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Age of Empires 3 Decisive Edition Japanese Cavalry Stream Detailed Introduction Raiders Dutch sucker Weapon Use Guide
Age of Empires 3 determines that cavalry is one of the main arms commonly used in the game. How to use Japanese cavalry? Let's share with you a detailed explanation of the Japanese cavalry stream in the final edition of Age of Empires 3.

Age of Empires 3 Decision Edition Japanese Cavalry Flow Detailed Introduction Raiders

Put the upstream horse's panel first. Dutch sucker's basic panel is also colonial, that is to say, the fortress of Dutch sucker, 10.8 attack power, 240 blood.

The blood volume of 240 is equivalent to that of the European Dragon Knight, while Yabusame has a terrible long-range defense of 0.5, and the equivalent long-range blood volume is as high as 480. Dragon Ride 0.2 Long-range Defense Equivalent Long-range HP is only 300. At the same time, the range of Yabusame is 18, which shows that this thing is not easy to be killed by skirmishers.

We normalized the anti-riding output of Dragon Ride and Yabuzhai. At the same time, in the fortress era, Dutch sucker's attack power was 10.8, which was 3.5 times that of anti-riding, and rof was half that of dragon riding, so it could be equivalent to 2 1.6. Dragon Knight has 26.4 attack power and 3 times anti-riding. 2 1.6*3.5/3=25.2, that is, the anti-riding output of the sextant horse and Qi Long is very close.

Yabusame has two reinforcement cards in the fortress. Generally, we only take one of them. The mechanism of strengthening the card is to add the base value, so it can provide Yabusame with 1.8 attack power. After punching in, Yabusame's dragon riding equivalent attack power is 29.4, while the dragon riding attack power of 15% enhanced card is only 29.7, which further narrows the distance between them.

On the question of whether Dutch sucker Mei raised her hand, we can ask Dutch sucker Mei to shoot with corn, and their arrows will fly out almost at the same time. Usually we think that corn doesn't raise its hand (in fact, I think it's a little weak, or there may be no arm that never raises its hand), so Yabusame also has the ability of HR.

But it is undeniable that the HR ability of Yabuzhai is not as good as that of Dragon Riding. When the dragon rode back to the first place, it hurt Yabusame twice, which required not only operation but also time to return. Units with fast attack speed often have an advantage in the output of vertical piles, because the fire overflows less and the fire turns faster (refer to the rifleman in StarCraft II). Moreover, Yabusame has a range of 18, and the fixed-point battery has greater potential to go there and does not need too many locations.

Another weakness of Yabusame is that he can hardly touch any unit that is not on his restraint list. Usually when the dragon knight is chased by something like X, HR can solve it easily, but it's a long story with Yabusame. . . Therefore, this group is more afraid of countries with strong ability to kick the nose and face, such as Spain's sword shield X riding strong.

Next, I want to introduce another protagonist, Corn. The significance of corn Yabusame lies in the fact that there is corn in Japan to a great extent.

Because corn is commonly used, I won't introduce it here. Simply compare him with the standard colonial European powder. The range of corn is 2 less, the blood is 20, and the backstepping multiple is 0.5, but the attack power is 4 more. Without considering strengthening, the anti-treading ability of corn is slightly lower than that of European flour, which is more brittle and easier to be strengthened. But it doesn't mean that corn can't take a step back. The slight disadvantages brought by magnification, blood volume and range can be easily compensated by Japanese buff system.

The anti-dragon riding ratio of corn is not affected, and its attack power is higher, which makes its anti-dragon riding powder outstanding. The fortress corn of Kaman Jingu Temple in Suoguo has a range of 135 and an attack power of 30.723, which is only 144 blood 18 compared with the whiteboard fortress Ou San, and it is completely hanged by corn. In the dream state, as long as the dragon rides away from the opposite side, then Japan can foolishly violence corn and hand over the perfect answer sheet.

The reason why the whiteboard is compared with Europe is that most countries do not have a perfect and strengthened skirmisher system. At this time, you may think of the Netherlands. Yes, the Netherlands is an exception. Mancahawthorne can achieve industrial attributes in the fortress. Whether it is the aura attack or blood volume of Japanese Jingu Temple, Mankaho San can beat corn 55-50, which is quite powerful. Although the total cost of corn resources is less than that in Europe, 50% is wood. 65% of the price of Dutch powder is gold that banks can issue, and the economy is not worse than Japan. Therefore, it is not necessarily wise to bring corn to Abu Dhabi and Holland.

Quanka stragglers are the only ones in the Netherlands. When considering countries outside the Netherlands, it can be considered that corn can beat each other, thus achieving the effect of containing each other's dragon riding. At this time, in order to solve the corn, your opponent just wants to get away or shoot. At the same time, the first choice to be able to fight against both is Yabusame.

Readers may find that the relationship between maize Yabusame and musket horse is not discussed in this article. This is because I regard corn Yabusame as a combination of dragon riding powder and dragon riding powder. Its core is to suppress the opponent's dragon riding with high-quality corn, supplemented by cornflower to solve the opponent's anti-corn forces.

This system is more suitable for defaulting on countries without firearms. Or when you don't want to risk hitting your opponent with a musket razor, transform the corn Yabusame after getting on base to deal with it.

Yabusame's auxiliary forces are usually mountain arrows and rockets. When the opposite person loses his mind and completely gives up the dragon riding and passes you by, you can also take a wave of razors to catch the opposite person off guard. After all, stable production capacity will not be very tight.

