to long range, and the ball can often suppress the enemy well in the early stage.
4. The transformation skill in 4.D2OMG will not affect the range, but will only increase or decrease. For example, the dragon riding trick can increase the range of the remote model; The wolf's big move will not reduce the range when using remote mode.
5. In D2OMG, when we choose some skills, we need to pay attention to whether they are related to other skills, such as riding the moon and splitting the soul. If you don't choose relevant skills, it will have no practical effect.
6. Some skills in 6.D2OMG do not belong to method balls and attack special effects, such as combo of compiler, sting of poison warlock, perfect superposition of Thor's hammer and various method balls, and so on. Read the skill introduction clearly and find everything by yourself.
Skills introduction
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The typical skills separated from the original DOTA2 can be roughly divided into four categories: magic, passivity, escape and legal ball. If you want to expand, you can go to DOTAOMG Baidu Encyclopedia, which has detailed skills introduction, but it is mainly aimed at D 1, which is different from D2. The author is me.
1. Spells are very miscellaneous, with control, restriction, damage, AOE, BUFF, summoning and other attributes. For beginners, it is best to master some skills of control, injury and AOE. After all, they are brainless and easy to release, and they are the first choice to enrich the OMG experience.
2. Passivity is more complicated than magic, so it is difficult to classify it uniformly, and each has its own characteristics. According to what I usually see, only players with certain operational strength in DOTA can play a real role, otherwise the active skills are better.
3. There are three kinds of escape situations, acceleration, displacement, stealth, escape and cut-in have great influence. Generally speaking, if you have such skills, you must choose one, which can increase your fault tolerance rate and make yourself safer.
4. Method ball is a very attractive skill class of D2 OMG. Generally speaking, for the well-developed melee mode, choosing the skill of the ball will be more oppressive than the remote one, and it is easy for the enemy to collapse directly. Generally speaking, the skill of French ball is worth grabbing for melee.
In fact, there are also transformation systems, but there are too few optional transformation system skills in D2, that is, gold-smelting wolf and dragon riding, both of which have binary skills, especially gold-smelting in meat armor mode and dragon riding in remote output mode.
The basic introduction is over, and the missing ones are welcome to add. After understanding common sense, at least in some ways, I won't be confused.
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Someone may expect me to list some powerful skills, abnormal combinations or something. Sorry, I can't write these, I don't want to look them in the eyes from the bottom of my heart.
The combination of skill routines is necessary, such as strengthening totem and walrus boxing, arbitrary point control and mysterious brilliance. These are all facts and can greatly improve the winning rate. If you want to be familiar with a strong skill set, you will naturally encounter it if you play OMG too much.
However, you can't choose routine skills if you want to. OMG is a model with a high degree of pseudo-freedom, because it is inseparable from routines and strong skill combinations. This skill selection mode adopted by DOTA2 OMG greatly limits the proliferation of routines. First of all, with few skill choices, it is difficult for you not to be hurt by enemies or even teammates.
In my eyes, an OMG player who can kill the audience with a set of strong skills is only an upper-middle level player, and a person who can turn decay into magic and blow up the enemy with what skills can be regarded as a master who has a deep understanding of OMG.