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DNF men's ammunition violence pure brush map points (by the way, accidentally added a spin kick, it is better to add a spin kick)
There are three kinds of bonus points.

1.PK type 2. Brush type 3. synthesizing type

I'll say it one by one.

1.PK type bonus points.

Class 60 ammunition wakes up the perfect general!

(master PK, the brush drawing is also very strong, and the ammunition is extremely high. There are only 6 points left after all SP tasks are completed. Add it if you have the ability! )

"fancy shooting"

Aerial photography 1 min (jumping gun must be a common means for gunmen)

Step shot 1 point (body-breaking skill, using ammunition can only be described as terror)

Floating shovel 1 min (required for continuous recruitment)

Instant kick 1 minute (even defense is very useful, plus)

Forced-instant kick 0 points (getting up is more extensive and useful than getting up to kick, so give up)

Knee impact 5 points (pre-barbecue skill)

Kick 5 points in a roundabout way (the best way to save your life, get up and kick the front skills in a roundabout way)

Get up and kick 1 minute (better than instant kick, even easier to use)

"machinery"

RX-78 chaser 1 min (including opponents)

ammunition

G- 14 Grenade 1 point (various mine pre-positioning skills)

Silver bullet 5 points (electric Grenade front skill)

Frozen Bomb 5 points (Ice Grenade Front Skill)

G-35L stun grenades are full (be sure to be full of skills, or don't play with ammunition).

G- 18C frozen grenades are full (full of skills, otherwise don't play with ammunition).

Hell is full of fire (you must be full of skills, otherwise don't play with ammunition)

Full of explosive bullets (be sure to be full of skills, or don't play with ammunition)

The magazine is full (you must have all skills, otherwise you won't play with ammunition)

Ammunition is dominant (you must be full of skills or you won't play ammunition)

Armor-piercing bullets are full (don't think about it if you want to exert the maximum power of induction+explosive bullets)

Hard and straight hit 2 points (10% is enough, and the explosive bomb+armor-piercing bomb is not a person if it is not repaired)

Cross fire 5 points (for awakening, and 5 points PK is very powerful)

Black Rose Commando 1 (this 1 is still full, I'm not sure, many people say 1 for fun, but as an awakening skill, I don't feel so useless. if it were not for

Others, reluctantly gave up this)

"gun."

M- 137 green machine gun 1 (pre-barbecue skills)

BBQ5: 00 (sharpshooter's marksmanship skills, don't play gunner without adding)

Required test -BBQ 1 point (enhances the consistency of skills and makes continuous rowing smoother and easier)

Sniper rifle 1 point (skill of stealing, skill of using ammunition to remotely contain opponents)

"universal"

Jump back 1 point (forced jump back to frontcourt skill)

Forced jump back to 1 point (very useful skill, generally added to all classes)

Jump at 0 o'clock (there is aerial photography in fancy, so this is not important)

Ancient memory 7 points (as a magician among sharpshooters, 105 intelligence is a powerful attack)

Magic crit is full (the skill of ammunition is basically spell attack, and 1.5 times damage is no joke)

Physical Crit 0 (ordinary attacks are usually accompanied by explosive bombs, and physical attack skills are only 1, so I give up).

fashionable dress

Jacket: magazine expansion skill LV+ 1 (increase the skill that does the most damage to ammunition, don't ask why, yes)

Download: Increase HP by up to 250 points (leather armor, less blood is the weakness of ammunition, and 600 points of defense will not play any role, so it is the last word to equip with +7 or+10).

Head: improve the publishing speed 12.0% (no one wants to come up and brush the reading bar, which is more practical than intelligence)

Hat: improve publishing speed 12.0% (no one wants to brush the reading bar, it is more practical than intelligence)

Face: Increase all abnormal state resistance 15 points (high magic defense is already very high, believe the crossbow used at level 60! I believe no one dares to doubt the attack speed of crossbows! Resistance is very important)

Chest: increase rigidity 150 points (magic defense is already very high, believe in crossbows for level 60! I believe no one dares to doubt the attack speed of crossbows! Hard and straight is very important)

Waist: increase the avoidance rate by 4.0% (this is indisputable and the only useful attribute of PK and brush drawing)

Shoes: increase the moving speed by 5.0% (speed is the key for gunners to win! )

Skin: the physical damage is reduced by 3.0% (there is no reason not to add this summary analysis to the ammunition with ultra-low physical defense:

Here, I would like to mention that both grenades are full of ice mines. Light thunder is very useful against ghost thunder. Ammunition can basically be a fire bomb XXXX and then a hell bomb barbecue, and then the ice thunder will continue in XXX, which is an invincible death.

The adoption rate of CS Hawk ∈ pizza answer: 45.9% 2008-08-121:10.

I started to play ammunition from the public beta (the first two internal tests, including Japanese clothes, all played with big guns), and now the level is not high. I just woke up and found that the ammunition was quite powerful. To be precise, ammunition is still BT. It takes seconds to crack monsters, PK is extremely explosive, and advanced ammunition can instantly kill enemies ~

Speaking of adding points, ammunition leveling points and PK points are not compatible, and it is not bad to go to PK when you are tired of leveling.

