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How do NDF summoners get extra points?
Grade 70 bonus (skills issued by the system are omitted): mechanical hedl+10 (in short, painting is not suitable, PK beast, painting comes first, PK will be full). Whip Tatar+Manchu (who doesn't want a super buff is dissatisfied with summoning magic skills). Summoner enhanced+full, summoner followed+1(+ 1 is only used to control position,+full is used to seek physical and magical defense). Whether the fleet is full or not (the current version has been enhanced, and the output is not inferior to that of my sister. It can be saved for the last time. If you have extra SP after adding the required skills, you can consider adding). There is no denying that the firepower output of the four lower levels is the highest. Fill in one if you want. If you want to maximize the output of Adriatic Sea (low-level elves can), you must cooperate with skills: magic mark (when it is full, monsters will be superimposed three times, causing 44% damage to each baby! Adriatic inflammation attacks quickly, triggering double damage. With the magic sign, the monomer is simply abnormal output). Slay Tatar (the attack speed has been increased, further enhancing the output of Adriatic inflammation). Celeste (powerful firepower, magical attack, further strengthening the attack power of Adriatic Sea). Summon the beast to be crazy (high buff, enhancing the output of the sub-code) and strengthen the lower elves (the number of additions is limited). Sandel (low-level elves have less blood, no knight's defensive aura, absorb damage aura, and elite monsters and BOSS facing high-level pictures are easy to be killed). The following four positions are fully fired, and other positions can be pre-positioned, or the following four positions are all +5 for pre-positioning. Sandel+Mann (thick blood defense is high, multiple auras assist the attack, the attack speed is slow, you can make up with a whip, and the attack power is easily increased by W). Magic mark+full. Lock: This version is rubbish and can be ignored. At least two of the four upper positions are full, and the actual combat effect of darkening and icing is better, so it will be full. The 10 skill of the upper layer of light is the weakest (electric shield, injured by rebound). Because it is remote, there is not much time to be attacked at close range, and it is also possible to summon and beat gangsters. Shield didn't have a chance to fight, but the attack range was large, and the BOSS with high attack rebounded a lot. Even the lightning group is very harmful, at least the output is higher than the fire. The fire attack is too low, and the output is not as good as the group call of Yadian. Four upper positions: it can be dark ice light+full, and the fire can be placed in front. Sister, the elf king is about to eat. The summoner is crazy+1 or full (the full-scale crazy buff is only twice as much as the first level, and it may be worthless if it is full. If you want to limit the output, you can consider filling it up, but the SP is tight, so you can choose it yourself) casillas+1 (short existence time, long CD, no extra SP) Soul domination (blue storage, no SP plus) Grass Man+. TP Point: Improved Tartar +3, enhanced by the elves at lower levels (no need to call the subordinates), Sid +3, Celeste +3, Source of Intelligence +3, Angry Sandel+1, Source of Spirit +3, and enhanced magic seal is optional. These are the essential points of sister Wang's traffic, and the rest depends on you. Pure mobile phone typing, if you think what I said is good, just adopt it!