Mountain lodging is mainly used to consume accumulated tea, which can be propped up when the opponent turns out a wave of cavalry. Usually, please let the rescued mountain stay behind quietly. The battlefield in front can generally be safely handed over to the corn, and there is no need for the mountain to make fearless sacrifices. Of course, if you are happy, you can get a building in Holland for another wave, but I don't know why Arsenal in Holland didn't wave half. At most, you can only upgrade corn 10 blood armor, as well as the vision and training acceleration technology in the church.

Shoot rockets when necessary. As mentioned earlier, anything that Yabusame doesn't play on the restraint list is more difficult. When you provide more Yabusame, it doesn't make much sense. You can turn gold coins into rockets. Rockets are generally the main force of blasting and play an auxiliary role in shooting.

The maize production capacity of Yabusame is usually 1 times that of Yabusame. Ye Can said that the scattered dragon riding is a small number of scattered dragon riding, and the dragon riding first forms a certain number and then explodes. Because the dragon knight can run, if the main force is not careful, it will be wiped out. Corn Yabusame is fighting against dragon riding. The purpose of dragon riding is different, and the quantity of corn is more critical. Besides, spending too much on Yabusame will make it even more tasteless.

When fighting head-on, corn is usually used as the front row, and Dutch sucker hides behind. It makes sense that corn is cheaper than loose corn and Yabusame is more expensive than dragon riding. Even if the cavalry posted it, it doesn't have to take Yabusame to fight. As I said before, Yabusame can HR, but its efficiency is not good. At most, it will be tossed before contact, and the real output has to be reliable. Yabusame, on the other hand, has no bow riding, so it is not dominant to cooperate with melee cavalry. As long as there is enough corn, you can still use corn as a meat shield.

Yabusame interval 18 has a good export environment even if it stays behind corn. As long as the floating horse can hit something safely, don't let Yabu Sam play soy sauce. Dutch sucker, locked in the Golden Pavilion, has an attack power of15,438+045, which is equivalent to a corn in any proportion.

As mentioned at the beginning of this article, Abu Sham's happiest time is a country with weak cavalry and preferably no reliable firearms. The weak cavalry here refers to the situation where the melee cavalry is brittle and can be quickly cleared by Abu Sam.

For example, Deqi and Indian camels were shot by corn during the charge, and they could be quickly wiped out by Yabusame after their faces were pasted. Although there are elephants in India, they are expensive and numerous. Two or three elephants don't pose a particularly effective threat. You can take out the piled hillside to support one. Of course, six or seven elephants in India can still fly corn Yabusame, but in this case, I can only suspect that Japanese players go out to the toilet without stopping.

In the case that the opponent pre-stores Mado (usually referring to Lakota after base), a certain amount of Ya Bu Sam should be guaranteed before the key corn. Generally, the follow-up will still be the main corn, unless the opponent really only rides a white horse with an axe. At this time, you can use Yabusame to fight guerrilla warfare first, and use the characteristics of 18 with a range of 0.5 to find an angle to consume your opponent's horse, without worrying about being scattered into a sieve by the opposite side, which the dragon knight can't do. As the case may be, don't be obsessed with corn. You can match the mountain with muskets. With my experience against Lakota, it is basically enough to use the remaining muskets of colonial defense to cooperate with Fu Shan.

It will be more difficult to defeat the strong guns in China. Of course, I don't mean to strengthen the gun. It generally means that the opponent has the ability to brush a lot of guns, or can directly build heavy industry.

Although Yabusame is very good at counter-artillery, he must stand in front of the corn to counter-artillery. 0.5 is not invincible. Killing three cornflowers with one shot is a loss of resources, and killing several corns with one shot is a loss. Corn is more brittle than Europe, and when the cannon intervenes, the relevant balance will be adjusted. Usually, the rocket (equivalent to the output of half an eagle gun to the infantry) didn't kill several parts in one round, and the eagle gun killed a lump of corn in one round.

Fortress guns pose little threat, because rockets can also counter artillery. Good operation is actually dominant, but it is definitely more difficult to roll over without a gun.

It's not the same when it comes to heavy farming. For European pike, no matter whether it is upgraded or not, it only needs three rounds. The Japanese need to eliminate heavy agriculture: either fortress rocket 7 or industrial rocket 6, or fortress Yabusame about 15 arrow, or industrial Yabusame 1 1 arrow. The long gun has a range of 34, and the rocket 28 is equal to the heavy gun. At this time, the rocket can be said to be more expensive than the pike, and it is not necessarily too heavy to shoot the infantry in the game (probably because the sputtering range is small, and if the output is seriously wasted, it needs to be divided manually). If you hit a heavy artillery, once the number drops off the spike line, you have to wait for 6 rof to hit the second heavy artillery, which means you can shoot another shot on the opposite side. Therefore, more often, we should use the blood of Yabusame to fight against the physiocrats. At this time, your corn is either discarded or covered, and there is a risk of being added again. In this way, most of the war losses are losses.

When I meet a country that has the ability to drag out and increase agriculture, I think we should focus on the economy, and then create an economic gap to strangle our opponents. Or find another way. You can't delay the corn Yabusame for too long, and it will be difficult to fight until the opponent's economy has begun to take shape or you simply suppress five or six heavy farmers.

Finally, at the beginning, I recommended two farmers from torii, and the consulate locked them in a stable in the country. This opening does not need to build many toilets, which is more suitable for corn defense. The samurai sent was also one of the original anti-riding forces. Then 600 mu, 4 farmers and 600 gold are the most comfortable to go directly to the base. If it is not suitable for the base, it is normal to take a 600-gold razor. If you want to colonize, you have to colonize. If you colonize, you have to walk back and forth and come out to bring corn. There is also a Yabusame counter.

Regarding the base, we recommend the Golden Pavilion Temple. The existence of torii is more conducive to fighting against opponents and issuing reinforcements and economic cards more quickly.