Let's talk about training and bonus points first. After the ammunition was thundered, it began to get rid of the previous mediocrity and embarked on the road of lewdness. Training points, electric grenades full, explosive bombs full, frozen grenades full, frozen bombs full, hell full, ammunition full, armor-piercing bombs full, ancient memories full ~

Then there is the body, jumping back+canceling, stepping and shooting plus one point, invincible, BBQ plus one point (including the front machine gun), knee kicking plus five points first (front), knee kicking in the later stage should be filled up, but not drifting, aerial shooting plus one point first, advanced copy in the later stage should be added with ~TMS, instant kicking depends on preferences, not necessarily PK ~

If you like PK, you can add a small robot, swipe +5 to wake up and kick it out instantly ~BBQ pack to force ~

Special reminder is that hard direct typing can be omitted without drawing or PK. The hard direct hit of incendiary bombs is very high, so it is unnecessary to hit them hard directly ~ there are also ordinary mines, and people in PK give up light mines and make up for them with ordinary mines. I suggest all-light thunder, just add a little ordinary thunder. As wide as lightning, the floating height is high ~ and the electric effect of lightning in PK is more disgusting than that of ordinary lightning ~

In this way, if you have extra SP, you can add suspended bullets, suspended shovels for PK, and you can also add magic crits for training. You can add two kinds to see your preference ~

2. Brush the pattern and add some dots

Jump back to+1 and force out.

Whirlpool kick+1 is more or less disturbing.

Tap and shoot+1 break the bully's body' for life'

Floating bomb+1 comes with the system.

Knee impact +5 barbecue front position

The magic skill of aerial shooting+1 ammunition "Being hit-throwing charge-aerial shooting" feels "cool".

(If there is an SP, you can instantly kick+1' to repel the monster. )

Barbecue+1

Silver bullet +5

Ordinary Grenade+1

Armor-piercing bullets are filled (followed by slope)

Frozen bomb +5

Full of explosives (followed by grades)

Ammunition expansion and filling (subsequent grade increase)

Cross-add 5 (if there are any remaining SP, you can also consider filling it up)

Full of electric grenades (followed by checkpoints)

Full of frozen grenades (followed by checkpoints)

That's all I wrote. I wonder if I missed it. (Pure handwriting. I despise the copywriting of 1 building, which is misleading. )

I want to make it clear: [Add with Level] means adding skills with your level.

That's it. If there is SP left, you can consider adding some more damaging skills, such as ice bombs.

Brush ammunition will be enough in the later stage.

All right, forget it. Have a good game.

3. Comprehensive addition

I am a 60-year-old general. After washing 1 time, I personally feel that it is very strong to add so many dots to brush the picture, and PK is also very good to use. Now in PK7, although there is nothing fancy, I feel that ammunition is maintained by bullets, mainly a set of bullets. Now it seems that some ammunition is like roaming, so I simply advise my brother to practice roaming! Let's cut to the chase.

Fancy shooting:

Knee bump LV5(BBQ front skill, PK is also very easy to use. )

Floating bomb LV 1 (as I said above, this is ammunition, not roaming, and the system will give 1 point)

Aerial photography LV 1 (PK required)

Step shot LV 1 (life-saving skills, breaking the body, 1 point is enough, because we are ammunition, not roaming. )

Turn and kick LV 1( 1 point brush is easy to use. Needless to say)

Mechanical:

RX-78 pursuer LV 1 (including opponents, although robots always turn on in seconds, PK fighting fanatics are quite useful and reliable. )

Ammunition:

Hard and straight LV 1 (after the modification, compare the skills of chicken ribs, it is enough to listen to my system and give 1 point, and it is enough to brush the picture. )

Ammunition dominates LV6 (Awakening skill, increasing the number of bullets fired, I think it should be full, and the attack speed is very fast. )

Armor-piercing projectile LV 10 (ammunition? Very easy to use, PK team is also very easy to use, it will be full. )

Silver bomb LV5 (full-grade silver bomb is not as high as 15-grade fire bomb, mainly because of the preliminary skills. )

Ice bomb LV20 (can be said to be very easy to use, regardless of drawing or PK, the fire bomb can only reach 16, and the ice bomb of 20 is much higher than the fire bomb attack, which is very BT. When the fire bomb CD is used, the ice bomb can be used, and very little MP is needed. )

Fire bomb LV 16 (ammunition will be full, not much to say)

Crossing LV5 (PK is easy to use, please click 5)

G- 14 ray LV 1 (in front, not much to say. )

Thunder LV 18(ACT2 has a small range, but it needs to be fully charged, which is 18. )

Ice thunder LV 13 (wide range, 80 chance of freezing, brush drawing is also very easy to use. )

Fierce inflammation in hell LV 1(Act2' s fierceness has been badly changed, but it is inevitable, so choosing 1 is still very useful for drawing. )

Magazine expansion level 3 (ammunition must be full)

Rose LV3 (according to my personal preference, I ordered LV3, although it consumed SP, but it was worth it. It takes a long time to attack the strong ones. )

Heavy weapons:

Green LV 1 (before barbecue)

BBQ LV5 (although it is not as big as a gun, it is superior to other professional PK, required for BBQ+ level 5, and will die again and again after a set of points, required for PK)

Barbecue is a must (if necessary, or order a grade 5 barbecue)

Sniper LV 1 (stealing)

General:

Jump LV 1+ mandatory (must, believe me. )

Get up quickly LV 1 (new skill, PK is very easy to use, and PK with others won't make people lie on the ground and run)

Magic Crit 10

Ancient memory LV 10

Below I mainly talk about two most controversial skills, because the state attack of ammunition is a magical skill, so it is necessary to point out the complete method of blasting. Let's talk about ancient times, which is a controversial skill. In fact, I want to say that although he didn't add a lot of magic attacks, he also had 100 intelligence at the full level, and PK field also cared about so many attacks. Maybe you just lost hundreds of blood and didn't kill anyone, so people killed you, too.

Total * * ***:3936 SP was assigned to 455 SP, instead of 348 1 SP.