Let's take a look at this picture first. 155 grade 155 skill 120 putuo, strong and unarmed, using the common method of dividing blood and preventing points. Generally speaking, the most suitable stunt blood recovery of 12 sect is 2 3 blood Putuo.
Then, taking the blood of PT5750 as the standard, the defense of other points is 76 points higher than that of PT 12 12, and the blood of other points is 6463, which is 7 13 higher than that of Putuo. Adjust the schistosomiasis control in hell, just like Putuo, dragging out 54 points and adding 54 points to agility is 38 points.
7 13 Blood Combination 17 Light 76 Defense Combination 6 Month 38 Speed Combination 5 Blackstone Judging from the number of gems, it is obviously more cost-effective to add more blood than the other two. If you give up adding blood, it means giving up the great advantage in the growth of Moby fairy blood, so you never need to hit the light stone in the hell zone.
Is there a lot of blood? After several battles, the other side will definitely not hit you first, but from people with weak vitality. Please don't forget the advantages of automatic blood protection, not to mention the group method will also hit you. 7740 is just the bottom line of a stunt back to hell.
Besides, the speed of agility is always relative. Judging from the current trend, the speed of hell can never be faster than the seal. What really needs to be faster is our attacker. Of course, our attackers will try to be faster than each other. STL DT's blood belt may be faster than hell, even with a black belt, it is equal to hell. The speed of hell itself needs to be adjusted according to the team. What does the speed of 38 mean? A transformation card, a formation, a chaos? So in general, the speed of the underworld is 420, which is enough to ensure that you are ahead of the physical hand and there will be no confusion. Another advantage of laughing at opponents and playing stunts in the underworld is that Yamaraja doesn't like to use it, because the damage is not high and his own blue is less, but the speed can try to ensure that the opponent will give his opponent a fatal blow before supplementing, that is, people or pets often only save a little blood. Unfortunately, Yamaraja neglected insurance. The condition to protect the cultivation attribute is to estimate the opponent's blood volume before knocking him down. Pay attention to the BUG that Yamaraja can't specify the target. In this process, Yamaraja's injury characteristics will also appear.
PT DF is what people call a steel plate. This kind of defense is only to ensure that it will not be easily broken, rather than forgetting the more damage brought by the five-shaped formation. What does it mean to exchange a person's expressive ability for excessive speed? Hell is not suitable for a corpse fight, and it has become a breakthrough for the team, which is quite terrible. Because DT has been playing for two years, I am more concerned about whether it can be broken. What I care about now is whether it can be broken and moved to another place. The standard of 8000-8500 blood is mainly used to adjust the speed. Other points are assigned to defense.
Reasons for not adding magic and power: Other attacks in the underworld that have nothing to do with attributes are blue, which can be solved by becoming a bloody pet. Afterburner Hell is more like an advanced attack pet. There are not many opportunities to use sect skills, but they have no attack skills. It is not cost-effective to add dark damage in six ways, and WZ TG adds smoke, rain, lightning and strength.
In fact, Hell and Eight Diagrams are very similar in skills. Miscellaneous judges can call Lan Yamaraja as their own back to limit their opponents' treatment, or as their own treatment. It is necessary to add a so-called sect positioning, which is called the attack assistance system.
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