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How many passes does it take to avoid Aunt Takov buying a white card?
Escape from Aunt Takov and buy a white card at the third level. The player will become a mercenary who survived the early conflict in Takov. After choosing the camp, the characters controlled by the player will embark on a journey to escape from the city. Takov has been blocked by the United Nations and the Russian military, and the supply chain has been cut off, making it impossible to get in touch with the command center. Under such harsh conditions, players can only try their best to break through this chaotic metropolis by themselves.

Brief Introduction to Escape from Takov

At the beginning of the game, players can choose Scav and PMC to start the game. Among them, PMC is the player's own role, and Scav is equivalent to playing NPC in the game.

Entering the game with Scav will be born at random time and place, and the character's health and equipment are completely random. However, players still have only one purpose, that is, to evacuate within the specified time, but playing games in this capacity will not be attacked by other NPCs. In addition, after the evacuation of Scav, the equipment and materials brought out can be transferred to the warehouse of PMC.

But you can't gain experience, even if the character dies, it won't affect the progress. So the game also set a cooling-off time of 20 minutes for playing Scav, and the cooling-off time is counted from the end of the game.