Research and practice analysis on revenge freezing of frost burning ice
First, the freezing time and actual combat analysis of frost combustion
According to the data mining results, the freezing time of frost combustion is 0.6 seconds.
If this mining data is true, then the freezing time of frost burning is less than the lower limit of monster control time, and no monster will be frozen.
But actual combat proves that burning frost can freeze monsters, indicating that the mining data has expired.
So I recorded a video to actually test the freezing time and probability of frost burning, and the test conclusion is:
1, and the freezing time of burning frost is 1 sec.
2. The 50% freezing probability of burning frost eats the trigger coefficient. For example, if the trigger coefficient of the ice flying knife is 40%, then the freezing probability of the ice flying knife to a single monster is 20%.
Therefore:
When the ice is burned by three knives and frost, the probability of freezing of single body is 60% (triggered by three knives and three times), and the probability of freezing of multiple monsters in the group is 20%. Due to the limited attack range of the ice flying knife, the number of monsters hit is limited, and the number and coverage of frozen monsters are low, so the benefit of cooperating with Gupa's wristband is not high, so it is not recommended to cooperate with Gupa when the ice flying knife is frosted.
Second, the frozen revenge law and its practical significance
I changed the attack speed and the video recording of attacking monsters many times, which actually verified the freezing mechanism of ice revenge. Combined with the mined data, I have reached the following conclusions:
1. During the revenge attack of ice, 1 shadow is generated every 0.25 seconds, and the shadow exists for 0.9 seconds;
2. The time for the shadow to freeze monsters is 3 seconds, and the minimum time interval for the same enemy to be attacked by the shadow is 3 seconds.
According to the above analysis, we can draw the conclusion that:
1, when the number of monsters is less than 4 and the number of shadows is the same as the number of monsters, all monsters can be frozen;
2. When the number of monsters is greater than or equal to 4, four shadows can exist at the same time, and at most 12 monsters can be frozen within 3 seconds.
That is to say, in the case of dense enough monsters, revenge of ice can freeze at most 12 monsters at the same time, and with Gupa, it can achieve 78.4% injury reduction, with high income.
Finally, it is also the focus of this post, revenge of ice+actual combat value of Gupa:
Next season, you can bring your own flowers, you can bring your own ancient eagle, and then choose the rune of ice for revenge. In this way, you can get both ice and electric runes for revenge. With Gupa, you can get high injury relief (up to 78.4% injury relief) in the progress stage. At the same time, freezing itself is also a strong means of injury reduction, which is a good choice for hc players or std players who like to stand.
Ps 1: This scheme loses a lot of damage (lux and 20% elemental damage) and is not suitable for punching.
Ps2: All you need is revenge of the ice and Gupa. You don't need ice three knives. You can play any three-knife rune.